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Bring Back Actually Getting on and Off the Normandy in ME3


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168 réponses à ce sujet

#26
Tamahome560

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Admoniter wrote...

Hells F*cking yes I want that back. Furthermore ditch the leaving planet cutscene when I enter the Normandy, furthermore I will leave a Hub at my leisure not when the game decides that entering ship = leaving planet.


This as well.

Well even if they don't bring all this stuff from ME1 back let us hope that Bioware does try to disguise the loading screens somehow.

#27
Captain Crash

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Like everyone hidden loading works so much better then loading screens. It breaks immersion and game play and makes things far less fluid.

As Paula said above

"I actually really liked being able to walk on and off the ship. It made things seem continuous and immersible rather than a bunch of disjointed loading screens in ME2."

#28
CroGamer002

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Phaedon wrote...
I support any inclusion of hidden loading, but please, not in that way.


Have a shuttle sequence, with dialogue options. Just waiting in a room for the rest of the ship to load is just plain bad game design.


This.

#29
Phaedon

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Captain Crash wrote...

Like everyone hidden loading works so much better then loading screens. It breaks immersion and game play and makes things far less fluid.

As Paula said above

"I actually really liked being able to walk on and off the ship. It made things seem continuous and immersible rather than a bunch of disjointed loading screens in ME2."

It's the opposite actually.

A loading screen takes 10 seconds max, the elevator can take minutes.

I support hidden loading, but the way ME1 implemented it was the worst possible use of it. On the other hand, hidden loading in Arrival and Kasumi is pretty good.

Imho, always.

Modifié par Phaedon, 07 mai 2011 - 11:43 .


#30
AngryFrozenWater

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Captain Crash wrote...

Like everyone hidden loading works so much better then loading screens. It breaks immersion and game play and makes things far less fluid.

As Paula said above

"I actually really liked being able to walk on and off the ship. It made things seem continuous and immersible rather than a bunch of disjointed loading screens in ME2."

Exactly, Captain Crash, sir. ;)

The hidden loading in ME1 also gave the game world "size". It felt bigger because the hidden loading gave the illusion that everything was connected.

#31
Captain Crash

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I know the loading screens are quicker Phaedon, but I think you created your own distinction of what I meant as fluid. With ME there was a flowing interaction between leaving the Normandy and arriving on the Citadel for example. You felt like you were disembarking into another place and helped the immersion of the experience. Even if it was slower in ME the way it was done was far more satisfying then the break in immersion and flow ME2 had with the appearance of a generic screen.

However I dont particularly want a direct return to ME style. There are many noticeable issues with it. But they were on the right track and should go back to what ME did in this case and learn from it. The removal of loading screens and the return of hidden loading into gameplay would be great.

#32
Tommy6860

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Yes, that's really a great idea. I thought that was immersive as well, though some complained about it. I would also like to see the talents added back as well as the inventory system where everyone can use different armors and weapons. Mass Effect is just too great a story to remove elements that help keep it rich.

#33
Electricosity

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Could we possibly get rid of the 'mission complete' bull**** at the end as well... if you want to talk about a complete immersion killer, then talk about the punch in the face that is the re-cap screen.

Your only mission is the final mission. Every other mission is just you assembling people. Nothing more, nothing less. Like jesus.

#34
Tyrannosaurus Rex

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it does not need to exactly be decontamination. But something so the loading screen will be "hidden".

#35
AngryFrozenWater

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I think the illusion of exploration in ME1 was stronger because there was the whole package of hidden loading, walking on and off the ship, the landing on planets or space ports, being able to drive to your destination (and often fight your way to it), being able to leave and enter the vehicle.

Disclaimer: And no... I am not interested in a discussion whether or not that vehicle was the best thing since sliced bread. Before anyone tries... that's not the point I am trying to make. ;)

#36
aimlessgun

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On the point of the SR-2 being too heavy to land on planets: ME1 only did this for a few places as well. In ME2 it would only have occurred on the Citadel, Illium and Omega.

Phaedon wrote...

Captain Crash wrote...

Like everyone hidden loading works so much better then loading screens. It breaks immersion and game play and makes things far less fluid.

As Paula said above

"I actually really liked being able to walk on and off the ship. It made things seem continuous and immersible rather than a bunch of disjointed loading screens in ME2."

It's the opposite actually.

A loading screen takes 10 seconds max, the elevator can take minutes.

I support hidden loading, but the way ME1 implemented it was the worst possible use of it. On the other hand, hidden loading in Arrival and Kasumi is pretty good.

Imho, always.


Amusingly, I didn't intend for this thread to be in support of hidden loading, and I actually think the elevators on the citadel are way too long. Hidden loading is great when accomplished well, however.

I just really enjoyed this specific experience of the airlock in ME1. Could the time in the airlock room be shorter? It sure could. The main things I liked were the change of command, the physical continuity, and the sci-fi coolness of pressure equalization and decontamination.

While it may get old after many many repetitions, it really doesn't happen too much unless you're constantly frivolously getting on and off your ship.

#37
AngryFrozenWater

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Electricosity wrote...

Could we possibly get rid of the 'mission complete' bull**** at the end as well... if you want to talk about a complete immersion killer, then talk about the punch in the face that is the re-cap screen.

Your only mission is the final mission. Every other mission is just you assembling people. Nothing more, nothing less. Like jesus.

I strongly agree with this one. I would really love to see those mission summaries go.

#38
Captain_Obvious_au

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I completely agree with the OP for two reasons.

1. Getting on and off the ship and hearing "CO is aboard, XO Pressly stands relieved" was great, it really made you feel like you were the Captain of this ship.

2. As others have said, the whole 'enter ship = leave planet' is really, really irritating. It also makes Shepard look like a complete jackass, or at least horrible indecisive. "Hey Joker, we're back on board, let's leave. Oh wait, hey can you go back, I forgot to talk to someone!"

#39
Electricosity

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Captain_Obvious_au wrote...

I completely agree with the OP for two reasons.

1. Getting on and off the ship and hearing "CO is aboard, XO Pressly stands relieved" was great, it really made you feel like you were the Captain of this ship.

2. As others have said, the whole 'enter ship = leave planet' is really, really irritating. It also makes Shepard look like a complete jackass, or at least horrible indecisive. "Hey Joker, we're back on board, let's leave. Oh wait, hey can you go back, I forgot to talk to someone!"


If we are going to make changes to the Normandy, can we please, PLEASE remove this 'travel'  crap in space. I am not FLYING this ship. I am not CONTROLLING this ship. I am the god-damned ****ing Captain of this ship. AND I DEMAND SOMEONE ELSE FLIES IT. I GIVE THE GOD-DAMNED CO-ORDINATES, AND THEY GOD-DAMNED FOLLOW IT *rages!!!*

But seriously. Joker doesn't want EDI flying it... why would he want ME flying it..?

#40
Leonia

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I like, this:

CrashDown84 wrote...

Agree with the OP. But remember that
the SR-2 is too heavy to land on planets with significant gravity, thus
the need for a shuttle. What I'd like to see is having a seamless
transition when using the shuttle. Have the away team step into the
shuttle, close the hatch and engage in party banter while enroute to the
LZ. When loading is done open the hatch and step outside. I know that
this would be tedious if it's done for side missions but I think it
would be great for the main story.


And this:

WizenSlinky0 wrote...

XO Vakarian has command.


And proper elevator loading sequences (ones that aren't too long but still cleverly disguise the loading screen).

#41
wright1978

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Yeah liked the entering/leaving ship mainly as others have said it stopped the automatic undock that happens in ME2.

Hated elevators though and glad they are gone.

#42
Elvis_Mazur

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Ah yes, and I didn't love hearing the same thing "decontamination in bla bla" plus others over and over again.

#43
Fiery Phoenix

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Supported. A hundred percent.

#44
skcih-deraj

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I'd like to see that back to... I'd also like to see the return of proton rounds but I get the feeling it wont happen.

#45
ExtremeOne

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They had it right in ME 2 .

#46
Halo Quea

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It just felt tedious to have the Normandy take off into space each time I wanted to get on board to do research or switch armor. The Normandy can't stay docked if all I want to do is come on board?

People may complain but the elevator rides were never as long as

-watching cinematic of Normandy take off
-watching loading screen of Normandy
-watching loading screen of elevator ride to Shepard's quarters
-watching loading screen of elevator ride back to the CIC
-going to Galaxy Map and selecting Planet
-watching cinematic of Normandy return to planet
watching loading screen of Planet location

This was supposed to be better than elevators?

#47
Black Raptor

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It wouldn't have mattered that much if they didn't make it so you couldn't pick new guns, upgrade stuff and put on the armour you just bought without taking off and having 4 loading screens before you got back.
I prefer the way it was in ME1.

#48
Joisan

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Phaedon wrote...

A loading screen takes 10 seconds max, the elevator can take minutes.


I call such BS on that one.  On my computer, at least, loading screens took upwards of a minute sometimes depending on where I was going.  Even if it was just from one level of the Normandy to another, which was really annoying.  The elevator rides or airlock sequence in ME1 were much faster than that on the same computer.

#49
Black Raptor

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CrashDown84 wrote...

Agree with the OP. But remember that the SR-2 is too heavy to land on planets with significant gravity, thus the need for a shuttle.  


I guess you never went to Illium then? 

#50
spacehamsterZH

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Oh God, this again?

But yeah, I agree. Masked loading screens > pure loading screens.

In order to appease both sides of the argument, it would be pretty simple to go back to the way it was in ME1 and just add a "return to Normandy" option in the mission computer that just bounces you to a loading screen instead. Boom, problem solved.