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Companion interactions--how do you want them?


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21 réponses à ce sujet

#1
Zeevico

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DG once wrote he'd rather have companion reactions to the in-game environment. I agree: there's a lot going on in the world and the companions are the best way to flesh it out as well.

That doesn't mean they have to interrupt every conversation for input, but a conversation about the place you're in (sundermount, for example) or the mission you're on would be good.

Your views?

#2
Knight of Dane

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Freedom; talk to your companions when you want and if you want to at all.

Modifié par Knight of Dane, 07 mai 2011 - 11:15 .


#3
jonesd

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I like how they do it with the quests. I like it that you help them, rather then they just follow and help you. DAO did have one per companion?

With that said, I would like just a tad more chat. Not as much as origins. Too much talking about **** I don't care. Also, bring back where you can kiss/"go to bed" with your LI.

#4
MorrigansLove

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I really wish we could speak to our Companions again any time we want to.

#5
Knight of Dane

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jonesd wrote...
Also, bring back where you can kiss/"go to bed" with your LI.

Agreed, too little fluff and smex.

#6
fightright2

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MorrigansLove wrote...

I really wish we could speak to our Companions again any time we want to.


I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home. 
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.

#7
Guest_Alistairlover94_*

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fightright2 wrote...

MorrigansLove wrote...

I really wish we could speak to our Companions again any time we want to.


I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home. 
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.


Your companions visit Hawke's Estate to hang out with Dog. That's right, Dog is more important than Hawke, "the one who'll become the most important person in all of Thedas". That quote was from a dev, possibly Mr. Laidlaw, or Mr. Gaider.

#8
In Exile

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I don't mind companions speaking to you (i.e. some pasiveness) but there needs to be something active on the part of the player. DA2 had it feeling too much like a quest to speak to companions, and it was too sparse. I don't think it's neccesary to have the option to speak everywhere (though I do like it) but you can certainly have ME2 style -speak anytime conversations, with options to loop about certain topics.

Companions had too few conversations.

#9
fightright2

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Alistairlover94 wrote...

fightright2 wrote...

MorrigansLove wrote...

I really wish we could speak to our Companions again any time we want to.


I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home. 
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.


Your companions visit Hawke's Estate to hang out with Dog. That's right, Dog is more important than Hawke, "the one who'll become the most important person in all of Thedas". That quote was from a dev, possibly Mr. Laidlaw, or Mr. Gaider.



And even the dog gets your bed!

#10
blothulfur

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I want to kill a lot more of them (Isabela, Anders, Merril etc), and tell the "family" to take a running jump at the start if it changes the plot then think of a way around it so our actions mean something and are noted.

#11
Sabriana

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fightright2 wrote...

Alistairlover94 wrote...

fightright2 wrote...

MorrigansLove wrote...

I really wish we could speak to our Companions again any time we want to.


I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home. 
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.


Your companions visit Hawke's Estate to hang out with Dog. That's right, Dog is more important than Hawke, "the one who'll become the most important person in all of Thedas". That quote was from a dev, possibly Mr. Laidlaw, or Mr. Gaider.



And even the dog gets your bed!


I agree with all of you. I always had the feeling Hawke got the "don't call us, we'll call you" treatment from people who are supposed to be her friends, and especially from the LI.

I want to talk to them a lot. They are new people, growing together, evolving, like/dislike/love happens and I want to see it happening. I don't want to be told stuff. I want to see it, dammit.

If the romances have to be weird (looking at you, Fenris), then I want my PC to demand an explanantion. I want her to hear from Fenris that he is definitely still interested, but a bit spooked. Something. Anything./end whine

#12
fightright2

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Sabriana wrote...

fightright2 wrote...

Alistairlover94 wrote...

fightright2 wrote...

MorrigansLove wrote...

I really wish we could speak to our Companions again any time we want to.


I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home. 
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.


Your companions visit Hawke's Estate to hang out with Dog. That's right, Dog is more important than Hawke, "the one who'll become the most important person in all of Thedas". That quote was from a dev, possibly Mr. Laidlaw, or Mr. Gaider.



And even the dog gets your bed!


I agree with all of you. I always had the feeling Hawke got the "don't call us, we'll call you" treatment from people who are supposed to be her friends, and especially from the LI.

I want to talk to them a lot. They are new people, growing together, evolving, like/dislike/love happens and I want to see it happening. I don't want to be told stuff. I want to see it, dammit.

If the romances have to be weird (looking at you, Fenris), then I want my PC to demand an explanantion. I want her to hear from Fenris that he is definitely still interested, but a bit spooked. Something. Anything./end whine



I'll toast to that!

*pets her stolen rum box* :whistle:

#13
Guest_Alistairlover94_*

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fightright2 wrote...

Sabriana wrote...

fightright2 wrote...

Alistairlover94 wrote...

fightright2 wrote...

MorrigansLove wrote...

I really wish we could speak to our Companions again any time we want to.


I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home. 
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.


Your companions visit Hawke's Estate to hang out with Dog. That's right, Dog is more important than Hawke, "the one who'll become the most important person in all of Thedas". That quote was from a dev, possibly Mr. Laidlaw, or Mr. Gaider.



And even the dog gets your bed!


I agree with all of you. I always had the feeling Hawke got the "don't call us, we'll call you" treatment from people who are supposed to be her friends, and especially from the LI.

I want to talk to them a lot. They are new people, growing together, evolving, like/dislike/love happens and I want to see it happening. I don't want to be told stuff. I want to see it, dammit.

If the romances have to be weird (looking at you, Fenris), then I want my PC to demand an explanantion. I want her to hear from Fenris that he is definitely still interested, but a bit spooked. Something. Anything./end whine



I'll toast to that!

*pets her stolen rum box* :whistle:


Did anyone say rum? *brings out a case of rum* let us drink, and make merry!

Modifié par Alistairlover94, 07 mai 2011 - 06:17 .


#14
Guest_Puddi III_*

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I like the way it is in DA2 (in terms of when and where to talk to them), just moar of that plz. Except have them have moar to say moar often. And make each one result in a sex scene.

I recall one conversation with Varric where you can ask him about himself (but it's not something you can repeat ad infinitum), so exposition doesn't necessarily have to go away with this kind of dialog system. Though the Gaider has stated it as his intent to eliminate all exposition forever, among many other nefarious plans.

#15
Sabriana

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I read that too, Filament. Nefarious indeed. I wonder where I can go and find companion driven RPGs now. Nobody did it better than bioware. *sigh*

*wanders off in the direction of Ali and Fight - where all the goodies are*

#16
The Spirit of Dance

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i prefer to speak to my companions whenever i want (i like the idea of companions talking to me when they want to but i want to talk to them whenever i want as well). Overall I'm not a big fan of how companion interactions were handled in DA2.

#17
XX55XX

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I would like to be able to speak to companions whenever I want, like in DAO. The DA2 system was far too restrictive in this regard. However, if BioWare is really intent on telling the player when to speak to a companion - that is fine, so long as there are many conversations.

Presumably, over the course of ten years, I spoke to Merrill and most other companions one-on-one only around 6-7 times each. And most of the conversations lasted less than two minutes. More content is sorely needed.

Furthermore, exchanges between companions shouldn't be overly limited to banters only.

#18
Midnight Voyager

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I kinda liked working for it. In DAO, I had to work to get inside Sten's Sten-ness. In DA2, people scheduled times to dump themselves on me.

The conversation that irritated me the most was with Fenris in his romance. "We haven't talked about it since then." And certainly not by any choice I ever made! Really, do we never see each other? We haven't talked about our relationship in three years? My, I feel close.

#19
MyKingdomCold

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I think DA 2's interaction could've been better than DA O's. I liked the idea of my companions having a life outside of mine. They lived separately instead of standing in one place in camp while waiting for me to talk to them. By having their own homes/places to live, they could move about freely. I liked how sometimes when I visited Fenris he was talking to Isabela.

If they could've added more conversations and maybe the companion wouldn't be at home when you dropped by because they were out and about.

#20
Vaelsyns

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For me, this is a pretty big part of the game. Character / party interaction and reactions, sets as much immersion as the ambience, environmental sounds, flashy graphics and music...even the main plot! When the only time you can interact with your party members, is when they "request" an audience at their hovel/batcave/room, it has a very scripted, unnatural feel to it.

It is hard not to do it, but I can't help to look back on baldur's gate, and as annoying as it was to always have Imoen intiating conversations....it was part of her character and it built on that. Walking passed a group of people that would love to lynch a drow? Veronica iniated conversation with some concerns for her well being. I loved the fact that as you lost control of your character, or your only option was to embrace your dark side to slaughter a room full of creatures...someone in your party took notice..and even if it was only to say "dude...are you feeling ok?"..it was a reaction to a current event. How many times does Hawke walk into situations with odds that would have even the Maker shaking at the knees...only to slaughter everything insight(and yet to climb into sight!) and walk away almost unscathed, and not a single opinion/gasp/ or omfgyouareamadman from any party member? (the standard commentary during combat doesn't count here ok!) You just killed a High dragon? Instead of the "a high dragon huh..wow" that you get....why not as the creature dies, "insertparymemberhere" "Hawke, do you realise what we have just done?"....for example. I don't know...I'm rambling.

Things like when first visiting the Arishok with Isabela in the party, and she provides a quick-lame excuse and bails, I don't remember getting any option to grill her, or tricking her with some elaborate conversation stunt into spilling 'some' of the beans on an obviously shady history. Even repeatidly visiting her at the Hanged man afterwards provided no extra information or interactions, because I wasn't 'requested' to see her. Maybe I just  'played' this bit wrong.

Anyways, it's one of the two main gripes I have with DA2 (the other being the extensive use of models or rehashed models from DA...and the fact the whole game takes place in the same few zones...that you seem to visit...and revisit...and revisist...and revisi....oh my, Hightown again? Wounded coast anyone? gawwwwd) The friendship/rivarly system, that ties in directly with the character interactions is all very simple, and could have had a -lot- more effort put into it, to have a greater impact on the immersion and gameplay, then say..a Hi-res texture pack.

Modifié par Vaelsyns, 08 mai 2011 - 03:58 .


#21
snackrat

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I feel like DA2 was a step in right direction - not having Leliana compliment my hair when there's bits of Broodmother in it and such awkward scenes born by talking anywhere - but I feel like they need MORE of it. More observational dilaogue regarding to current quests or locations, and more initiated cinematic dialogues about the characters as PEOPLE instead of animation computer models. I only talk to them once every three years? The hell...?!

#22
Lumikki

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How to say this.

Companion banter is fine as long it's somehow related situation in game, it's fine to create some game atmosphere.

Companions personal issues, I don't ever want to hear them at all. So these issues can only come open when I want to talk to my companions, and I will NEVER want. I have abolute zero interested companions pitiful issues or personal history how they become what they are. I learn what they are by they actions. Way too many Biowares companions has major emotional issues, what belongs to psychiatry.

If companion has something to say what would interuption situation, it's fine as long it's situation related. Like saying they own opinion related dialogs player is doing. Also if they notice something, they can say it as well. Example someone following our group.

What I hated in companions was when they interupted my movement or doing (Kotor), because they have some personal issues as wanting to force into personal dialog. I as player may not be interested companions history or anything related the companions or companion quests. I often don't do any companion quest, because they are personal whining issues. Totally unprofessional emotional behavior.

Modifié par Lumikki, 08 mai 2011 - 04:35 .