TSW made me realize one of the..stealthier reasons to my rather strong dislike of TOR.
TLDR There is no exiting way to say" Go gather droid arses" It is best not to even try.
As long as we speak of boresome kill or gathering quests, more abstract the spoken equivalent of quest log is, the better.
Literally all of TORs quests are comparable to late-Vanilla WoW; you either pick up stuff or kill stuff. Sometimes you activate stuff. Alright. Fair enough. This much was evident to everybody since Beta.
The ridiculously expensive full voice acting, the very flagship feat. of TOR has been completely chained to these "Wayback machine to 2005!" -quests. Doesn't matter if it's Tarantino who writes the dialogue and Samuel L Jackson who delivers them lines - They both have to operate inside such a small cage it isn't possible for even a good writer or actor to stand tall
. "Alright, Quentin! We need you to write us 8 lines of dialogue for this quest. It needs to contain mention of 15 droid arses.Also mention why it is important to gather them and where these arses can be found. Go!" < - - More or less all NPCs have been designed and written with this philosophy. It is like the opening scene of Jackson and Travolta from Pulp Fiction. Imagine nightmare version of it, where everybody speaks of nothing but the goddamned suitcase and where it is. No feet Massages or Europa trips, no Burgers no WHAT DOES MW LOOK LIKE?!?! No nothing., Yeah, thats TOR.'s dialogue for ya.
There are exceptions to this. Out of three character stories I tried, Sith Warrior had some very exiting moments during the first half of it. Also, Alderaan has more or less sufficient amount of dialogue devoted to greater scheme of things. . Yet these are just berries in dung heap; at least 80% of all spoken dialogue in TOR nobody cares to hear.
This brings us to a theory I have chosen to humbly name as
Golden Rule of LTD It goes as follows:
IF quest you just designed to your MMO ended up with objectives like...
Droids killed 0/15
Arses gathered 0/15
THEN less players have to listen, read talk about it the better.
Seriously. It is a quest from 2005 WoW. Everybody is tired of them.Single player, co op, MMO. Doesn't matter. We still can do them but we aren't proud of it. We don't want to hear NPC talk about the asses. Just have them appear on minimap and we go gather them like humble drones we are? Ok? Thanks! With such talent and investment to VA, there'd be so much more exiting reaches you could explore with NPCs and what they say to player. Insted, you get hundreds of hours worth of old fashioned quest logs spoken out loud. How lame is that? Such waste of time, money,talent.
The Secret World does it right. Based on my (admittedly limited) experience. TSW has an approach I really wish TOR had embraced. Despite at times appearing like it has rather..revolutionary approach to questing, TSW too is rich in 2005-esque "Go gather 15 zombie arses" - bs. TSW too has voice acted NPCs that give you these arse gathering quests. HOWEVER!! This is where it gets exiting; TSW doesn't attempt to bore you to death by desperately and embarrasingly trying to come up with exiting and sane ways to voice act through
" Yeah, we need 15 arses. go!" type of dialogue. When you encounter (a pleasantly uncommon) arse quest in TSW, NPCs giving it are usually busy debating over one thing or another. They might be discussing life and death taking place around them. Actual room is given to turn NPCs into characters with personality. Dialogue is there to give characters depth. It is not about droid arses. Somewhere in this dialogue, you might have " oh go kill 14 zombies for us ok!" or you might not. It certainly never is the ..beating heart of the dialogue with the quest NPC in same way it consistently is in TOR. I noticed this is a very big deal to me. It makes me want to hear what the NPCs have to say. This very rarely happened in TOR.
Modifié par LTD, 17 juillet 2012 - 12:41 .