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#551
Elhanan

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Ringo12 wrote...

No just no. Bioware aren't the best writers maybe in the MMO genre but even then Vanilla WoW had some great writing and Burning Crusade wasn't so bad. CCP also is working on World of Darkness and are already saying the world will react to your choices and consequences something Old Republic does not. Obsidian > Bioware anyday but that's neither here or there.

I didn't say I completed everything but I have fully completed all the quests on

Korriban
Dromund Kaas
Nar Shadaa
Tatooine
Alderaan
Quesh
Hoth
Belsavis
Ilum

There isn't much compared to the 3000+ quests of WoW and while Cataclysm may have been more linear, Old Republic is much worse in this reguard, the quest design has definitely improved. 

You also can't stamp your name on anything it's just the basic "Made by Muad'dib" nothing special. Schematics drop in hardmodes and raids also which is another thing that frustrates me as a crafter. I can't just excel at crafting I have to raid if I want to make the best stuff or find the best materials. The way crafting is handled also doesn't even reward the player. Only Biochem does which is why some of the more hardcore guilds are already requiring raiders to be Biochem for the benefits. 

And people should complain. Did you know Bioware had ignored Abiliy Delay, the performance issues and issues with Ilum until people started complaining to game news sites? You can easily find this out by google but Bioware didn't acknowledge the performance problems either until you saw articles on RPS, PC Gamer and such showing how even top builds couldn't cut it in a player heavy environment. Isn't that the whole point of the graphic/artstyle?


So my opinion is invalid because it differs from others? Image IPB

Wanna complain over TOR, then pls do so over at those Forums; been avoiding them since release due to the huge p[op explosion. But to keep reading the while list over here where it does little good for anyone is simply nonsensical, IMO. And this was your thread to promote the product. If this has changed, then ask for it to be closed. Seems simple enough to me.

#552
FieryDove

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If we have issues with Tor and posting about them I can see this so far:
I love to craft, in fact prefer more time spent gathering, crafting, chatting than pew-pew smack-smack.
I have tried all crafts save artifice. I don't hear any glowing praise about that so I assume its the same. It's very depressing atm. Everything from gathering nodes on many planets are rare to nothing I make pretty much is worth squat to sell.

Story progession. I love the class stories, really I do. But going back and making a new character to try a different advanced class re-playing the same story is not going to work for me in the long run. I like going to different areas to level up different characters/races but here I am planet bound within the story. It's mostly railroad unless one skips the class story as many do, go do FP's and PvP and then maybe finish the story when the entire thing is grey.

I think they will need to add difficulty settings to missions to keep a large portion of the casual crowd.
City of Heroes/Villians did this but by the time they did most had left. It did keep some happier and some did go back. I know for a fact some of the class quests are way off the chart compared to others in the same leveling range. Some people want to do the class part solo to fully enjoy the *story* part BW worked so hard on. Groups are all rush/rush skip/hurry get it done.

They need to seperate PvP and PvE play. By this I mean an abilty/item does this in PvP or this in PvE. Other MMO's can do it so can they, they are creative people. This is the only way to keep both groups happy.

Last but not least I want the ability to change the color of my armor. My trooper's refuse to run around till high level looking like a banana or orange. I am fruit salad squad as-is when I have a companion out. (I am currently wearing a jedi robe on all my trooper's...it shocks the others let me tell you)

And for the love of lil green apples a more forgiving and sane patching system. egad

For the good parts I have had zero lag, zero crashes, no server dumping or drop me in lava/water to die on fixed transport as other MMO's have done in the past.

In fact except for the occassional green wall of light (Taris mainly) that goes away as soon as I move (ATI thing maybe?) and the patcher this is one smooth running MMO, from my experience so far.

Modifié par FieryDove, 22 janvier 2012 - 11:56 .


#553
Chromie

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Elhanan wrote...
Wanna complain over TOR, then pls do so over at those Forums; been avoiding them since release due to the huge p[op explosion. But to keep reading the while list over here where it does little good for anyone is simply nonsensical, IMO. And this was your thread to promote the product. If this has changed, then ask for it to be closed. Seems simple enough to me.


Your not a mod and this is a thread about Old Republic not only the good but also the bad can/should be discussed. IMO you shouldn't tell me where to post no one forced you to click the thread and how about you idk talk about the story then? 

#554
Elhanan

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Ringo12 wrote...

Your not a mod and this is a thread about Old Republic not only the good but also the bad can/should be discussed. IMO you shouldn't tell me where to post no one forced you to click the thread and how about you idk talk about the story then? 


Discuss away. Oh! That's right; this is just about QQ and the like whines now....

The stories for both the Inquisitor and the Trooper are outstanding; highly recommended.

#555
Doctalen

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I hear they're banning for some pretty stupid ****. I don't think EA or Bioware knows that most MMOs allow these things. Can't go off the main path? That's the dumbest thing I've ever heard. May as well make it a damn corridor shooter if they want to ban people or that. 

Modifié par Doctalen, 23 janvier 2012 - 03:21 .


#556
esnefer

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he game is well done, it runs smoothly, it had a seamless launch, it has pushed quality content out faster then any other game, ever. The customer support is the best in the industry, bar none. The community team is involved and interactive. The game is not perfect. I could write an article about all the things wrong with it. The very reason I went to SWTOR is because I was so burnt out of Rift. But the game is genuinely a solid game and it will only continue to get better.
So now Star Wars: The Old Republic comes along. Big name developers (Bioware, makers of such titles as Mass Effect and Dragon Age), massive budget, and even bigger IP. SWTOR really sucked me in with incredibly well done stories, voice acting, and cutscenes. I had a hard time stopping until I was level 50 and had finished my story line. However, for a lot of people, myself included, an MMO really gets judged by their lasting value. Do I feel the need or desire to log in everyday? Do I want to progress my character and get better and better? The simple answer is, eh.. not really.
When Rift has a bug, it gets fixed. Sometimes not as soon as I like, but it gets fixed and whats under the bug is a really good raid/encounter/game. However, I am not sure whats under the massive pile of bugs in SWTOR is actually a good game. There are so many little things that just annoy me.
I can’t search for an item name in the Auction House without first using a series of lagging drop down menus to select the category, sub-category, and type… really?
I can’t bind my mouse buttons.
In Fullscreen Windowed I can’t open anything behind it.
When you do Warzones you get Warzone Commendations. You can then buy 10 Mercenary Commendations with 30 Warzone Commendations. When you have 200 Mercenary Commendations and 200 Warzone Commendations (Remember you use Warzone Commendations to buy Mercenary Commendations) you can buy a Champion Gearbag which has Centurion Commendations in it. You can use the Centurion Commendations to buy Centurion Gear, the worst quality gear. But wait, there’s more! Once you hit Valor Rank 60 you can start getting Battlemaster gear bags, which give you Champion Commendations. With the Champion Commendations you can buy Champion quality gear. Having fun yet? The other exciting way to get Champion gear is to do dailies which give you the Champion Gearbags, that contain the Centurion Commendations. Along with those incredibly worthless Centurion Commendations you are giving the exciting 10% chance to get a Champion Gear Token for a specific piece of armor: “Champion Main-Hand Weapon Token”. Since it is completely random and does not see if you have the item already, you can start a collection of useless gear tokens. I have 7, yes seven, Champion Belt Tokens.
The PvE Commendation system is just as widly insane. So much so that I still don’t fully understand it.
There is only one working loot system for raids, which is an auto assigned round robin. Regardless of you needing the item or not, if an item drops for your class it will roll among all the players who can use the item and auto assign it. Our second week in raiding we had two sorcerers, one completely geared out for that tier of gear, the other with just questing blues. The geared out player did not need any of the items that could possible drop in the instance, but the system assigned every single Sorc item to him, instead of the under geared Sorc. When he made a GM ticket to have the items transferred to the under geared Sorc he was told he had already used his 3 allotted item transfers.
There are no Macros.
There are no Addons.
There is no Combat Log.
Every time you die in a Warzone there is about a 2% chance you won’t be able to respawn and you’ll be kicked for being afk.
Every time a patch is released there is about a 10% chance your server on their CDN will have corrupt data and force you to redownload the entire game.
classes can need upward of 3 different builds, DPS, healer/tank, PvP. But there is no duel-spec, and resetting your skill tree ramps up to the 100k very quickly. If you were to buy 100k credits for SWTOR on Ebay it would cost $5. I respec about 6 times a week. That is hypothetically a cost of $120 a month (Not condoning buying in game currency for real world money. Just using it to make a point).
To learn crafting recipes of a higher quality you must create an item, then Reverse Engineer it. When you RE it you get a small portion of the materials back and roughly a 10% chance to learn the next tier of quality. Green to Blue, Blue to Purple. Then there is another layer where some items are named, and have a chance to teach you 1 of 4 recipes. The recipes will be identical except for the main stat, i.e. does it have Willpower, Strength, Cunning, or Aim? So a hardcore crafter can spend weeks crafting the Blue item, then REing it at a cost of millions of Credits. It does not detect if you already know the recipe, and you obviously can’t choose which one you learn. You may learn the one you want on the first try or you might learn the 3 you don’t need. Now here is the fun part because after the hundredth try it might taunt you with a message of “You already know that recipe”. It is always fun to see that. Really makes you warm and fuzzy in your belly.

I could go on like this for awhile but I guess my point is, when there is a bug or problem with Rift I feel confident that underneath there is a really good game. It makes it easy to ignore the bug for a few days until they fix it. In SWTOR there is so many problems, so many bugs, that I have no idea if underneath it all is a good game. Any problem in Rift, and again there are some, the same problem is in SWTOR yet a thousand times worse. The Devs never communicate, the community team isn’t really sure what a community actually is, forums themselves are organized in such a awful way it could have only been constructed by someone who has never played SWTOR, let alone any other MMO.
Both Rift and SWTOR copied a lot from other MMOs, like WoW and Everquest. They took the basic MMO model and they added some new, innovative and nifty ideas. Rift has the massive Soul system and the dynamic and random events throughout the world. But, when Trion made Rift that made sure the parts that they did copy worked, I mean hell if somebody already did it, it shouldn’t be all that hard to duplicate it.
I get the feeling that Trion is made up of real MMO gamers. People who have raided, and PvPed in past games, and they know what gamers want because they are themselves gamers. In SWTOR I get the feeling that the people who programmed the game have never played an MMO. It is as if they got a list of specs from the game designers and pumped out a piece of software. When people ask Bioware, why isn’t there a macro system or a combat log, I feel they genuinely do not understand why those things are so important to so many of MMO players. You can see the corporate outsourcing and control throughout the game of SWTOR. I can just imagine the countless budgeting meetings where people who have never played a MMO sit around and look at a list of features, like Macros, Addons, Combat Logs, and Duel Specs/Multiple Roles and they don’t understand why those are important, and they inevitably cut them because they cannot fathom their significance beyond a price tag. This corporate level control and micromanagement bleeds through into the game very heavily.
In conclusion,
Rift is a solid game with a great team behind it. The problems in Rift are address quickly and logically.
SWTOR is outsourced, disconnected, arrogant, and rushed. The questing was fun for a couple weeks though.

Modifié par esnefer, 26 janvier 2012 - 12:07 .


#557
Cyberarmy

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My eyes are bleeding thanks!
Only major problem with ToR is its graphics engine. Hero engine was unfinished and not optimized. Therefore cheap. No wonder why EA go that way.

BTW...


Can i have your stuff??

#558
esnefer

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I started playing Rift in the early access back in March of 2011. It was my first MMO since leveling to 85 in Cataclysm. What drew me to Rift, and kept me addicted for almost a year was the massive soul system that allowed such a huge range of options. When I first heard about the soul system in Rift, I knew it would fail miserably. WoW had been out for almost 6 years, had a much simpler system, and was still having major balance issues. There was just no way this no-name company Trion could pull off what was effectively an infinite Soul system.
Fortunately I was pleasantly surprised. Sure it wasn’t perfect but it was fun. I have spent countless hours nerding out with guildmates over which builds were better for which fights and why. I remember the very first major theorycraft moment was on the 2nd boss in Greenscale’s Blight, Infiltrator Johlen. Johlen dropped a bomb in the center of the room 3 times throughout the fight and it had to be destroyed before it exploded. The first night we worked on this encounter we failed miserably at killing the bomb before the whole raid was turned into mushy bits. About 10 of us were up most of the night trying to figure out a way to kill the bomb, when one of the Mages (sadly I cannot claim it was me) discovered Static Discharge in the Stormcaller tree. Without boring you with the details, a build that used Static Discharge could do massive burst damage but then rather poor damage the rest of the time. The ‘rather poor damage’ part of that had caused us to forgo Stormcaller at the time. However, now it fit what we needed perfectly. The fight really didn’t need a lot of DPS, except at those 3 “Bomb Phases”. The next night we had 4 Stormcaller Mages, and after a few ‘practice attempts’ we killed the boss.
That encounter made me realize a pattern in Rift that no other game has been able to accomplish quite as well. Every game has ‘cookie cutter builds’, builds or playstyles that are known as the best, and if you don’t build your character that way, or you don’t play that style, then you will perform sub par. Rift is no different, and I grown to admire Trion Developer’s solution to the problem. In the raid dungeon River of Souls there was a boss called Plutonus who was a ‘DPS race’, while there were some simple mechanics the basic idea was: “After X time the raid dies. Kill boss before X time has passed.” On top of that it was a single target, low movement, and no downtime boss. This meant every number’s junkie in the game used it to compare builds, classes, and even players by ranking who could do the most damage in this encounter. Many games have encounters like this, WoW has the still infamous Patchwerk, and encounters like them become their own label. A player’s skill was often judged by their Plutonus parses, and even more commonly a build was rated good or bad based on its performance on Plutonus. I promise there is a point here. For Mages a build became popular for its ability to do the highest damage on Plutonus. Cutely labeled Zoomancer, as the main mechanics required you to summon an army of the undead to fight for you, it actually set the record for the highest Plutonus parse during the time it was relevant. Since Zoomancer was the highest Plutonus build, you would assume it would be the best build for Mages to use, but it wasn’t. In fact Zoomancer failed miserably pretty much everywhere except on Plutonus. You see the developers at Trion had made it so each fight had so many unique mechanics that in many cases they demanded a unique build. While Zoomancer was a ‘cookie cutter build’ because it did the highest single target damage, the build was useless for 99% of the game. Now Zoomancer was an extreme example, but the pattern repeated itself and throughout the game a competitive ‘DPS Mage’ had to go to a dungeon with 5 different builds, each uniquely tailored to specific fights. In many cases players still had to leave the dungeon to reset their builds every few bosses. More often then not players found themselves using crazy weird builds that were awful in every possible way, except for the 2 fights in the game where they were they best possible build you could have.
Obviously there is tons more to Rift then just a incredible Soul system.
The game is well done, it runs smoothly, it had a seamless launch, it has pushed quality content out faster then any other game, ever. The customer support is the best in the industry, bar none. The community team is involved and interactive. The game is not perfect. I could write an article about all the things wrong with it. The very reason I went to SWTOR is because I was so burnt out of Rift. But the game is genuinely a solid game and it will only continue to get better.
So now Star Wars: The Old Republic comes along. Big name developers (Bioware, makers of such titles as Mass Effect and Dragon Age), massive budget, and even bigger IP. SWTOR really sucked me in with incredibly well done stories, voice acting, and cutscenes. I had a hard time stopping until I was level 50 and had finished my story line. However, for a lot of people, myself included, an MMO really gets judged by their lasting value. Do I feel the need or desire to log in everyday? Do I want to progress my character and get better and better? The simple answer is, eh.. not really.
When Rift has a bug, it gets fixed. Sometimes not as soon as I like, but it gets fixed and whats under the bug is a really good raid/encounter/game. However, I am not sure whats under the massive pile of bugs in SWTOR is actually a good game. There are so many little things that just annoy me.
I can’t search for an item name in the Auction House without first using a series of lagging drop down menus to select the category, sub-category, and type… really?
I can’t bind my mouse buttons.
In Fullscreen Windowed I can’t open anything behind it.
When you do Warzones you get Warzone Commendations. You can then buy 10 Mercenary Commendations with 30 Warzone Commendations. When you have 200 Mercenary Commendations and 200 Warzone Commendations (Remember you use Warzone Commendations to buy Mercenary Commendations) you can buy a Champion Gearbag which has Centurion Commendations in it. You can use the Centurion Commendations to buy Centurion Gear, the worst quality gear. But wait, there’s more! Once you hit Valor Rank 60 you can start getting Battlemaster gear bags, which give you Champion Commendations. With the Champion Commendations you can buy Champion quality gear. Having fun yet? The other exciting way to get Champion gear is to do dailies which give you the Champion Gearbags, that contain the Centurion Commendations. Along with those incredibly worthless Centurion Commendations you are giving the exciting 10% chance to get a Champion Gear Token for a specific piece of armor: “Champion Main-Hand Weapon Token”. Since it is completely random and does not see if you have the item already, you can start a collection of useless gear tokens. I have 7, yes seven, Champion Belt Tokens.
The PvE Commendation system is just as widly insane. So much so that I still don’t fully understand it.
There is only one working loot system for raids, which is an auto assigned round robin. Regardless of you needing the item or not, if an item drops for your class it will roll among all the players who can use the item and auto assign it. Our second week in raiding we had two sorcerers, one completely geared out for that tier of gear, the other with just questing blues. The geared out player did not need any of the items that could possible drop in the instance, but the system assigned every single Sorc item to him, instead of the under geared Sorc. When he made a GM ticket to have the items transferred to the under geared Sorc he was told he had already used his 3 allotted item transfers.
There are no Macros.
There are no Addons.
There is no Combat Log.
Every time you die in a Warzone there is about a 2% chance you won’t be able to respawn and you’ll be kicked for being afk.
Every time a patch is released there is about a 10% chance your server on their CDN will have corrupt data and force you to redownload the entire game.
classes can need upward of 3 different builds, DPS, healer/tank, PvP. But there is no duel-spec, and resetting your skill tree ramps up to the 100k very quickly. If you were to buy 100k credits for SWTOR on Ebay it would cost $5. I respec about 6 times a week. That is hypothetically a cost of $120 a month (Not condoning buying in game currency for real world money. Just using it to make a point).
To learn crafting recipes of a higher quality you must create an item, then Reverse Engineer it. When you RE it you get a small portion of the materials back and roughly a 10% chance to learn the next tier of quality. Green to Blue, Blue to Purple. Then there is another layer where some items are named, and have a chance to teach you 1 of 4 recipes. The recipes will be identical except for the main stat, i.e. does it have Willpower, Strength, Cunning, or Aim? So a hardcore crafter can spend weeks crafting the Blue item, then REing it at a cost of millions of Credits. It does not detect if you already know the recipe, and you obviously can’t choose which one you learn. You may learn the one you want on the first try or you might learn the 3 you don’t need. Now here is the fun part because after the hundredth try it might taunt you with a message of “You already know that recipe”. It is always fun to see that. Really makes you warm and fuzzy in your belly.

I could go on like this for awhile but I guess my point is, when there is a bug or problem with Rift I feel confident that underneath there is a really good game. It makes it easy to ignore the bug for a few days until they fix it. In SWTOR there is so many problems, so many bugs, that I have no idea if underneath it all is a good game. Any problem in Rift, and again there are some, the same problem is in SWTOR yet a thousand times worse. The Devs never communicate, the community team isn’t really sure what a community actually is, forums themselves are organized in such a awful way it could have only been constructed by someone who has never played SWTOR, let alone any other MMO.
Both Rift and SWTOR copied a lot from other MMOs, like WoW and Everquest. They took the basic MMO model and they added some new, innovative and nifty ideas. Rift has the massive Soul system and the dynamic and random events throughout the world. But, when Trion made Rift that made sure the parts that they did copy worked, I mean hell if somebody already did it, it shouldn’t be all that hard to duplicate it.
I get the feeling that Trion is made up of real MMO gamers. People who have raided, and PvPed in past games, and they know what gamers want because they are themselves gamers. In SWTOR I get the feeling that the people who programmed the game have never played an MMO. It is as if they got a list of specs from the game designers and pumped out a piece of software. When people ask Bioware, why isn’t there a macro system or a combat log, I feel they genuinely do not understand why those things are so important to so many of MMO players. You can see the corporate outsourcing and control throughout the game of SWTOR. I can just imagine the countless budgeting meetings where people who have never played a MMO sit around and look at a list of features, like Macros, Addons, Combat Logs, and Duel Specs/Multiple Roles and they don’t understand why those are important, and they inevitably cut them because they cannot fathom their significance beyond a price tag. This corporate level control and micromanagement bleeds through into the game very heavily.
In conclusion,
Rift is a solid game with a great team behind it. The problems in Rift are address quickly and logically.
SWTOR is outsourced, disconnected, arrogant, and rushed. The questing was fun for a couple weeks though

#559
addiction21

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esnefer wrote...
snip



http://bluedots.org/.../swtor-vs-rift/

Could of just actually linked the article instead of... well I dont know wtf you were trying to do.

#560
Lux

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SWTOR is an excellent game and I was having great fun until I went back to my place of work... in China.

To my surprise, the game is thoroughly blocked here. I can't access the game, the forums, or my SWTOR account without using a VPN. I'm surprised because I have played WOW, EVE, LOTRO and Guild Wars with no connection issues.

One could think that SWTOR can't be played in China because of local censorship. If that's the case, it’s very odd that SWTOR is blocked but not other MMOs. If it would be because EA itself is being blocked in China (as some suggested) why I can still access the BSN, Origin, play Crysis 2 multiplayer and access every other EA game and websites?

The official response that I've seen from posts by customers also in China is "we don't do country blocking". However, the error messages I'm getting are from servers refusing to establish connection and not necessarily something related with local blocking.

I’m saddened by the fact that my favorite developer made an awesome MMO and I’m not being allowed to play it properly. It’s now either with a VPN or not at all. The latency isn't bad (180ms on average) so that's fine. The problem is when I have to eventually change from virtual location to another virtual location due to the local blocking system. That can be misinterpreted as gold seller behavior instead of an honest customer trying to play a great game under abnormal circumstances.

I have and will keep trying to communicate with BioWare Austin (as difficult as it is atm) since, at the very least, I see an account ban coming. :(

#561
Lux

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Just got a message from support.

Greetings Merkar,

I am Protocol Droid U3-M6 of Human-Cyborg Relations.

I have received your transmission about playing the game in another country.

We do not intend to have region restrictions on our servers, so you should be able to play on the same server as your friends, no matter what location or country you are playing from.

We hope this answers your question – if not, please feel free to contact us again.

Galactic Support is our specialty...

Sincerely,

Protocol Droid U3-M6 (aka Kat)

Star Wars: The Old Republic Customer Service


LOL! These guys take roleplaying seriously. :D

Well, I appreciate the response. I'll be doing further testing to check on what customer service as indicated but I'll be glad if I don't get account banned.

Cheers.

Modifié par Merkar, 01 février 2012 - 04:24 .


#562
Doctalen

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This is gonna be goooood http://www.escapistm...he-Old-Republic

#563
Chromie

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Merkar wrote...
LOL! These guys take roleplaying seriously. :D


Cheers.


You should see Blizzard's support!

Image IPB 

#564
Abraham_uk

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Why is there no forum section? You have to go to the off topic section.

It's going to take me forever to read 23 pages (and counting) of fan comments. But I'll give it a shot.

So is this game any good? Why has there been more hype for Dragon Age 2 and Mass Effect 3 than The Old Republic? Is it because Bioware owns the intellectual Properties to Dragon Age and Mass Effect?

#565
Elhanan

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The game holds millions of players, I believe. Thus, placing all of them in a seperate Forum allows for far less intrusion on either board.

Just a guess....

#566
Blood-Lord Thanatos

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Elhanan, How's the Questing coming?

#567
Elhanan

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Blood-Lord Thanatos wrote...

Elhanan, How's the Questing coming?


Slowly, but I finally made it to the Sith Capitol with henchie in tow. This is the first time with Crew Skills, so I hoped I chose well:

* Slicing - ready credits while in the field.
* Treasure Hunting - ready items of various kinds.
* Investigation - more unknown; added quests perhaps?

Not into Crafting much, so I skipped these; plan to purchase gear, or aquire in the field.

Am finding combat a bit more difficult than was experienced in beta testing, so I will continue to move slowly along, gathering side quests and XP to max the level before launching into space. Plan on leaving at 20th, as I did in beta.

I may not be able to continue TOR much after this purchased time is up, so if I am handling the Sith Inquisitor well enough, I may start my Trooper to see that storyline as well.

Thanks for asking! Image IPB

#568
LTD

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Merkar wrote...

Just got a message from support.

Greetings Merkar,

I am Protocol Droid U3-M6 of Human-Cyborg Relations.

I have received your transmission about playing the game in another country.

We do not intend to have region restrictions on our servers, so you should be able to play on the same server as your friends, no matter what location or country you are playing from.

We hope this answers your question – if not, please feel free to contact us again.

Galactic Support is our specialty...

Sincerely,

Protocol Droid U3-M6 (aka Kat)

Star Wars: The Old Republic Customer Service


LOL! These guys take roleplaying seriously. :D

Well, I appreciate the response. I'll be doing further testing to check on what customer service as indicated but I'll be glad if I don't get account banned.

Cheers.



Outsourcing your customer support to India, paying the lot of em..what, 1E/hour and forcing the poor sobs to call themselves droids..hum,  I'm sure human rights watch would have an issue with this!

Not once have I ever seen anybody in TOR support respond anything in vaguely personal fashion. Paging system in game and BW staff in forums all operate excusively though ctrl-C and ctrl-V. They have like 50 pre-written copypastes. System based on keywords used by the customer when describing the issue at hand  simply pics  roughly appropriate copy/paste and  hopefully leaves you with impression that you actually got help. I wonder how many help requests, bug reports and harrasment reports have ever been actually read by human eyes. Smoke and mirrors.

In WoW, if you page because of a little more complex issue you usually get to SPEAK with an ACTUAL human. In Eve Online, after I had been in game some 2 hours a GM actually contacted me, asked if I'm enjoying myself and gave a few usefull links to tutorials and suches.

Modifié par LTD, 07 mars 2012 - 12:27 .


#569
Chromie

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LTD wrote...

In WoW, if you page because of a little more complex issue you usually get to SPEAK with an ACTUAL human. In Eve Online, after I had been in game some 2 hours a GM actually contacted me, asked if I'm enjoying myself and gave a few usefull links to tutorials and suches.


To be fair WoW's GM are just awesome.


Image IPB 
Image IPB 

#570
Doctalen

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I loved WOWs GMs. One night I was feeling silly so I asked them after they helped me "What do you think is at area 51?" and the guy goes "Probably a bunch of goblin gold farmers." I love that you can ask them stupid stuff and they don't get mad. 

Modifié par Doctalen, 08 mars 2012 - 12:38 .


#571
Elhanan

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The Big Bang Theory plays SWTOR! *whipcracks*

#572
Chromie

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 Wow some of the stuff I read here sound truly great. Granted I won't buy time just yet for Old Republic since I'm playing Mass Effect 3 but I wouldn't mind playing once these features are implemented.

http://www.pcgamer.c...publics-future/ 

"The coolest upgrades I heard mentioned were a full set of Unarmed fighting skills for fisticuffs brawling for hitting high ranks in PvP, and unlocking upgrades on your ship for training dummies, vendors, mail, and the Galactic Trade Network. But even if you hate leveling alts, you’ll be able to purchase all of these upgrades with credits–so players that like to focus on a single character won’t be left out.

  • In patch 1.2, the UI is completely customizable: every element on the screen can be dragged, scaled, tweaked, and altered individually. These settings can be saved into templates, and a few built-in templates are available for the lazy, including one styled after WoW’s that’s cheekily named “Retro.”"
And a lot of other great stuff.

#573
LTD

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Skelter192 wrote...

 Wow some of the stuff I read here sound truly great. Granted I won't buy time just yet for Old Republic since I'm playing Mass Effect 3 but I wouldn't mind playing once these features are implemented.




How good or bad TOR is can have much to do with how familar you are with WoW. If you have played WoW and have grown sick of it, changes are you get tired of TOR quite fast. If you are unfamilar with WoW or at least not very tired of it, TOR can be really awesome game.

#574
Guest_Hainkpe_*

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I play because it's Star Wars. I have a second character now. My trooper commando is level 50. It was time to give the Empire a try. Thus far my Imperial Agent Operative is fun. Snarky, rude and evil. Love her.

Anyone else have multiple characters now? Also, what do you think of the balancing of the classes? I saw that they will be nerfing the commando as we have a grav round we can spam. Damn it all.

#575
LTD

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I found Sith Sorc healer to be tons of fun, mechanics-wise. Also, AWESOME voice actor.(male) Hated the story though.

My Ex played a female sorc and she too sounds awesome btw.(Ex and VA both hurdur) All in all no game has ever had this much this good voice acting, no question about it. It blows the said VAs have hardly anything memorable to say, ever.

Played Sith War (Juggernaut) up to  lvl 30. Loved the story. Kept hoping I had the same VA that companied me through Inquisitor derpfest. class itself is 1:1 with WoW's Warrior. Kept regretting I didn't make it a DPS War instead.

Sorc  healer was very, very strong in PvE. With well geared companion tank, you could solo tons of group missions. Being healer to a companion who does all the killing was pretty cool. Had never lvld like that in an MMO so it felt sufficiently fresh. Warrior's path is more rocky, even with a healer pet some solo- fights are very difficult to solo. 

I really enjoyed the game as long as I didn't have anyone at lvl cap. Approximately 15 mins after dingign 50 I realized the character had actually stepped through a wormhole and landed in TBC Era Azeroth. I didn't want to be there again so I quit.
... To clarify, end game of this game is VERY BORING if you find WoW's end game tiresome, or have just grown tired of it. It is literaly impossible to create end game experience that reminds more of WoW, even if you tried.

Game  has too many quests. It is waste of the VAs involved to try to write sufficient amounts of remotely interesting dialogue for what has to be thousands of quests. Less would have been more. Would have given writers more space to build something more exiting than "MyLordThankGodYouArrivedPleaseGather10DroidAssesP.SMayTheForceBeWithYou" - drivel. The issue is less present in class storylines I think. Warrior story was really good. I'd guesstimate people spend average of 20-35% of their questing  time by  doing class storyline related stuff.

Modifié par LTD, 09 mars 2012 - 09:40 .