Aller au contenu

Photo

Bring Back Actually Getting on and Off the Normandy in ME3


  • Veuillez vous connecter pour répondre
168 réponses à ce sujet

#51
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

AngryFrozenWater wrote...

Electricosity wrote...

Could we possibly get rid of the 'mission complete' bull**** at the end as well... if you want to talk about a complete immersion killer, then talk about the punch in the face that is the re-cap screen.

Your only mission is the final mission. Every other mission is just you assembling people. Nothing more, nothing less. Like jesus.

I strongly agree with this one. I would really love to see those mission summaries go.


I also agree, it's simply immersion breaking. This is not CoD or Darksiders and having a summery and mission complete after each thing you did didn't fit with the ongoing (non) level/stage setting of ME titles. There is no reason for it in game at all imho, you know what you did on the mission or place you just visted you don't need a summery screen reminding you of that.

#52
Tommy6860

Tommy6860
  • Members
  • 2 488 messages

AngryFrozenWater wrote...

Electricosity wrote...

Could we possibly get rid of the 'mission complete' bull**** at the end as well... if you want to talk about a complete immersion killer, then talk about the punch in the face that is the re-cap screen.

Your only mission is the final mission. Every other mission is just you assembling people. Nothing more, nothing less. Like jesus.

I strongly agree with this one. I would really love to see those mission summaries go.


And use the space saved from removing the mission summaries, to bring back more of the RPG elements.

:wizard:

#53
JamieCOTC

JamieCOTC
  • Members
  • 6 342 messages
Yes, this is one of the little things I miss about ME1. We all know ME3 is going to be made of big, awesome moments, but what about the little moments. More times than not it is the small things that make a story shine. This may or may not be one of those moments, but I still miss it.

#54
eye basher

eye basher
  • Members
  • 1 822 messages
yeah this is a nice idea lets all put in going to the toilet,wiping taking a bath eating food sleeping.Why in the hell do i want to stand in front of some damm door waiting until it opens if i wanted to see cool mist i'd go to a club.

#55
MikkroBitti

MikkroBitti
  • Members
  • 103 messages
Yes, it doesn't take you off the world like loading screens!

#56
Apollo Starflare

Apollo Starflare
  • Members
  • 3 096 messages
I think it's things like this that to some degree polarize fans. Some see standing around like that a pointless waste of time (like the elevators) and don't mind having it replaced with fancy loading screens. Others prefer to have the more immersive style of ME1.

I'm on the fence really as I didn't feel strongly about either style. However I did miss it at the Citadel if nothing else.

#57
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages
I have noticed most of the people who like when things are cut or removed from titles such as ME1>2 and DAO>DA2 all seem to have a lack of patience, unwillingness to wait or spend time admiring the small things that imho take a game or story from average to intricate or immersive for me personally.

Patience is a virtue and by nature a positive thing not a negative one. People seem to want things instantly hence the term instant gratification is used a lot in describing those people. They say they have better things to do or do not wish to spend time on the small things instead concentrate on the flow or seeing the end results of actions as quickly as possible. Finding small things like an elevator or actually opening a door with realism of getting to and from a place as tedious, when I think it adds to a game not detracts. I have negative feelings towards their approach to gaming when in the end everything immersive to me is stripped out and small things that add value removed to to simply impatience or desire for instant gratification while assuming that those things are a waste of their oh so precious time (imho).

Modifié par Dragoonlordz, 07 mai 2011 - 04:50 .


#58
Paula Deen

Paula Deen
  • Members
  • 439 messages

eye basher wrote...

yeah this is a nice idea lets all put in going to the toilet,wiping taking a bath eating food sleeping.Why in the hell do i want to stand in front of some damm door waiting until it opens if i wanted to see cool mist i'd go to a club.


Please get some basic logic before commenting.

You have to wait for entering/exiting the Normandy ANYWAY, either through loading screens or the decon chamber. Either way takes the same amount of time. I prefer the more immersive method of actually leaving the Normandy physically instead of an immersion-breaking loading screen.

You do NOT have to sit through a loading screen for "eating, sleeping, etc."

#59
JupiterAgent

JupiterAgent
  • Members
  • 11 messages

aimlessgun wrote...

I'm playing through ME1 again and was reminded how nice it was to actually step on and off my ship, as opposed to clicking on a planet, seeing a loading screen, and then magically appearing on the planet.

I love walking out the door and hearing that XO Pressley has command. I love walking back in and getting a decontamination and scan. Little things like this make the Normandy a physically real ship, not some disembodied location on the other side of a load screen. Little details like this give the game a good sci-fi feel.

So, please bring back the airlock in ME3. The value added is far higher than the cost of 30s of my life on an away mission.


I have said the EXACT same thing! I wish that it would have been in ME 2. The game would have been absolutly perfect.

#60
evmiller

evmiller
  • Members
  • 184 messages

Dragoonlordz wrote...

I have noticed most of the people who like when things are cut or removed from titles such as ME1>2 and DAO>DA2 all seem to have a lack of patience, unwillingness to wait or spend time admiring the small things that imho take a game or story from average to intricate or immersive for me personally.

Patience is a virtue and by nature a positive thing not a negative one. People seem to want things instantly hence the term instant gratification is used a lot in describing those people. They say they have better things to do or do not wish to spend time on the small things instead concentrate on the flow or seeing the end results of actions as quickly as possible. Finding small things like an elevator or actually opening a door with realism of getting to and from a place as tedious, when I think it adds to a game not detracts. I have negative feelings towards their approach to gaming when in the end everything immersive to me is stripped out and small things that add value removed to to simply impatience or desire for instant gratification while assuming that those things are a waste of their oh so precious time (imho).


You clearly are a rollplayer like I am. We want things that make the Mass Effect universe more real and emersive. It's the shooter fans who ruin these things for us because they come here and whine when they're not killing things every second of the game and get bored.

#61
Bostur

Bostur
  • Members
  • 399 messages
I loved those little details. I don't really care if the game needs to load or not, but those details brought some life to the game.

And yes poor Pressley. I'm sure he received a fair amount of flak from the crew while the boss was ashore.

#62
Nathan Redgrave

Nathan Redgrave
  • Members
  • 2 062 messages

Ringo12 wrote...

Getting on the Normandy was a loading screen. Why people would rather have a load screen then the decontamination is beyond me. Actually elevators > load screens.


Except the load screens wasted less of your time, so not really.

#63
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
i enjoyed getting getting in and out of the normandy and riding elevators. its something i really apreciated and really immersed me in the game. hiden loading screens should be in the ME franchise. its a movielike game and movies dont have loading screens. im not entirely sure why loading screens still exist.

#64
Nathan Redgrave

Nathan Redgrave
  • Members
  • 2 062 messages

Dragoonlordz wrote...

I have noticed most of the people who like when things are cut or removed from titles such as ME1>2 and DAO>DA2 all seem to have a lack of patience, unwillingness to wait or spend time admiring the small things that imho take a game or story from average to intricate or immersive for me personally.


It's an airlock. It gets understandably old after the first two or three times you see it.

#65
Da Mecca

Da Mecca
  • Members
  • 999 messages
But so do loading screens.

There will be repetition, you can't get around it.

#66
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

Nathan Redgrave wrote...

Dragoonlordz wrote...

I have noticed most of the people who like when things are cut or removed from titles such as ME1>2 and DAO>DA2 all seem to have a lack of patience, unwillingness to wait or spend time admiring the small things that imho take a game or story from average to intricate or immersive for me personally.


It's an airlock. It gets understandably old after the first two or three times you see it.


Not for me. Image IPB

@EvMiller Your spot on, that is exactly what I am as my games collection shows they are all RPG's with exception of one bring RDR. Image IPB

Modifié par Dragoonlordz, 07 mai 2011 - 07:27 .


#67
Nathan Redgrave

Nathan Redgrave
  • Members
  • 2 062 messages

Da Mecca wrote...

But so do loading screens.


Which waste less of your time, and are therefore superior on the grounds of being less annoying.

#68
termokanden

termokanden
  • Members
  • 5 818 messages
I have enough patience I think. But after I've been through the airlock and a hundred extremely slow-moving doors, it's pretty much spent.

I do stop sometimes and admire the little details. But these details stop you and MAKE you admire them through constant repetition.

The perfect way to do it is to make you go through such things the first time, and after that you can either see it or you can start skipping it. Same thing with character creations. Awesome cinematics the first couple of times. Then it's just a 10 minute waiting period to start a new game.

#69
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

termokanden wrote...

I have enough patience I think. But after I've been through the airlock and a hundred extremely slow-moving doors, it's pretty much spent.

I do stop sometimes and admire the little details. But these details stop you and MAKE you admire them through constant repetition.

The perfect way to do it is to make you go through such things the first time, and after that you can either see it or you can start skipping it. Same thing with character creations. Awesome cinematics the first couple of times. Then it's just a 10 minute waiting period to start a new game.


I don't stop breathing just because it's repetative, realism even when just airlocks and elevators adds to immersion for me.

#70
Computer_God91

Computer_God91
  • Members
  • 1 384 messages

Nathan Redgrave wrote...

Ringo12 wrote...

Getting on the Normandy was a loading screen. Why people would rather have a load screen then the decontamination is beyond me. Actually elevators > load screens.


Except the load screens wasted less of your time, so not really.


Bullsh!t, you have to sit there and watch that retarded loading screen video finish. I prefer the ME1 method, loading screens are dumb.

#71
Da Mecca

Da Mecca
  • Members
  • 999 messages

Nathan Redgrave wrote...

Da Mecca wrote...

But so do loading screens.


Which waste less of your time, and are therefore superior on the grounds of being less annoying.


It's not the loading screens that make loading faster, it was the improvements that they made from ME1 to ME2.


Hidden loading was in Kasumi and Arrival at some point I think, no complaints whatsoever.

#72
Computer_God91

Computer_God91
  • Members
  • 1 384 messages

Nathan Redgrave wrote...

Da Mecca wrote...

But so do loading screens.


superior on the grounds of being less annoying.


subjective.

#73
termokanden

termokanden
  • Members
  • 5 818 messages
Would you feel more immersed if you had to press a button to make Shepard take a breath then?

Or if you had to remember to feed Shepard or follow a regular sleep pattern so he doesn't get exhausted? There's a limit to how much realism is fun I think.

#74
aimlessgun

aimlessgun
  • Members
  • 2 008 messages

Nathan Redgrave wrote...

Da Mecca wrote...

But so do loading screens.


Which waste less of your time, and are therefore superior on the grounds of being less annoying.


There's nothing that says this event has to take longer than a loading screen. Currently for me, exiting the ship takes the same amount of time as a load screen. Getting back on takes slightly longer because of the decon scan, but that can easily be shortened.

There might be technical reasons loading screens would take less time in ME3. But as far as we've seen the difference is either small or non-existent.

Elevators are a different story. The Citadel elevators are LONG. But that's easily fixed...by simply making the elevators move faster.

#75
Computer_God91

Computer_God91
  • Members
  • 1 384 messages

termokanden wrote...

Would you feel more immersed if you had to press a button to make Shepard take a breath then?

Or if you had to remember to feed Shepard or follow a regular sleep pattern so he doesn't get exhausted? There's a limit to how much realism is fun I think.


Except for the fact that nobody is asking for that. We want things more seemless then a deck to the face loading screen