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Bring Back Actually Getting on and Off the Normandy in ME3


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168 réponses à ce sujet

#126
Nashiktal

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I would prefer just being able to board the normandy without it lifting off from the planet.

#127
MewtwoJosh

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I support this

#128
SLooPPy JOE

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I find elevators, decontamination, and loading screens annoying. I'm not boiling in rage every time I get to one or anything, but lets face it no one likes to wait for your game to load. I support hidden loading screens with some sort of interactive aspect to them. Whether it's party banter in an elevator, reading some sort of Intel for your mission while you're in a shuttle, or checking gear during decontamination, there just needs to be something for us to read/listen to/interact with.
Early in the thread someone mentioned that they don't want the mission report at the end of each mission, I thought that a nice substitute might be some dialogue between squad mates and Shepard. There's a lot of ethical choices that we make that I'm sure a squad mate would have something to say about. For example: after Grunt's recruitment mission I'm sure Mordin would have something to say about Okeer's work. Or maybe Legion could give his input on the Project Overlord. It would be interesting to not only recap on the mission but to hear what your squad mates have to say about it, and how Shepard will justify his/her actions.

#129
Dragoonlordz

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I don't like the summary screen, specifically the text based recap. Was I felt "No s**t Sherlock, I was just there I know what I did", however it is more about the fact it is a lame non interactive screen with plain text and same picture every time. If there was banter talking about the mission just completed, input from your companions during that much like the elevator as a summary I would not have minded that at all. I do not like loading screens they add nothing at all to the game, while elevator (with news broadcasts) or banter, does imho.

Modifié par Dragoonlordz, 08 mai 2011 - 03:29 .


#130
ExtremeOne

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loading screens are fine plus the other crap in ME 1 took to long and was boring

#131
samurai crusade

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When I first played ME2 after the intro mission and Jacob and Miranda were talking to Shep in the Kodiac.... I was like... kick a** shuttle banter to replace elevators! Then I was let down. I miss the elevators. I would have loved to have squad banter during shuttle rides to the planets landing zones.

#132
CajNatalie

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What's most important is being able to get on the Normandy without suddenly taking off and leaving the planet.
I ONLY WANTED TO CHANGE MY ARMOR JOKER, WHY DID YOU FLY US TO THE OTHER SIDE OF THE STAR SYSTEM?

Yeah.

There's a lot of discussion about disguised loading screens.
I never understand when people say ME1 loading stuff is boring when in ME2 it's the same damn screen every time and it has to play through fully... the level loaded 10 seconds ago but it MUST finish the animation you've seen at least 100 times already.

Edit @Samurai Crusade: I would like Kodiak banter. ^.^b

Modifié par CajNatalie, 08 mai 2011 - 04:57 .


#133
Lieutenant Flashlight

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Someone correct me if I'm wrong, but wasn't one of the reasons they got rid of hidden loading screens because it contributed to the texture pop in problems?

Hard choice for me if that's the case. I would love the Airlock back, but I don't want texture pop ins back.

#134
Bluefuse

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I loved how the first Mass Effect did "Commanding Officer ashore. XO Pressly has the deck." That's exactly how the navy does it, I love the militaristic feeling. I have a feeling that they'll bring that back since we'll be with the Alliance again in ME3.

#135
CajNatalie

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What's the texture pop-in problem?

#136
PlumPaul93

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I honestly couldn't care less

#137
CajNatalie

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I just looked it up... the level loads first, then textures load a few seconds later in cascade - a few seconds apart each.

Never had it myself. Ever.
When textures load, they load all at once and extremely fast.
Besides, even if they didn't, I'd rather be able to play right now than sit watching a loader even longer.

So I assume that by now it shouldn't be a problem with new games using new code/technology.
Or at least for PC gamers? I use a PC.

Modifié par CajNatalie, 08 mai 2011 - 05:41 .


#138
Someone With Mass

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I can live without them. I just wish I could change armor while on the ground.

#139
TheJiveDJ

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*facepalm*...do any of you realize why BioWare makes the Normandy take off whenever you board it in ME2? Think for a minute...............

...because half the people complaining here about the Normandy taking off when you board are the same people who complained about the Normandy always being docked in ME1. People wanted to look out the Normandy's windows and see the "stars wizzing by". Ring a bell?

So BioWare fulfilled our requests...however for it to work they needed the Normandy to be in flight whenever you were on board because - and this may surprise some people - seeing stars wizz by when you are actually docked doesn't make sense. It won't work any other way unless BioWare changes their formula for selecting missions because as it stands, there is no FTL travel "buffer-zone" after you select a mission or sidequest; you go straight to the mission.

#140
AngryFrozenWater

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Bowdz wrote...

I agree with the OP. Not to sound offensive, but Bioware has absolutely no excuse for having obtrusive loading screens considering games like Uncharted and God of War have been loading screen free for years now (with the exception of the initial start up loading screen all of the loading is layered while the cutscenes play). I definitely preferred the way ME1 handled loading because even though it took a little longer than ME2, you were at least still in the game and not constantly being yanked out of the experience and being reminded your playing a game.

I think there is a nice middle ground between the two being: Bioware improves the loading in the game while utilizing the in-game loading of ME1 cutting down on the amount of time spent idle.

You are not allowed to make sense on these forums. Nevertheless, I agree with you. :)

#141
evmiller

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TheJiveDJ wrote...

*facepalm*...do any of you realize why BioWare makes the Normandy take off whenever you board it in ME2? Think for a minute...............

...because half the people complaining here about the Normandy taking off when you board are the same people who complained about the Normandy always being docked in ME1. People wanted to look out the Normandy's windows and see the "stars wizzing by". Ring a bell?

So BioWare fulfilled our requests...however for it to work they needed the Normandy to be in flight whenever you were on board because - and this may surprise some people - seeing stars wizz by when you are actually docked doesn't make sense. It won't work any other way unless BioWare changes their formula for selecting missions because as it stands, there is no FTL travel "buffer-zone" after you select a mission or sidequest; you go straight to the mission.


Your right. I believe they even mentioned this as a reason at some point. The SR1 didn't have alot of windows to look out, but the SR2 has large windows all over the place and the view would really suck ass if there was a fithy space freighter berthed next to you. Now as a RPG fan, I'd be overjoyed to travel sublight in real-time through a system as I upgrade armor/weapons, organize my inventory, talk to quadies untill the mass relay was reached. but the shooter fans would go ape **** over that idea. An idea would be to have the ship docked like it was in ME1, but when you select the new destination, you also select ship speed to destination. Have like five speeds with the fastest speed being long enough to get to a window and look out before getting to the new location. Slowest speed would let you walk around the ship for awhile before you got to where you were going. Be neat to be at a window and watch the ship un-berth, travel sub-light, arrive in orbit around the new planet, go through a mass relay, and so forth. Joker can even call you on the intercom to tell you when you arriving at your destination. Maybe even have an option to go back to the galaxy map and stop the ship in space for doing an EVA or something.

Modifié par evmiller, 08 mai 2011 - 06:30 .


#142
Computer_God91

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evmiller wrote...

TheJiveDJ wrote...

*facepalm*...do any of you realize why BioWare makes the Normandy take off whenever you board it in ME2? Think for a minute...............

...because half the people complaining here about the Normandy taking off when you board are the same people who complained about the Normandy always being docked in ME1. People wanted to look out the Normandy's windows and see the "stars wizzing by". Ring a bell?

So BioWare fulfilled our requests...however for it to work they needed the Normandy to be in flight whenever you were on board because - and this may surprise some people - seeing stars wizz by when you are actually docked doesn't make sense. It won't work any other way unless BioWare changes their formula for selecting missions because as it stands, there is no FTL travel "buffer-zone" after you select a mission or sidequest; you go straight to the mission.


Your right. I believe they even mentioned this as a reason at some point. The SR1 didn't have alot of windows to look out, but the SR2 has large windows all over the place and the view would really suck ass if there was a fithy space freighter berthed next to you. Now as a RPG fan, I'd be overjoyed to travel sublight in real-time through a system as I upgrade armor/weapons, organize my inventory, talk to quadies untill the mass relay was reached. but the shooter fans would go ape **** over that idea. An idea would be to have the ship docked like it was in ME1, but when you select the new destination, you also select ship speed to destination. Have like five speeds with the fastest speed being long enough to get to a window and look out before getting to the new location. Slowest speed would let you walk around the ship for awhile before you got to where you were going. Be neat to be at a window and watch the ship un-berth, travel sub-light, arrive in orbit around the new planet, go through a mass relay, and so forth. Joker can even call you on the intercom to tell you when you arriving at your destination. Maybe even have an option to go back to the galaxy map and stop the ship in space for doing an EVA or something.


Windows are a structural weakness, ditch them all together and you wont have this problem.

#143
evmiller

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I agree, and the Alliance might agree as well. Wouldn't surprise me if they walled up the large picture windows in ME3.

#144
CajNatalie

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This is what happens when you give in to people asking to make things 'prettier'.
It's all bull... you shouldn't make changes like this just so people can say OOH PRETTY.

If I had known about this reasoning for the SR2 always flying in to space when I got on... then I'd have known to direct my disappoint at the idiots who demanded it, not the poor devs who gave in to doing it.
*sigh*

Listen to Legion.
Windows are structural weaknesses.
Get rid of them altogether.

Modifié par CajNatalie, 08 mai 2011 - 12:53 .


#145
Lieutenant Flashlight

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CajNatalie wrote...

I just looked it up... the level loads first, then textures load a few seconds later in cascade - a few seconds apart each.

Never had it myself. Ever.
When textures load, they load all at once and extremely fast.
Besides, even if they didn't, I'd rather be able to play right now than sit watching a loader even longer.

So I assume that by now it shouldn't be a problem with new games using new code/technology.
Or at least for PC gamers? I use a PC.


Yeah, it ruined cutscenes for me all the time though.  I used Xbox though.  I still experience sometimes on ME2.  It's not often enough to bug me though.

#146
Nathan Redgrave

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Dragoonlordz wrote...

It's always better to (have something) that some people do not want than to (not have something) that some people want imho.


Your "humble opinion" is wrong, and I love that "some people do not want" thing you keep using to completely skirt the fact that the people who actually want this are the ones in the minority.

It's not the end of the world for it to be there. While you take the opposite approach of remove things you and some others do not want and deprive others of what it is they want. I am of the view its always better to have something and tollerate than deprive others completley by removal from a game. Either tollerate something that may annoy some, have patience (a virtue) or complete removal where no longer applies to patience or tollerance because once it's gone it's gone. I will always side with patience over depriving others completley.


Patience is not a virtue when it comes to entertainment products. Entertainment products are not meant to be tolerated, they are meant to be enjoyed. It's great that you can be all righteous about how willing you are to suffer on the behalf of the three-and-a-half-people who don't mind the speedbumps that everyone one else either didn't like or "tolerated," but that doesn't make you the good guy, it just means you think you're the good guy.

Which you are not. There is no "good guy." There is the lag and the people who don't want it there, then there are the few who act all affronted when the lag is removed because the designers chose to bow to the other side's wishes instead of those few. You can dress it up all you want, but what comes out is a whole lot of people enjoying the experience more readily and a small number of people placing their own idea of enjoyment ahead of everyone else who plays the game.

I happen to place the "needs" of the many ahead of the "needs" of the few, so yeah, I think your stance is a wee bit selfish.

#147
Nathan Redgrave

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CajNatalie wrote...

Listen to Legion.
Windows are structural weaknesses.
Get rid of them altogether.


God help you if the enemy has a stealth system, then.

#148
Jexx21

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Nathan Redgrave wrote...

CajNatalie wrote...

Listen to Legion.
Windows are structural weaknesses.
Get rid of them altogether.


God help you if the enemy has a stealth system, then.


The Normandy is the only ship that has a stealth system ******.

#149
aimlessgun

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Nathan Redgrave wrote...
Patience is not a virtue when it comes to entertainment products. Entertainment products are not meant to be tolerated, they are meant to be enjoyed.


Like I said earlier, a game needs a mix of experiences though. If you have nothing but explosive action and dramatic emotional moments, and those things become the norm, then they lose some of their impact. There needs to be some low key stuff in an RPG as well. Not to test your patience, but to increase youre overall enjoyment.

#150
Cancer Puppet

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Bring back the airlock, yes, but put a console inside that allows you to choose whether to enter the ship or select a different squad. I hated having to get on the ship just to change one party member.

As with may things, it seems that a hybridization of the ME1 & ME2 systems would be best.
Weapons, power evolution, P/R, etc.