Aller au contenu

Photo

The Old Republic Discussion Thread


  • Veuillez vous connecter pour répondre
732 réponses à ce sujet

#176
Chromie

Chromie
  • Members
  • 9 881 messages

RPGamer13 wrote...

Siven80 wrote...

RPGamer13: While i do love the FF game series, no one could pay me enough to play their MMOs. They seem to be, and i have heard from guildmates that they are pure grindfests with little to no story and bad mechanics. Do not base your opinions of MMOs on FF MMOs.


I'm not, I have Guild Wars.  It's just if I'm going to be paying for an MMO and if I'm not going to enjoy myself because I play solo most of the time, the cost just isn't worth it to me.  I've done some digging around and found out they like completely changed FFXI, it doesn't take months just to get a few levels anymore from what I gathered.

I don't think KOTOR will, but it did feel slow getting to level 10
.  And it looks like they also locked out the skill trees for the beta.  Why could you only put points into the 9 passives at the bottom?


It felt as fast as WoW maybe a little longer but still really quick imo and what do you mean locked out trees? It's like an other MMO with a talent system like TOR's. You need 5 points to advance to a higher tier and so on. I managed to get to the third tier in Sorcerer as lighting and second tier in for my Smuggler.

And if you solo most of the time I say give TOR shot since there is a "solo endgame" planet and a proper crafting system. Questing even heroic quests is possible alone with a companion.

#177
RPGamer13

RPGamer13
  • Members
  • 2 258 messages
So, you have to waste points on skills and skill levels you don't want? That's even worse!

And that's just it, if I play an MMO, I don't want to play it solo. I've been a solo gamer, but after I got to actually playing with people that don't want to kill you because you beat them, I found I actually find it fun to play with other people. But I'm not really one to try and lead a party.

So, to get me to play it, I'd have to be going on with people I know that will want to party with me.

Also, the timing for this one is bad for me.  I'm told I'll be doing something that will have me away from an internet connection for almost a year.  And so close to that, is a bad time for me to start.

Modifié par RPGamer13, 29 novembre 2011 - 10:01 .


#178
Macropodmum

Macropodmum
  • Members
  • 425 messages

TobiTobsen wrote...

The game has everything I would totaly love in an single player game. But I have no time/money for two MMO's. Too bad.


Same here, did love the game buit not inclined to buy it for those 2 reasons.

  1) As an MMO it was more difficult to play with having a 3 year old in the house due to the respawns ( I can always find a safe place in Guild Wars to leave my party).  Mind you if they did release an RPG version of it I would buy it.

 2) I refuse to pay an ongoing subscription fee to play a game I bought (GW does not charge a monthly fee neither will GW2) so I will wait for GW2

#179
Revan312

Revan312
  • Members
  • 1 515 messages

RPGamer13 wrote...
So, you have to waste points on skills and skill levels you don't want? That's even worse!


The reasoning is that you have to slowly work your way up the tree into more powerful talents, rather than just flinging all the goods at you at the start.  It's 1, incentive to keep playing (carrot on a stick) and 2, it means that a player can't grab just the best skills from all 3 trees.  You'll never be able to get the final abilities in two trees (the best abilities) nor will you be able to get all the abilities in even a single tree. It's a pick and choose with the addition of progression.

#180
DarkDoz

DarkDoz
  • Members
  • 187 messages
I had the pleasure of Beta Testing Star Wars Old Republic this past weekend.
I was blown away on how much fun it was. I enjoyed playing as Trooper and Smuggler.
Both are much fun.

#181
Blastback

Blastback
  • Members
  • 2 723 messages
*Walks in in a trooper t-shirt*

Kill da Si-ith, kill da Si-ith, kill da Si-ith dadada

*Walks out*

#182
naughty99

naughty99
  • Members
  • 5 801 messages

RPGamer13 wrote...

So, you have to waste points on skills and skill levels you don't want? That's even worse!

And that's just it, if I play an MMO, I don't want to play it solo. I've been a solo gamer, but after I got to actually playing with people that don't want to kill you because you beat them, I found I actually find it fun to play with other people. But I'm not really one to try and lead a party.

So, to get me to play it, I'd have to be going on with people I know that will want to party with me.

Also, the timing for this one is bad for me.  I'm told I'll be doing something that will have me away from an internet connection for almost a year.  And so close to that, is a bad time for me to start.


I tried the beta test this weekend and it was entirely a solo game from my perspective. My chat window did not work due to a keybinding issue, so I did not communicate at all with any other players.

I found some of the dialog and the voice acting to be very well done. Not a fan of the graphics and the way that the enemies continuously respawn in the same location was quite jarring, although I understand this is perhaps necessarily the way MMOs are designed? It was the first MMO I ever played, so forgive my ignorance.

#183
Revan312

Revan312
  • Members
  • 1 515 messages

naughty99 wrote...

I tried the beta test this weekend and it was entirely a solo game from my perspective. My chat window did not work due to a keybinding issue, so I did not communicate at all with any other players.

I found some of the dialog and the voice acting to be very well done. Not a fan of the graphics and the way that the enemies continuously respawn in the same location was quite jarring, although I understand this is perhaps necessarily the way MMOs are designed? It was the first MMO I ever played, so forgive my ignorance.


That's one of the reason's I liked TOR, was because I can quest solo, but still do large scale PVP.  Soloing in other MMO's sucked as it just felt tedious without a person keeping you company. The story actually engages me in this enough that I can run around and level while still retaining some semblance of interest.

And the respawning is normal in MMO's as all players in that zone need to do most of the same quests you do and therefor need to kill the same enemies you do, so they respawn continuously. Though I will say the respawn felt overboard in TOR. I don't mind waiting a minute or so for enemies to start popping up again when they've all been killed, but them respawning on my head every 10 seconds because I haven't moved on fast enough was a bit much imo.. That needs tweaked..

Modifié par Revan312, 30 novembre 2011 - 03:20 .


#184
Siven80

Siven80
  • Members
  • 1 505 messages
The only real big disappointment for me was the skill/talent tree.

Its 6 years old in design, its basically WoW 1.0 design.

Its no fun picking a talent that gives 3% more dmg or similar as feeder points until you get to the "major" talents.

Blizzard realized that and changed it. And they have now ditched the tree design entirely for their next expansion and i like their new idea, just wish it wasnt 15 levels per talent choice.

I just hope Bioware change this is their first expansion for something more fun.

#185
Revan312

Revan312
  • Members
  • 1 515 messages

Siven80 wrote...

The only real big disappointment for me was the skill/talent tree.

Its 6 years old in design, its basically WoW 1.0 design.

Its no fun picking a talent that gives 3% more dmg or similar as feeder points until you get to the "major" talents.

Blizzard realized that and changed it. And they have now ditched the tree design entirely for their next expansion and i like their new idea, just wish it wasnt 15 levels per talent choice.

I just hope Bioware change this is their first expansion for something more fun.


I agree with that. The talent trees in TOR suck. Such minimal gains beyond the actual ability talents. Plus as you said, simple "you take 3% less damage" talents aren't fun, they're just theory crafting fodder..

But, I'd rather they have what they do atm, something functional at least, until they can figure out what to do to make the leveling process itself more engaging and customizable..  I guess they just went with the "if it isn't broken, don't fix it" motto on this one, at least for right now.  But I forsee them drastically changing as that is one of the biggest gripes atm about the game, minus the UI at least..

#186
Veex

Veex
  • Members
  • 1 007 messages

naughty99 wrote...

Not a fan of the graphics and the way that the enemies continuously respawn in the same location was quite jarring, although I understand this is perhaps necessarily the way MMOs are designed? It was the first MMO I ever played, so forgive my ignorance.


With regards to the respawn rate they were likely tuned much higher given the density of players in the starting zones. They'll likely monitor this once the game goes live and tune the respawn rate accordingly.

#187
Chromie

Chromie
  • Members
  • 9 881 messages

Revan312 wrote...

Siven80 wrote...

The only real big disappointment for me was the skill/talent tree.

Its 6 years old in design, its basically WoW 1.0 design.

Its no fun picking a talent that gives 3% more dmg or similar as feeder points until you get to the "major" talents.

Blizzard realized that and changed it. And they have now ditched the tree design entirely for their next expansion and i like their new idea, just wish it wasnt 15 levels per talent choice.

I just hope Bioware change this is their first expansion for something more fun.


I agree with that. The talent trees in TOR suck. Such minimal gains beyond the actual ability talents. Plus as you said, simple "you take 3% less damage" talents aren't fun, they're just theory crafting fodder..

But, I'd rather they have what they do atm, something functional at least, until they can figure out what to do to make the leveling process itself more engaging and customizable..  I guess they just went with the "if it isn't broken, don't fix it" motto on this one, at least for right now.  But I forsee them drastically changing as that is one of the biggest gripes atm about the game, minus the UI at least..


That I do have to agree with and imo Bioware should watch what Blizzard is doing with WoW's talent system. Say what you will Blizzard has been trying to change the talent system for a while now and while they did not get it exactly right with Cataclysm, Pandaria looks like a step in the right direction. Then again better to have a decent functional talent system at launch and tweak it I guess.

Image IPB
Image IPB


naughty99 wrote...

I tried the beta test this weekend and
it was entirely a solo game from my perspective. My chat window did not
work due to a keybinding issue, so I did not communicate at all with any
other players.

I found some of the dialog and the voice acting
to be very well done. Not a fan of the graphics and the way that the
enemies continuously respawn in the same location was quite jarring,
although I understand this is perhaps necessarily the way MMOs are
designed? It was the first MMO I ever played, so forgive my ignorance.



The reason for the art style/graphics is mainly because Bioware/EA wants the game to run on a huge range of computers. MMO's no matter what can really be demanding even on the most powerful of PC builds. Just trying getting 60 fps when surronded by hundreds of people.

Yes MMO's are designed that way because there are other people questing so they need to kill/loot etc as much as you do. This MMO though seems much more friendly for soloing ofcourse I encountered a bunch of "Heroic" quests but Heroic 2 quests were fine once i had a companion and I could manage fine on my own which is great. Definitely much better than having to spam chat like I usually did in WoW and not find a group till hours later. One thing I recommend though if you plan to play is get in early. There really is nothing better than playing a fresh new MMO. The community is so much more better and there aren't guides or w/e out so there is this feeling of discovery that I know you would like.

Modifié par Ringo12, 30 novembre 2011 - 04:52 .


#188
RPGamer13

RPGamer13
  • Members
  • 2 258 messages
Still, I would say Final Fantasy XI looks better than SWTOR does, even back when FFXI was first released.

#189
Macropodmum

Macropodmum
  • Members
  • 425 messages

naughty99 wrote...

I found some of the dialog and the voice acting to be very well done. Not a fan of the graphics and the way that the enemies continuously respawn in the same location was quite jarring, although I understand this is perhaps necessarily the way MMOs are designed? It was the first MMO I ever played, so forgive my ignorance.


Not all of them, I play in Guild Wars and players meet up in towns but once you go into a map you 'own' that area and the baddies do not respawn until you change maps, which makes it easier to walk away from your computer to tend to other things and come back and find you are still alive :).  I found it virtually impossible to leave SWTOR due to respawning enemies everywhere.

#190
Johnsen1972

Johnsen1972
  • Members
  • 5 347 messages
Who cares about looks in MMO's? I don't. I think SWTOR has great potential even more then most MMO's that came out after Wow.

#191
Nerdage

Nerdage
  • Members
  • 2 467 messages
Quick question: who else saw loads of people undressing their female companions? Call me naive but I wasn't expecting that before I played, it must have been every other female companion I saw was running around in their underwear.

I'd like to believe it was a bug since something similar happens in WoW with characters' armour not showing, but I'm not so sure..

#192
Cutlass Jack

Cutlass Jack
  • Members
  • 8 091 messages

nerdage wrote...

Quick question: who else saw loads of people undressing their female companions? Call me naive but I wasn't expecting that before I played, it must have been every other female companion I saw was running around in their underwear.

I'd like to believe it was a bug since something similar happens in WoW with characters' armour not showing, but I'm not so sure..


I'll confess I removed the top of my own Kira Carsen while I had her as a guest. Not because I wanted her nude, but because I hated the hood obscuring her face in cutscenes. And she only could wear light armor, and I only had medium. But I left the rest of her outfit on, which looked pretty nice with the sports top/skirt combo.

But I think the fully nude companion thing is a bug. Because Kira I could see, but I find it hard to believe that many people really wanted to see a naked Corso Riggs. And even more importantly, why would someone remove even weapons/shoes/gloves/etc?

It confirmed in my mind it was a bug when I saw a Corso firing an invisible rifle a few times.

#193
They call me a SpaceCowboy

They call me a SpaceCowboy
  • Members
  • 2 799 messages

Cutlass Jack wrote...

nerdage wrote...

Quick question: who else saw loads of people undressing their female companions? Call me naive but I wasn't expecting that before I played, it must have been every other female companion I saw was running around in their underwear.

I'd like to believe it was a bug since something similar happens in WoW with characters' armour not showing, but I'm not so sure..


I'll confess I removed the top of my own Kira Carsen while I had her as a guest. Not because I wanted her nude, but because I hated the hood obscuring her face in cutscenes. And she only could wear light armor, and I only had medium. But I left the rest of her outfit on, which looked pretty nice with the sports top/skirt combo.

But I think the fully nude companion thing is a bug. Because Kira I could see, but I find it hard to believe that many people really wanted to see a naked Corso Riggs. And even more importantly, why would someone remove even weapons/shoes/gloves/etc?

It confirmed in my mind it was a bug when I saw a Corso firing an invisible rifle a few times.


Yeah it was a bug for sure. My friend had a naked Corso running around, to me anyway, but to my friend he was fully clothed

#194
Nerdage

Nerdage
  • Members
  • 2 467 messages
Phew! Was getting a bit worried about the community for a while.

#195
addiction21

addiction21
  • Members
  • 6 066 messages

Macropodmum wrote...

naughty99 wrote...

I found some of the dialog and the voice acting to be very well done. Not a fan of the graphics and the way that the enemies continuously respawn in the same location was quite jarring, although I understand this is perhaps necessarily the way MMOs are designed? It was the first MMO I ever played, so forgive my ignorance.


Not all of them, I play in Guild Wars and players meet up in towns but once you go into a map you 'own' that area and the baddies do not respawn until you change maps, which makes it easier to walk away from your computer to tend to other things and come back and find you are still alive :).  I found it virtually impossible to leave SWTOR due to respawning enemies everywhere.


One thing it could of been is more then a few MMO's handle baddies respawns by the number of the people in the zone. The more people the faster the respawn.
There are also little safe zones littered about. Find a medical droid and afk care so you should be fine or if theres a conversation you can start you will be safe. I know its not a perfect solution.

nerdage wrote...

Phew! Was getting a bit worried about the community for a while.


Think of a MMO community like the BSN. There are good people and there are douchebags... kinda like real life :)

Modifié par addiction21, 30 novembre 2011 - 03:29 .


#196
RPGamer13

RPGamer13
  • Members
  • 2 258 messages

nerdage wrote...

Quick question: who else saw loads of people undressing their female companions? Call me naive but I wasn't expecting that before I played, it must have been every other female companion I saw was running around in their underwear.

I'd like to believe it was a bug since something similar happens in WoW with characters' armour not showing, but I'm not so sure..


The only armor I noticed that wouldn't show up is the Legwraps.  No matter what the item was called, legwraps just defaulted to the underwear.

And yes, some people did completely undress their companions.  It could be any number of reasons, but you're right the most likely in this case was just so they could see them in their underwear.


Myself, I took off the top of my character sometimes because I knew I could survive without it and I liked looking at her arms which armor distorted.  Then I would go around and do /flex for fun, it's more believable without the armor.

But I kept everything else on, just removed the body piece.


addiction21 wrote...

One thing it could of been is more then a few MMO's handle baddies respawns by the number of the people in the zone. The more people the faster the respawn.
There are also little safe zones littered about. Find a medical droid and afk care so you should be fine or if theres a conversation you can start you will be safe. I know its not a perfect solution.


I think maybe that is what they did.  I went around as three classes, a different one each day.  And I noticed in a difference in respawn speed.

However, I think maybe it was the opposite: the less people around it seemed the faster enemies respawned.  Though I could be wrong.  But there definitely was no consistency to the enemy respawns in the same areas when I went through as Sith Warrior Saturday vs when I played as a Sith Inquisitor on Monday.

#197
Nashiktal

Nashiktal
  • Members
  • 5 584 messages
The mmo itself interests me, but since I have terrible internet the only thing KOTOR does for me is spite it for probably keeping us from a proper KOTOR single player installment.

#198
Merci357

Merci357
  • Members
  • 1 321 messages

nerdage wrote...

Quick question: who else saw loads of people undressing their female companions? Call me naive but I wasn't expecting that before I played, it must have been every other female companion I saw was running around in their underwear.

I'd like to believe it was a bug since something similar happens in WoW with characters' armour not showing, but I'm not so sure..


It was a bug - I played together with a friend, and my Mako (female Bountyhunter companion) was naked to him, yet she was dressed for me and was wearing her items.
I don't doubt that some will undress their companions (or characters for that matter), but then again nude mods (for Skyrim, just to give one example) are among the most popular mods, if you judge it by download numbers.

#199
Soul Cool

Soul Cool
  • Members
  • 1 152 messages
So, after much harangue from gaming friends, I have decided to purchase TOR and commit myself to another year or two of grinding hell.

Why I do this, I do not know. But I shall be playing a Powertech BH, and my enemies shall fear me.

#200
RPGamer13

RPGamer13
  • Members
  • 2 258 messages
So, I finally got to reading this month's issue of GameInformer.

I immediately skipped to the Sith Warrior segment. It did answer some questions and did give me hope, but that doesn't change the fact that the start was Slow...

Apparently, even though what plays out during group conversations is dependant on which choice was the most popular or won a number roll, each individual person still gets the appropriate light or dark points of what they personally chose.

I, and I would think a lot of other people, was afraid every person got the points for whatever played out. So that is one thing that improves my outlook on the game. But still, I'm the kind of person that likes to actually see what happens when a choose a certain option.

Something else I don't understand is: why do you learn the added forms at different levels? That's something else that really pisses me off, I was expecting to get to use the damage stance for Sith Marauder as soon as I upgraded to the class.

I also didn't see in the list of all skills, the third stance that was supposed to be in the Sith Marauder's list of abilities.