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Bring Back Actually Getting on and Off the Normandy in ME3


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#101
Dragoonlordz

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Nathan Redgrave wrote...

Dragoonlordz wrote...

I hate when people want something gone because it was a 'little' annoying to them or 'slightly' frustrating, seriously makes me want to slap them.. Why demand or ask for something to be removed that you don't 'truly' hate or is not an affront to your very existance while others enjoy or like it. It's not going to kill you to tolerate something instead of pushing for the removal of what others enjoy.


One elevator ride or airlock sequence is annoying. A whole game's worth is quite a bit more than "slightly" frustrating. That's a collective how much time I could have spent actually playing the game rather than being "immersed" in it?

Fun fact: other people enjoy E-102 Gamma, Sonic '06, Shadow the Hedgehog, and all manner of things most people hate about the Sonic franchise. This in no way justifies the argument that we should "tolerate" those things. Same for the elevators. Only, you know, on a much smaller scale.


I'm tollerating you right now, you don't see me asking you to be removed from these forums because it's affecting my enjoyment of debating. In the end it isn't going to kill you to put up with a few tiny things that aren't 100% perfect (for you), I see no reason to remove things just because some people don't have patience, as long as people enjoy or desire an aspect it should stay in some form and not be removed unless everyone hates it or it is so terrifying or produces so much rage you go on kiling spree's.

I'll put it to you this way, if everything that annoyed some people was removed from a game nothing would be left to fill the shelf in the first place. Everyone likes different things and the people who want something gone are just one set of those groups. If I want the ship gone because I find it too time consuming having to fly from place to place or annoying that it's not pretty enough does that mean it should also be removed and replaced with click here instant travel? (Same for the elevators. Only, you know, on a bit bigger scale).

Like I said I have very little 'patience' with those people who want something removed because they (personally) did not enjoy it or give them an orgasm. If it's not making you burst into tears and others do still like it then I think it should stay. 

Modifié par Dragoonlordz, 07 mai 2011 - 08:24 .


#102
Nathan Redgrave

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Dragoonlordz wrote...

I'm tollerating you right now, you don't see me asking you to be removed from these forums because it's affecting my enjoyment of debating.


OH, burn, baby, burn...

...

(Wait, he's talking about me, isn't he...?)

You realize this entire argument can very easily turn around and make you look like the selfish one, right? Why should they keep doing things that some people enjoy regardless of how many other people it annoys?

#103
Dragoonlordz

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Nathan Redgrave wrote...

Dragoonlordz wrote...

I'm tollerating you right now, you don't see me asking you to be removed from these forums because it's affecting my enjoyment of debating.


You realize this entire argument can very easily turn around and make you look like the selfish one, right? Why should they keep doing things that some people enjoy regardless of how many other people it annoys?


It's always better to (have something) that some people do not want than to (not have something) that some people want imho. It's not the end of the world for it to be there. While you take the opposite approach of remove things you and some others do not want and deprive others of what it is they want. I am of the view its always better to have something and tollerate than deprive others completley by removal from a game. Either tollerate something that may annoy some, have patience (a virtue) or complete removal where no longer applies to patience or tollerance because once it's gone it's gone. I will always side with patience over depriving others completley.

Modifié par Dragoonlordz, 07 mai 2011 - 08:44 .


#104
The Man on the Moon

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So everyone who is saying that they dont want hidden loading screens is honestly stating that staring at a loading screen is more preferable then listening to some squad banter in an elevator? While I do not understand this at all, I will agree we Dragoonlordz in that it is better to have an aspect of a game that people want then to not implement it because some people see it as a nuisance.

#105
Phaedon

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Joisan wrote...

Phaedon wrote...

A loading screen takes 10 seconds max, the elevator can take minutes.


I call such BS on that one.  On my computer, at least, loading screens took upwards of a minute sometimes depending on where I was going.  Even if it was just from one level of the Normandy to another, which was really annoying.  The elevator rides or airlock sequence in ME1 were much faster than that on the same computer.

That's a bug. Google "Unreal loading bug"

@Aimless Gun

Having someone wait in a room is always a bad design choice.
Being limited in any way (or restricted from movement like in elevators) makes the player rage, unless something like a cutscene happens during it.

#106
AllenShepard

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Agreed. That was awesome. Felt like the Normandy was my ship and not another environment I just teleport into.

#107
Razagon

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Loading screen didn't take longer than 5-10 sec on my low-end system.

#108
Dragoonlordz

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Phaedon wrote...

Joisan wrote...

Phaedon wrote...

A loading screen takes 10 seconds max, the elevator can take minutes.


I call such BS on that one.  On my computer, at least, loading screens took upwards of a minute sometimes depending on where I was going.  Even if it was just from one level of the Normandy to another, which was really annoying.  The elevator rides or airlock sequence in ME1 were much faster than that on the same computer.

That's a bug. Google "Unreal loading bug"

@Aimless Gun

Having someone wait in a room is always a bad design choice.
Being limited in any way (or restricted from movement like in elevators) makes the player rage, unless something like a cutscene happens during it.


I never raged though I found it relaxing and funny to a degree.

Would it pleased those people complaining if the elevators were like this in ME?



#109
Phaedon

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Well, rage is obviously an overstatement, I am just talking about what usually applies about restricting people. I didn't personally have a problem with it, since it only lasted a few seconds, but it's not a particularly creative hidden loading method.

#110
Evercrow

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Phaedon wrote...

@Aimless Gun

Having someone wait in a room is always a bad design choice.
Being limited in any way (or restricted from movement like in elevators) makes the player rage, unless something like a cutscene happens during it.

Heh, players will always rage at loadings, especially if it's in a game they love and replay alot. Thing is, hiding every loading with a cutscene could be too costly.


How about having Shepard strip off helmet or turning off visor, and checking up on weapons(examining loading chamber and aiming sights) while in airlock? Though that can hardly be done on current engine,so probably only cutscene form of this possible.

#111
TheKillerAngel

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It would make sense in areas where the Normandy is docked i.e. Omega, Citadel, Ilium, but on worlds that do not have docks or ports a loading screen is adequate.

#112
silent bumblebee

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I replayed ME1 not too long ago and I agree with the OP. I miss the decontaminations as well as the boarding and exiting announcements. I thought it provided a nice transition between areas.

I don’t hate loading screens. But for me, the loading screens in ME2 just don’t seem to mesh well with the rest of the game. There were standard loading screens in ME1, but I thought they at least retained the look and feel of the game. The bright orange and purple holographic loading screens of ME2 stand out from the rest of the game too much and it kind of kills the flow of things for me.

#113
Phaedon

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Evercrow wrote...

Phaedon wrote...

@Aimless Gun

Having someone wait in a room is always a bad design choice.
Being limited in any way (or restricted from movement like in elevators) makes the player rage, unless something like a cutscene happens during it.

Heh, players will always rage at loadings, especially if it's in a game they love and replay alot. Thing is, hiding every loading with a cutscene could be too costly.

Not if it is the same recycled animation with little to no banter.


How about having Shepard strip off helmet or turning off visor, and checking up on weapons(examining loading chamber and aiming sights) while in airlock? Though that can hardly be done on current engine,so probably only cutscene form of this possible.

The player would have to be stuck while playing that animation though. 

Modifié par Phaedon, 07 mai 2011 - 09:40 .


#114
Joisan

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Phaedon wrote...
That's a bug. Google "Unreal loading bug"

@Aimless Gun

Having someone wait in a room is always a bad design choice.
Being limited in any way (or restricted from movement like in elevators) makes the player rage, unless something like a cutscene happens during it.

Thanks, you may have just removed a major annoyance when I go to do my "perfect" playthrough of ME1 and ME2 in preparation for ME3. :happy:

#115
Lunatic LK47

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The Man on the Moon wrote...

So everyone who is saying that they dont want hidden loading screens is honestly stating that staring at a loading screen is more preferable then listening to some squad banter in an elevator? While I do not understand this at all, I will agree we Dragoonlordz in that it is better to have an aspect of a game that people want then to not implement it because some people see it as a nuisance.


Except the Banter is already gone by the time I'm done plowing through side missions? I found it less immersive that I hear the same news article for the 20th time when I'm passing through the Citadel.

#116
Abramis brama

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I would definitely be okay with having same kind of system as in ME1 for citadel but for major cities only. Always seeing it would get old really fast.

Big NO for elevator system though. As a PC player I knew that I could load it faster and I still had to sit in elevator listening to the old discussions. That was boring and a bad concept.
Loading screens should be something more interactive, like in Assassin Creed you get to move your character in them. I mean it's not much but it gives you something to do. Also best of all it cuts it when it has loaded.

#117
Mr. MannlyMan

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Abramis brama wrote...

Big NO for elevator system though. As a PC player I knew that I could load it faster and I still had to sit in elevator listening to the old discussions. That was boring and a bad concept.


I'm assuming you're talking about the Citadel elevators, right? You do realize that there were fast transit terminals scattered all over the place?

I honestly don't know why the Citadel's elevators were a problem for some people. :mellow:

Abramis brama wrote...
Loading screens should be something
more interactive, like in Assassin Creed you get to move your character
in them. I mean it's not much but it gives you something to do. Also
best of all it cuts it when it has loaded.


Having the freedom to move around the elevator, and interact with a news terminal while you wait for the area to load? That'd be great imo.

Modifié par Mr. MannlyMan, 07 mai 2011 - 10:03 .


#118
Evercrow

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Phaedon wrote...
Not if it is the same recycled animation with little to no banter.

How about having Shepard strip off helmet or turning off visor, and checking up on weapons(examining loading chamber and aiming sights) while in airlock? Though that can hardly be done on current engine,so probably only cutscene form of this possible.


The player would have to be stuck while playing that animation though. 

You practically replied to yourself :) . You either have to do that
animation so cool, that it's won't bore after 10th time, or they still
have to make various cutscenes.Hm, what I had in mind actually is cut that process into several animations and put it on the background of loading screen(instead of elevator).
I still believe loading screens could be used more effectively,though.For example, show random secondary codex and "Loading complete.Press any key"

#119
Cyberstrike nTo

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Computer_God91 wrote...

termokanden wrote...

I understand what you want. I just want to say that some of us play through the game multiple times, and some details like annoying doors and long elevator rides can get on your nerves a bit.


I've played through ME1 on 360 and PC a total of over 20 times (not even exaggerating) and not once did those elevators or decons even bug me. I also loved the mako too. Both were removed in ME2 and I can't stand the loading screens or the mission complete screen. Both rape the games immersion and loading screens take away from squad banter and news reports that ME1's elevators had, which made me want to take elevators just to hear.



Having played Mass Effect 1 over 20 times on the Xbox 360 (and I'm not exaggerating either) but the decon did get VERY annoying after a while and they did nothing to make the game more immersive IMHO the decon load screens in Mass Effect 2 were MORE immersive than that boring and stupid decon chamber in ME1.

Now the elevators were better when they had party banter and the news over the radio, but without those they were pretty boring and worthless too. 

Modifié par Cyberstrike nTo, 07 mai 2011 - 10:10 .


#120
Dragoonlordz

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load screens in Mass Effect 2 were MORE immersive



I can't even begin to see how you got immersion from a loading screen... But to each their own I guess.

#121
Cyberstrike nTo

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Mr. MannlyMan wrote...

Abramis brama wrote...

Big NO for elevator system though. As a PC player I knew that I could load it faster and I still had to sit in elevator listening to the old discussions. That was boring and a bad concept.


I'm assuming you're talking about the Citadel elevators, right? You do realize that there were fast transit terminals scattered all over the place?

I honestly don't know why the Citadel's elevators were a problem for some people. :mellow:



Because there is no fast transit from the dock to C-Sec in ME1.

#122
Abramis brama

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Mr. MannlyMan wrote...

Abramis brama wrote...

Big NO for elevator system though. As a PC player I knew that I could load it faster and I still had to sit in elevator listening to the old discussions. That was boring and a bad concept.


I'm assuming you're talking about the Citadel elevators, right? You do realize that there were fast transit terminals scattered all over the place?

I honestly don't know why the Citadel's elevators were a problem for some people. :mellow:



I was talking about the other elevators too but the citadel ones were the worst.
It was problem mainly because it was just boring and many times the dialogue just looped around. You just felt that "This could be done faster without this damn elevator". Loading screens shouldn't have specific times that you have to always wait just to make sure.

Having the freedom to move around the elevator, and interact with a
news terminal while you wait for the area to load? That'd be great imo.


I was really thinking more about normal load screen but with some game
or similar. I could see just moving around and messing around with a
terminal getting boring fast.

#123
Cyberstrike nTo

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Dragoonlordz wrote...


load screens in Mass Effect 2 were MORE immersive


I can't even begin to see how you got immersion from a loading screen... But to each their own I guess.


Because they were more fun to watch. I could actually imagine what Shepard and company were saying in them that is far more immersive to me than listening to the damn VI say: "Decontamination in process. Please Wait." about one million times.

I'm a very patient man too but after the tenth play through it lost it's immersion value and became very annoying. 

#124
Jexx21

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Loading screens were boring as hell to watch.

#125
Bowdz

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I agree with the OP. Not to sound offensive, but Bioware has absolutely no excuse for having obtrusive loading screens considering games like Uncharted and God of War have been loading screen free for years now (with the exception of the initial start up loading screen all of the loading is layered while the cutscenes play). I definitely preferred the way ME1 handled loading because even though it took a little longer than ME2, you were at least still in the game and not constantly being yanked out of the experience and being reminded your playing a game.

I think there is a nice middle ground between the two being: Bioware improves the loading in the game while utilizing the in-game loading of ME1 cutting down on the amount of time spent idle.