On the point of the SR-2 being too heavy to land on planets: ME1 only did this for a few places as well. In ME2 it would only have occurred on the Citadel, Illium and Omega.
Phaedon wrote...
Captain Crash wrote...
Like everyone hidden loading works so much better then loading screens. It breaks immersion and game play and makes things far less fluid.
As Paula said above
"I actually really liked being able to walk on and off the ship. It made things seem continuous and immersible rather than a bunch of disjointed loading screens in ME2."
It's the opposite actually.
A loading screen takes 10 seconds max, the elevator can take minutes.
I support hidden loading, but the way ME1 implemented it was the worst possible use of it. On the other hand, hidden loading in Arrival and Kasumi is pretty good.
Imho, always.
Amusingly, I didn't intend for this thread to be in support of hidden loading, and I actually think the elevators on the citadel are way too long. Hidden loading is great when accomplished well, however.
I just really enjoyed this specific experience of the airlock in ME1. Could the time in the airlock room be shorter? It sure could. The main things I liked were the change of command, the physical continuity, and the sci-fi coolness of pressure equalization and decontamination.
While it may get old after many many repetitions, it really doesn't happen too much unless you're constantly frivolously getting on and off your ship.