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Bring Back Actually Getting on and Off the Normandy in ME3


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#151
NeoNight1986

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I happen to agree. ^_^ i liked em. And i never was stuck in any elevators for long... plus the party banter in them was always great ^_^ it kept the immersion.. and i liked that.

#152
tallon1982

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I wouldn't mind the elevators if there was more than one conversation or news flash, perhaps if they were longer? It just got dull watching the screen with nothing happening. It was just a 'flash' load screen then.

As far as getting on and off the ship that would be cool to see again. I'd like to be able to switch out teammates without having to go back to the ship though. I liked how in ME2 you could click on the airlock to change out members.

#153
Murmillos

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Or would it be so hard to add a choice wheel to show up right when you select to leave for Normandy with Joker asking "We heading off or you just needed a chance of clothes Shepard?"

Ditch this place Joker -O- We're still sticking around, keep your flight pants on.

(or what ever text would be randomly displayed for leaving/staying)

#154
Boost32

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Jexx21 wrote...

Nathan Redgrave wrote...

CajNatalie wrote...

Listen to Legion.
Windows are structural weaknesses.
Get rid of them altogether.


God help you if the enemy has a stealth system, then.


The Normandy is the only ship that has a stealth system ******.

you shouldnt call others peoples ****** when you are wrong
"The Normandy is not the only ship of her class that the Alliance has constructed. A Citadel NewsNet broadcast in Mass Effect 2 references a 'Normandy-class' stealth frigate, the SSV Ain Jalut, used by the Alliance to launch a raid upon a batarian colony world."

#155
aimlessgun

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Boost32 wrote...

Jexx21 wrote...

Nathan Redgrave wrote...

CajNatalie wrote...

Listen to Legion.
Windows are structural weaknesses.
Get rid of them altogether.


God help you if the enemy has a stealth system, then.


The Normandy is the only ship that has a stealth system ******.

you shouldnt call others peoples ****** when you are wrong
"The Normandy is not the only ship of her class that the Alliance has constructed. A Citadel NewsNet broadcast in Mass Effect 2 references a 'Normandy-class' stealth frigate, the SSV Ain Jalut, used by the Alliance to launch a raid upon a batarian colony world."


This is totally off topic but windows are probably the worst way to see an enemy stealth ship. The unaided human eye is not going to pick out a ship in the vastness of space.

If you want to see stealth ships, you install sensors that search on the visible spectrum. Windows are irrelevant.

#156
Ozzelll

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On the offtopic: The Normandy SR-1 had no windows, and I liked that. On the other hands SR-2 was civilian designed and they were nice too. But I still think I prefer the windowless Normandy. I wonder what the alliance will do to the windows when they get their hands on SR-2.

On topic: I agree with OP, I prefered all the "invisible" loading screens to ME2:s loading windows.

#157
Gterror

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 But the question remains:Who is XO when your not inside Normandy SR2?:?

#158
CajNatalie

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Miranda is the XO of the SR2, as she is officially your 2nd in Command.

...but this was set up by Cerberus.
So in ME3, since you pretty much ditch TIM and take control of the ship for yourself, it wouldn't hurt to be able to pick your XO. Whether there is any consequence to each potential XO would be down to BioWare, and I think that would be pretty interesting.

Modifié par CajNatalie, 08 mai 2011 - 08:48 .


#159
Boost32

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aimlessgun wrote...

Boost32 wrote...

Jexx21 wrote...

Nathan Redgrave wrote...

CajNatalie wrote...

Listen to Legion.
Windows are structural weaknesses.
Get rid of them altogether.


God help you if the enemy has a stealth system, then.


The Normandy is the only ship that has a stealth system ******.

you shouldnt call others peoples ****** when you are wrong
"The Normandy is not the only ship of her class that the Alliance has constructed. A Citadel NewsNet broadcast in Mass Effect 2 references a 'Normandy-class' stealth frigate, the SSV Ain Jalut, used by the Alliance to launch a raid upon a batarian colony world."


This is totally off topic but windows are probably the worst way to see an enemy stealth ship. The unaided human eye is not going to pick out a ship in the vastness of space.

If you want to see stealth ships, you install sensors that search on the visible spectrum. Windows are irrelevant.

i never sai anithyng about window, i said he is worng about the stealth system =P

#160
jmood88

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I love how people act like there was constant conversation on the elevators, it was one line each from the two squad members or a quick news story, then you had to wait 10 more seconds for it to slowly go to whatever floor you were trying to go to. Also, while the airlock thing was cool the first time, it wasn't that great after that and you didn't go from the airlock straight to the planet, it still faded to black and loaded some more after the decontamination.

#161
Vena_86

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jmood88 wrote...

I love how people act like there was constant conversation on the elevators, it was one line each from the two squad members or a quick news story, then you had to wait 10 more seconds for it to slowly go to whatever floor you were trying to go to. Also, while the airlock thing was cool the first time, it wasn't that great after that and you didn't go from the airlock straight to the planet, it still faded to black and loaded some more after the decontamination.


I like how people somehow pretend this is worse then watching the same identical loading screen over and over again.

#162
jmood88

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I don't think one is better than the other but I'm tired of people making things up when it comes to Mass Effect. If you had never played the first game and just heard about this stuff, you would think that there were long conversations in the elevators or a seamless no-loading experience when that couldn't be further from the truth. Just like looking at a loading screen can get boring, it's also boring seeing the characters standing around while going up in an elevator or standing around while a light went back and forth for decontamination followed by another load after that.

#163
spacehamsterZH

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Vena_86 wrote...

jmood88 wrote...

I love how people act like there was constant conversation on the elevators, it was one line each from the two squad members or a quick news story, then you had to wait 10 more seconds for it to slowly go to whatever floor you were trying to go to. Also, while the airlock thing was cool the first time, it wasn't that great after that and you didn't go from the airlock straight to the planet, it still faded to black and loaded some more after the decontamination.


I like how people somehow pretend this is worse then watching the same identical loading screen over and over again.


Yeah, I'm sorry, but even after the 100th time, spinning the camera around the party to look at Ashley's butt > the same load screen. Plus chances were you changed armors every now and then and the elevators gave you a chance to check them out. Sure, it wasn't non-stop entertainment and the only thing there was to do was moving the camera around and listening to the occasional banter/news report, but at least there was something.

#164
Foryou

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I'm fine with that just if the time from getting on the normandy is shorter

#165
Black Raptor

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I want this back because I feel like they're going to go the same way as ME2 with respect to weapons and armour. If I want to upgrade my guns, I don't want to go through 3 loading screens and fly halfway across a solar system to do so. It was only a pause menu away in ME1.

#166
Chuvvy

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Yes.

#167
ExtremeOne

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ME 2 had it right

#168
cold52

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why not do both? just like helmet toggle bioware could just have a check-box in the options menu that has the option for one or the other...that way so players who want to fell immersed get to be and others who just want a quick loading screen can have it too :P

its not like it take much more resources to make a loading screen along with
elevators and such.

#169
Minister of Sound

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Hah Yes Reapers wrote...

Really? Something that petty?

You do know this was actually relatively rare in ME1: just Feros, Noveria, and the Citadel. Everything else was pretty much the same as how its done in ME2, only you were shown getting dropped off in the Mako rather than the shuttle.

Might I add that having to walk from Galaxy Map to airlock in those cases was pretty annoying.

So, no. The thing they have in place is fine. I'm no fan of the load screens, but this is not needed.


You must get really annoyed walking all the way to your garage every morning.