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Has BioWare been stunned by the fan backlash over DA2?


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#176
They call me a SpaceCowboy

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I think they were focussed totally on the combat, making the combat fast and exciting. SO focussed that they ignored almost everything else, story, atmosphere etc.

That would go some way to explain Mikes 'play it on hard' comment. He was thinking people thought the combat was dumbed down. He isn't listening to all the other criticism, the combat is apparently the only thing that matters.

Kinda sad. I definitely missed all the NPC interaction, and different environments and so on, even if it was all brown :P

#177
Sabriana

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Teredan wrote...

Sabriana wrote...

You see, that's what I don't get. They rip the guts out of a game that is their best selling RPG to-date. Then they play confused Frankenstein, and put together something really odd. A whole mish-mash of genres, such as anime, h&s, FPS/TPS,  and action. How can they expect this odd mix to appeal to everyone?

It's not a bad game. It's simply not a sequel to DA:O. It has its  good points, but to me, they are too few and far between. An average game with a price tag of a good RPG. That only adds to the anger people feel. No one likes to feel that they've been ripped off. Had I waited, I would've known not to expect a sequel despite it being hyped as one. I also wouldn't have been fooled by the # 2. Combine this with the price it is selling for now around here (half-price), I wouldn't be upset at all.

These people are experts at putting together great games for the genre. I simply can't believe that they didn't realise that this odd game with an identity crisis would fail to appeal to most of their core fans, those who expected a true sequel, and would also fail to attract the CoD people. Or GoW people. I forget who they were reaching for, but I think it was one of those two.


Not to mention the marketing campaign that adds to the wounds.

I remember lines like the 10 years epic journey, and Kirkwall the giant living city. (Or something along those lines)


Yeah, Teredan. I've heard that too, and foolishly believed it. That won't happen again. Ever.

"Choices that shape the world around the champion" my foot. <_<

#178
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Sabriana wrote...

Teredan wrote...

Sabriana wrote...

You see, that's what I don't get. They rip the guts out of a game that is their best selling RPG to-date. Then they play confused Frankenstein, and put together something really odd. A whole mish-mash of genres, such as anime, h&s, FPS/TPS,  and action. How can they expect this odd mix to appeal to everyone?

It's not a bad game. It's simply not a sequel to DA:O. It has its  good points, but to me, they are too few and far between. An average game with a price tag of a good RPG. That only adds to the anger people feel. No one likes to feel that they've been ripped off. Had I waited, I would've known not to expect a sequel despite it being hyped as one. I also wouldn't have been fooled by the # 2. Combine this with the price it is selling for now around here (half-price), I wouldn't be upset at all.

These people are experts at putting together great games for the genre. I simply can't believe that they didn't realise that this odd game with an identity crisis would fail to appeal to most of their core fans, those who expected a true sequel, and would also fail to attract the CoD people. Or GoW people. I forget who they were reaching for, but I think it was one of those two.


Not to mention the marketing campaign that adds to the wounds.

I remember lines like the 10 years epic journey, and Kirkwall the giant living city. (Or something along those lines)


Yeah, Teredan. I've heard that too, and foolishly believed it. That won't happen again. Ever.

"Choices that shape the world around the champion" my foot. <_<


You were railroaded in a barely coherent storyline. And even though the combat was the main focus, I liked Origins' better! (No Bloody exlosions and wave mechanic).

#179
aries1001

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People blaiming Laidlaw really need to consider that even Laidlaw has bosses, Fernando Melo being one of them, Ray and Greg (the doctors) also, of course, and the final boss is of course, JR, John Riccitiello. who, apparently loves Jade Empire, and always have wanted a JE2 game. So that may (or may not?) explain the reason behind the graphics change to anime cartoon in DA2. Point is this: Laidlaw may have, or has probably gotten directives as to how, why and when DA2 should be made and be finshed by. This is not really unusual as I'm sure this happens all the time in the gaming business and in the movie business as well. Even an author (a book writer) has as contract stating when the book is due.

Also please consider this: Mike Laidlaw is the Lead Designer. However, making a game is not a solitary (lonely) task as it is when you're writing a book, or a moviescripts. Meetings are held, ideas are written on white boards, powerpoints are shown. Decisions are made. Design Documents are written. Then meetings are held again, changes are made, the writing team probably meets with the art design team, and so on and so on. Also, please remember that its Fernando that said they (Bioware) wanted Call of Duty's audience. Now, this is an interview, so the person interviewing might have gotten some info wrong, but the general gist of it is (was) that they wanted the people who play Farmville or Call of Duty or Assasin's Creed. Point of this is, while Laidlaw is the person defending the game, and the one we see as responsible for the decisions carried out in the design (how the game was made), he may have been getting very little leeway, or very little wiggle-room, in what design choices he were -cough- permitted to bring into the game.

As a personal note, I'll add this, making a game, or a book, or even a movie, that'll appeal to any & all, to
the broader market, to every gamer out there, seems to fail, simply because most gamers, and most audiences, will stay in their genre. And while, there is some cross-overs between the rpg gamers and the fps (Cod) gamers, a hybrid between the two normally fails. The only exceptions, I know of, are Deus Ex, and STALKER (and it's supposed to be capital letters as the letters stands for an abbreaviation, it is not me yelling).

#180
erynnar

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RaenImrahl wrote...

Etnos wrote...

It´s crazy for me how Bioware dishes a engine and all the assets for a game so extensive and beutifuly crafted like Dragon Age Origins.. And replaced with an engine that actually looks worst both artistically and technically and rushes a half ass game.


The engine itself hasn't changed much between the two games, actually.  The code has been cleaned up, which was badly needed.  The art style was a concious decision, by all accounts.  Certainly the latter has not sat well with everyone.


Ah good to know. I had no idea if they ditched the engine. Nice to know they didn't and cleaned up the code. Thanks Raenl!  I am on the fence myself about the art style. Parts I really liked, and others not so much. Again that damn bipolar feeling! :pinched: I hate the new darkspawn...but I loved the look of *the cave*, though it did get tedious looking at it over and over.ROFL!:D

#181
Gotholhorakh

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Looking at DA2, it's got to have been evident from an early stage that the decisions made would result in something very very different from what any sane person buying a DA:O sequel could expect - whether the changes were good or bad.

Brent Knowles, although he has been magnanimous enough not to say so in an undiplomatic way publicly, "seems to have" quit because they were intent on crapping up DA2.

(http://blog.brentkno...08-summer-2009/)

They have spent ALL OF THE TIME SINCE THEN knowing the product was diverging from Dragon Age in a way people would not like. There is no way they did not expect a negative reaction.

IanPolaris wrote...

Volourn wrote...

I like how people make up fantasy numbers to prove about. 1.3-1.5mil copies sold? Made up numbers not found in reality. The onyl number we know for sure is DA2 has sold 2mil+. This is indisputable fact.

Crying about it and throwing out random numbers otherwise is just silly.


Actually I'm not.  The public tracking data is the best indicators we have and it corroborates what I am saying.  Sure there are issues, but I tend to trust their estimates.  We know that the EA numbers are off or else they'd claim sell-through rather than sell-in numbers.

-Polaris


I would go to some pains to avoid getting entangled with Volourn, whose sole purpose here and elsewhere on the web seems to be disruption of intelligent points/conversations through baiting people with nonsense.

#182
Sabriana

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aries1001 wrote...

<snip-snap>

As a personal note, I'll add this, making a game, or a book, or even a movie, that'll appeal to any & all, to
the broader market, to every gamer out there, seems to fail, simply because most gamers, and most audiences, will stay in their genre. And while, there is some cross-overs between the rpg gamers and the fps (Cod) gamers, a hybrid between the two normally fails. The only exceptions, I know of, are Deus Ex, and STALKER (and it's supposed to be capital letters as the letters stands for an abbreaviation, it is not me yelling).


Oh heavens. For some reason that cracked me up. Utterly. We are getting so used to putting disclaimers everywhere here nowadays. :lol:

Ali, I wasn't railroaded, I was hijacked. That what it felt like anyways :bandit:

#183
erynnar

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Sabriana wrote...

Teredan wrote...

Sabriana wrote...

You see, that's what I don't get. They rip the guts out of a game that is their best selling RPG to-date. Then they play confused Frankenstein, and put together something really odd. A whole mish-mash of genres, such as anime, h&s, FPS/TPS,  and action. How can they expect this odd mix to appeal to everyone?

It's not a bad game. It's simply not a sequel to DA:O. It has its  good points, but to me, they are too few and far between. An average game with a price tag of a good RPG. That only adds to the anger people feel. No one likes to feel that they've been ripped off. Had I waited, I would've known not to expect a sequel despite it being hyped as one. I also wouldn't have been fooled by the # 2. Combine this with the price it is selling for now around here (half-price), I wouldn't be upset at all.

These people are experts at putting together great games for the genre. I simply can't believe that they didn't realise that this odd game with an identity crisis would fail to appeal to most of their core fans, those who expected a true sequel, and would also fail to attract the CoD people. Or GoW people. I forget who they were reaching for, but I think it was one of those two.


Not to mention the marketing campaign that adds to the wounds.

I remember lines like the 10 years epic journey, and Kirkwall the giant living city. (Or something along those lines)


Yeah, Teredan. I've heard that too, and foolishly believed it. That won't happen again. Ever.

"Choices that shape the world around the champion" my foot. <_<


Yeah, I really don't understand gutting a successful formula and Frankensteining it back together with other genres either. And the exploding blood splatter on my screen so I can't see where to aim next...ugh!<_<

#184
erynnar

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Gotholhorakh wrote...

Looking at DA2, it's got to have been evident from an early stage that the decisions made would result in something very very different from what any sane person buying a DA:O sequel could expect - whether the changes were good or bad.

Brent Knowles, although he has been magnanimous enough not to say so in an undiplomatic way publicly, "seems to have" quit because they were intent on crapping up DA2.

(http://blog.brentkno...08-summer-2009/)

They have spent ALL OF THE TIME SINCE THEN knowing the product was diverging from Dragon Age in a way people would not like. There is no way they did not expect a negative reaction.

IanPolaris wrote...

Volourn wrote...

I like how people make up fantasy numbers to prove about. 1.3-1.5mil copies sold? Made up numbers not found in reality. The onyl number we know for sure is DA2 has sold 2mil+. This is indisputable fact.

Crying about it and throwing out random numbers otherwise is just silly.


Actually I'm not.  The public tracking data is the best indicators we have and it corroborates what I am saying.  Sure there are issues, but I tend to trust their estimates.  We know that the EA numbers are off or else they'd claim sell-through rather than sell-in numbers.

-Polaris


I would go to some pains to avoid getting entangled with Volourn, whose sole purpose here and elsewhere on the web seems to be disruption of intelligent points/conversations through baiting people with nonsense.


What she said^ all the way around including about V-man.

#185
Guest_Alistairlover94_*

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erynnar wrote...

RaenImrahl wrote...

Etnos wrote...

It´s crazy for me how Bioware dishes a engine and all the assets for a game so extensive and beutifuly crafted like Dragon Age Origins.. And replaced with an engine that actually looks worst both artistically and technically and rushes a half ass game.


The engine itself hasn't changed much between the two games, actually.  The code has been cleaned up, which was badly needed.  The art style was a concious decision, by all accounts.  Certainly the latter has not sat well with everyone.


Ah good to know. I had no idea if they ditched the engine. Nice to know they didn't and cleaned up the code. Thanks Raenl!  I am on the fence myself about the art style. Parts I really liked, and others not so much. Again that damn bipolar feeling! :pinched: I hate the new darkspawn...but I loved the look of *the cave*, though it did get tedious looking at it over and over.ROFL!:D


I only liked the new Qunari. They actually look like the Ogres that a Qunari broodmother produces. I did however hate the new elves and Darkspawn.Image IPB

#186
erynnar

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Sabriana wrote...

aries1001 wrote...

<snip-snap>

As a personal note, I'll add this, making a game, or a book, or even a movie, that'll appeal to any & all, to
the broader market, to every gamer out there, seems to fail, simply because most gamers, and most audiences, will stay in their genre. And while, there is some cross-overs between the rpg gamers and the fps (Cod) gamers, a hybrid between the two normally fails. The only exceptions, I know of, are Deus Ex, and STALKER (and it's supposed to be capital letters as the letters stands for an abbreaviation, it is not me yelling).


Oh heavens. For some reason that cracked me up. Utterly. We are getting so used to putting disclaimers everywhere here nowadays. :lol:

Ali, I wasn't railroaded, I was hijacked. That what it felt like anyways :bandit:


What aries said. And yep Sabi...hijacked. Kicked in the high hanging fruit and hijacked. Ouch!

#187
Guest_Alistairlover94_*

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erynnar wrote...

Sabriana wrote...

aries1001 wrote...

<snip-snap>

As a personal note, I'll add this, making a game, or a book, or even a movie, that'll appeal to any & all, to
the broader market, to every gamer out there, seems to fail, simply because most gamers, and most audiences, will stay in their genre. And while, there is some cross-overs between the rpg gamers and the fps (Cod) gamers, a hybrid between the two normally fails. The only exceptions, I know of, are Deus Ex, and STALKER (and it's supposed to be capital letters as the letters stands for an abbreaviation, it is not me yelling).


Oh heavens. For some reason that cracked me up. Utterly. We are getting so used to putting disclaimers everywhere here nowadays. :lol:

Ali, I wasn't railroaded, I was hijacked. That what it felt like anyways :bandit:


What aries said. And yep Sabi...hijacked. Kicked in the high hanging fruit and hijacked. Ouch!


And then violated in the very depth of my soul. Oh, how I loathe DA2(IMPO).

#188
erynnar

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Alistairlover94 wrote...

erynnar wrote...

RaenImrahl wrote...

Etnos wrote...

It´s crazy for me how Bioware dishes a engine and all the assets for a game so extensive and beutifuly crafted like Dragon Age Origins.. And replaced with an engine that actually looks worst both artistically and technically and rushes a half ass game.


The engine itself hasn't changed much between the two games, actually.  The code has been cleaned up, which was badly needed.  The art style was a concious decision, by all accounts.  Certainly the latter has not sat well with everyone.


Ah good to know. I had no idea if they ditched the engine. Nice to know they didn't and cleaned up the code. Thanks Raenl!  I am on the fence myself about the art style. Parts I really liked, and others not so much. Again that damn bipolar feeling! :pinched: I hate the new darkspawn...but I loved the look of *the cave*, though it did get tedious looking at it over and over.ROFL!:D


I only liked the new Qunari. They actually look like the Ogres that a Qunari broodmother produces. I did however hate the new elves and Darkspawn.Image IPB


You know, me too! I hated the Arishok in the trailer. But the way they looked in game I liked. They made more sense with the ogres (just please BioWare stop with the cut and paste).  The elves...OMG! I like Fenris (his nose bump isn't so prominante and his eyes are so damn big. He doesn't look like a guppy (Zev) or the aliens from Avatar. Merrill is cute, but pushing it to the guppy face. Ditch the donkey ears and if humans are supposed to find elves beautiful and fascinating, please stop making all of the NPC elves FOOGLY as hell.

#189
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erynnar wrote...

Alistairlover94 wrote...

erynnar wrote...

RaenImrahl wrote...

Etnos wrote...

It´s crazy for me how Bioware dishes a engine and all the assets for a game so extensive and beutifuly crafted like Dragon Age Origins.. And replaced with an engine that actually looks worst both artistically and technically and rushes a half ass game.


The engine itself hasn't changed much between the two games, actually.  The code has been cleaned up, which was badly needed.  The art style was a concious decision, by all accounts.  Certainly the latter has not sat well with everyone.


Ah good to know. I had no idea if they ditched the engine. Nice to know they didn't and cleaned up the code. Thanks Raenl!  I am on the fence myself about the art style. Parts I really liked, and others not so much. Again that damn bipolar feeling! :pinched: I hate the new darkspawn...but I loved the look of *the cave*, though it did get tedious looking at it over and over.ROFL!:D


I only liked the new Qunari. They actually look like the Ogres that a Qunari broodmother produces. I did however hate the new elves and Darkspawn.Image IPB


You know, me too! I hated the Arishok in the trailer. But the way they looked in game I liked. They made more sense with the ogres (just please BioWare stop with the cut and paste).  The elves...OMG! I like Fenris (his nose bump isn't so prominante and his eyes are so damn big. He doesn't look like a guppy (Zev) or the aliens from Avatar. Merrill is cute, but pushing it to the guppy face. Ditch the donkey ears and if humans are supposed to find elves beautiful and fascinating, please stop making all of the NPC elves FOOGLY as hell.


http://www.google.se...=1t:429,r:0,s:0

#190
aries1001

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The story in DA2 is different from the one in Origins. The changes in art design could have made been made to reflect this decision, couldn't it? As for the living city of Kirkwall, this depends on what you mean by living city, or what you have come to expect. Gothic 1 (and as I've been told Ultima IV) had people moving about, doing their daily business, sleeping and waking up in the morning, cutting wood, building houses. That's re-active world to you.

My guess, estimated, as it is, is this: People thought they were getting (the next) Oblivion when they heard about the living world in the city of Kirkwall. As for the 10 years, I feel that Bioware didn't communicate well enough that when Varric's tells his tale, it is actually 10 years, after the event that happened during the prologue of the game - before the game was released. As for if Bioware is stunned or not, I really don't know. However, I do think that the German reviews I have seen has probably been accurate as in praising the story and not praising he reuse areas.

#191
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Damn Al.....thats one big mother link :P

#192
erynnar

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Autolycus wrote...

Damn Al.....thats one big mother link :P


*pounces on Auto and hugs him* And yep I was about to say that!

And yep the elf girl is really that...um...well, yeah.

Modifié par erynnar, 07 mai 2011 - 09:07 .


#193
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Ohhhh.......thank you......*hugs you back for longer than he really should*

To get back into the current conversation.......I did like the new Qunari design, they looked...menacing....elves were ridiculous, Dark Spawn daft....

#194
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erynnar wrote...

Autolycus wrote...

Damn Al.....thats one big mother link :P


*pounces on Auto and hugs him* And yep I was about to say that!


I command Auto and ery to click it, and to witness the horror!Image IPB

#195
erynnar

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Alistairlover94 wrote...

erynnar wrote...

Autolycus wrote...

Damn Al.....thats one big mother link :P


*pounces on Auto and hugs him* And yep I was about to say that!


I command Auto and ery to click it, and to witness the horror!Image IPB


I did you cheeky monkey! I almost spilled my java cringing!
:lol:

#196
Gotholhorakh

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Yep, nearly preposterous enough to be a character from Oblivion.

Modifié par Gotholhorakh, 07 mai 2011 - 09:09 .


#197
erynnar

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aries1001 wrote...

The story in DA2 is different from the one in Origins. The changes in art design could have made been made to reflect this decision, couldn't it? As for the living city of Kirkwall, this depends on what you mean by living city, or what you have come to expect. Gothic 1 (and as I've been told Ultima IV) had people moving about, doing their daily business, sleeping and waking up in the morning, cutting wood, building houses. That's re-active world to you.

My guess, estimated, as it is, is this: People thought they were getting (the next) Oblivion when they heard about the living world in the city of Kirkwall. As for the 10 years, I feel that Bioware didn't communicate well enough that when Varric's tells his tale, it is actually 10 years, after the event that happened during the prologue of the game - before the game was released. As for if Bioware is stunned or not, I really don't know. However, I do think that the German reviews I have seen has probably been accurate as in praising the story and not praising he reuse areas.


Oh, there are good things about the game to be sure. For me, they were mixed with the bad until I got  a meh game experience. But please, don't let anything I say detract from yours! I would hate to do that.

#198
Sabriana

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It is a mother of a link, but it takes you to funny places. I love it, Ali.

I don't know what German reviews you've read, Aries. The ones I read are not really all that praising. Gameswelt for example gave it an 86, and the cons listed are far more than the reused areas.

#199
Aaleel

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Yahtzee said something in his review of DA2 that really fit the situation to me.

He said there are two types of games in the world. Those that the developers thought would be a lovely thing for everyone to play, and those that the developers thought would be a lovely thing to add another room to their golden money palace.

DA:O they made sure everything from the art design, the codex pages, the names for armor and weapons, character screens, everything took you into the lore of the game. DA2 I did not get that same feel, everything was just generic.

#200
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You command me?

Who told you I like forceful women then? And I did also click the link.....truly frightening....more frightening than the time I had dress up as a .......well....