Because they should have made a proper single player sequel to KOTOR 2 instead of an MMOGibb_Shepard wrote...
So why is this game getting so much hate? I'm on their forums right now and all i see are 20 page threads saying it's the worst experience ever without explaining why.
Can anyone elaborate on what exactly the core complaints are?
The Old Republic Discussion Thread
#501
Posté 19 janvier 2012 - 11:08
#502
Posté 19 janvier 2012 - 11:47
Andarthiel_Demigod wrote...
Because they should have made a proper single player sequel to KOTOR 2 instead of an MMOGibb_Shepard wrote...
So why is this game getting so much hate? I'm on their forums right now and all i see are 20 page threads saying it's the worst experience ever without explaining why.
Can anyone elaborate on what exactly the core complaints are?
I wouldn't say that but EA/Bioware should not have released so early maybe 6 months from now when basic features like a combat log, scalable UI, graphic options etc. and story does NOT replace actual content and when the story is over Bioware says "roll an alt".
#503
Posté 20 janvier 2012 - 12:39
I think people had unrealistic expectations for TOR they thought it was going to reinvent MMOs. The character interaction is about the only notable thing in TOR all the rest is subpar or standard. I'd say its 85 metacritic rating is fair personally.
I think it is a better game than some of the recent MMOs, but it isn't a better MMO if that makes any sense.
Modifié par strive, 20 janvier 2012 - 12:39 .
#504
Posté 20 janvier 2012 - 03:01
strive wrote...
The 2nd and 3rd months of MMOs almost always have a plummet in subscriptions, after that it balances out, and beings to steadily rise or fall depending on the content and direction of the patches.
I think people had unrealistic expectations for TOR they thought it was going to reinvent MMOs. The character interaction is about the only notable thing in TOR all the rest is subpar or standard. I'd say its 85 metacritic rating is fair personally.
I think it is a better game than some of the recent MMOs, but it isn't a better MMO if that makes any sense.
Actually, that's not correct. MMO's that fail to garner significant interest and praise in the first 2 to 3 months generally fail, or have subsriptions so low they're effectively failures. Star Wars Galaxies, Conan, Matrix, NFS Online, Sims Online, Earth and Beyond, Asheron's Call 2, and more than a few others.
The only one to initially fail to impress and eventually be successfull is Eve Online, and IIRC it's studio wasn't around to see it, it bankrupted them.
The market's response is particularly interesting, tomorrow's results will be extremely important.
#505
Posté 20 janvier 2012 - 03:44
#506
Posté 20 janvier 2012 - 05:53
Gatt9 wrote...
Actually, that's not correct. MMO's that fail to garner significant interest and praise in the first 2 to 3 months generally fail, or have subsriptions so low they're effectively failures. Star Wars Galaxies, Conan, Matrix, NFS Online, Sims Online, Earth and Beyond, Asheron's Call 2, and more than a few others.
I was under the impression that SWG was succesful before Sony decided to ruin it. I guess I could be wrong but they the CU and NGE did not help them gain any subscribers at least not a lot.
#507
Posté 20 janvier 2012 - 06:47
Andarthiel_Demigod wrote...
Because they should have made a proper single player sequel to KOTOR 2 instead of an MMOGibb_Shepard wrote...
So why is this game getting so much hate? I'm on their forums right now and all i see are 20 page threads saying it's the worst experience ever without explaining why.
Can anyone elaborate on what exactly the core complaints are?
Not really.
SWTOR screwed up with the new patch, as well as major graphic issues. BioWare removed the unsub button, too. Too many people were unsubbing rapidly.
Modifié par Lucy_Glitter, 20 janvier 2012 - 06:48 .
#508
Posté 20 janvier 2012 - 06:54
#509
Posté 20 janvier 2012 - 07:06
#510
Posté 20 janvier 2012 - 07:10
Doctalen wrote...
I'm sure if EA gets rid of them some other publisher would pick them up. Was this the main Bioware or some other branch or studio?
A little bit of both, if I recall. Of course, the devs themselves will have some other places to go, but the IPs stay with EA and are canned or dragged through the mud.
#511
Posté 20 janvier 2012 - 07:12
That's true. I doubt they'd get rid of Bioware as a whole though. Probably just fire a bunch of unlucky folk. Bioware makes some big cash cows for them. Every Dev has one big failure. Maybe TOR is theirs. Though you could say DA2 wasZanallen wrote...
Doctalen wrote...
I'm sure if EA gets rid of them some other publisher would pick them up. Was this the main Bioware or some other branch or studio?
A little bit of both, if I recall. Of course, the devs themselves will have some other places to go, but the IPs stay with EA and are canned or dragged through the mud.
#512
Posté 20 janvier 2012 - 07:18
Thanks for sharing.
#513
Posté 20 janvier 2012 - 07:24
Modifié par Doctalen, 20 janvier 2012 - 07:39 .
#514
Posté 20 janvier 2012 - 09:54
Modifié par Mercedes-Benz, 20 janvier 2012 - 09:56 .
#515
Posté 21 janvier 2012 - 04:09
Lucy_Glitter wrote...
Not really.
SWTOR screwed up with the new patch, as well as major graphic issues. BioWare removed the unsub button, too. Too many people were unsubbing rapidly.
I just quit myself. Too bad, was having a blast but I will not sit through a many GB download/repair/download/repair loop each patch. It has the worse patching I have ever seen. I have played many games and many MMO's and no matter the bugs/issues I could at least get in to *play*.
Sigh
#516
Posté 21 janvier 2012 - 07:01
Ringo12 wrote...
Gatt9 wrote...
Actually, that's not correct. MMO's that fail to garner significant interest and praise in the first 2 to 3 months generally fail, or have subsriptions so low they're effectively failures. Star Wars Galaxies, Conan, Matrix, NFS Online, Sims Online, Earth and Beyond, Asheron's Call 2, and more than a few others.
I was under the impression that SWG was succesful before Sony decided to ruin it. I guess I could be wrong but they the CU and NGE did not help them gain any subscribers at least not a lot.
Not really, want the history?
-First month of release, Star Wars Galaxies sells 1,000,000 units, a landmark number at the time that no MMORPG had managed except Lineage, and that didn't do well in the West.
-On release day, most of the classes are broken. Droid engineers are completely broken, cooks are broken, melee classes are completely useless. SOE promises to fix everything quickly.
-Resource harvesting turns out to be completely borked, on some worlds the resources are stuck and don't change, so a number of high level weapons aren't available.
-Architects are the biggest trade skill, making money hand over fist.
-At the end of the first month/start of the second month, SOE announces they've selected "class representatives" who will communicate each profession's biggest problems to them directly.
-SOE buffs creature handlers, and nerfs the Droid Engineers Probot that they finally got working, to the point where droids are now completely useless.
-SOE asks the proffesion representatives for lists of their biggest problems.
-About the middle of the second month, Architects find that no one needs their stuff anymore. Everyone has a house and resouce collectors, and they never disappear. Architects are now useless.
-SOE asks the proffesion representatives for lists of their biggest problems. Since nothing has been fixed for many classes, the list is still the same.
-SOE admits some classes aren't being worked on.
-SOE nerfs a number of combat skills without significant explanation.
-Exploits are found: If you find a lag pocket, you can slice a gun 3-4 times, the check for slicing is on the attempt, not the resolution, so if you are in a lag pocket you can attempt several times prior to the first resolving. Lag pockets aren't hard to find. If you're on a team doing an Empire quest, and you time it so everyone shoots the last enemy in an encampment at the same time (Roughly), the game spawns dozens of encampments in your landblock, allowing the Empire to farm AT-ST's quickly.
-A General community issues representative is named.
-At the start of the third month, most weaponsmiths discover that once they're a master, there's nothing left to do. They have more money than they can spend, or even give away. Nothing to buy, nothing to do. They start quitting en masse.
-Halfway through the third month it comes out that the Bounty Hunter representative is being deceptive in his reports, causing other classes to be nerfed because his deserves to be best. He's telling SOE that his class spends X points, but people with pistoller and smuggler skills can kill them. He's neglecting to mention that to get those skills, pistoleer/smuggler spends as many points as Bounty Hunter. Pistoleer and Smuggler representatives report back that they're being ignored by SOE and that the Bounty Hunter representative is the only one SOE listens to, they then resign.
-The droid engineer representative reveals that there still isn't anyone working on the profession, and they don't intend to work on it for months. He resigns.
-As does the Chef representative, and the representative for the economic class whose name I can't remember.
-The community realizes the "General issues" representative is only presenting what he personally wants in the game, no matter how many in the community want something. This comes out of a 100+ page thread about campfires where the community representative refuses to present it because he doesn't agree.
-Server pops start dropping quickly, the crafters are jumping ship. The pistoleers and smugglers are becoming disgusted. Droid Engineers, Chefs, and that one other class all start jumping ship.
-AT-ST's get nerfed, because the Rebels feel that a small rebellion should have the same firepower as a galatic empire.
-How to become a Jedi becomes known, people grind to Jedi, kill each other with lightsabers for a bit, then quit.
-Combat changes announced, people start dropping out incredibly fast.
Somewhere between 3-6 months, it was all over.
#517
Posté 21 janvier 2012 - 10:18
#518
Posté 21 janvier 2012 - 12:20
#519
Posté 21 janvier 2012 - 08:25
#520
Posté 21 janvier 2012 - 08:28
#521
Posté 21 janvier 2012 - 08:32
So what happened?
From what I can gather, it all began with the mediocre game being updated with a 1.1 patch. The long story short, as perhaps best illustrated by this video, is that the 1.1 broke the game by making it possible for one set of players (those playing for the Empire) to basically massacre an entire other set of players (those playing for the Republic). In fact, the Empire can kill the Republic at spawn points, basically meaning that players on the side of the Republic cannot play the game, and are in effect stuck in a constant loop where they do nothing but die. For some reason, TOR developer Bioware is “investigating” rather than simply “fixing” this issue, despite the fact that the problem is pretty self-evident and game-destroying.
So, as one might guess, a lot of Republic players got pissed off about this and decided to suspend their subscription to the game. This is a pretty logical choice to make: after all, it makes no sense to pay for a game you cannot play. The problem? Bioware removed the “cancel subscription” button and is hiding the mechanisms by which players can stop paying for the game. Bioware has not only hidden the “cancel subscription” button, but some players are complaining that customer service is hanging up on them. Thus, most players are forced to pay for a game they cannot play.
Of course, as a former web developer/programmer, I can assure you that buttons don’t disappear. Website designs can cause all sorts of hell, but of the many things that can happen, buttons do not conveniently disappear because someone uses a special web browser.
Thinking this whole affair was unfair, user “Kraiten” decided to help his fellow gamers by providing them the following link to unsubsribe from TOR:
For those of you keeping score at home, this means that Bioware has not only massively screwed up their game, but that they are actively trying to lock players into subscriptions for their game in order to make it profitable for as long as possible. The company is even trying to bribe players to stay on the game by providing a “Founder’s Medal” to all players who maintain their subscription to the broken game.
The company has also seemingly threatened players “taking advantage” of the broken game (presumably, by killing Republic players or something), but it seems somewhat ludicrous for them to purport to punish people for playing the game in a way they designed it. Of course, Bioware refuses to actually roll the game back and fix the issue so that everyone is on an equal level — rather, they seem to want to just find a scapegoat and punish them to avoid discussing their horrible game.
It appears that Bioware is in trouble. If this game — and the behavior of their staffers — in any way indicates their standard for good business, then they are going to die off quickly. Stuff like this doesn’t go unpunished
#522
Posté 21 janvier 2012 - 09:09
#523
Posté 21 janvier 2012 - 10:58
#524
Posté 21 janvier 2012 - 11:03
esnefer wrote...
So, as one might guess, a lot of Republic players got pissed off about this and decided to suspend their subscription to the game. This is a pretty logical choice to make: after all, it makes no sense to pay for a game you cannot play. The problem? Bioware removed the “cancel subscription” button and is hiding the mechanisms by which players can stop paying for the game. Bioware has not only hidden the “cancel subscription” button, but some players are complaining that customer service is hanging up on them. Thus, most players are forced to pay for a game they cannot play.
Of course, as a former web developer/programmer, I can assure you that buttons don’t disappear. Website designs can cause all sorts of hell, but of the many things that can happen, buttons do not conveniently disappear because someone uses a special web browser.
Now that's not true.
IFrames cause all kinds of problems, and are notorious for pushing buttons out of the visible area, *especially* with IE 6(WinXP) and IE 7(Vista). It's very possible for buttons to disappear depending on the browser.
#525
Posté 22 janvier 2012 - 12:13
Oh well, still fun to get to 50 on the character I am enjoying the most. Lots of fun playing in the Star Wars universe and the BioWare writing is excellent as always. Think I'll give up once I get there though.





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