Companion interactions--how do you want them?
#1
Posté 07 mai 2011 - 08:48
That doesn't mean they have to interrupt every conversation for input, but a conversation about the place you're in (sundermount, for example) or the mission you're on would be good.
Your views?
#2
Posté 07 mai 2011 - 11:15
Modifié par Knight of Dane, 07 mai 2011 - 11:15 .
#3
Posté 07 mai 2011 - 12:05
With that said, I would like just a tad more chat. Not as much as origins. Too much talking about **** I don't care. Also, bring back where you can kiss/"go to bed" with your LI.
#4
Posté 07 mai 2011 - 12:23
#5
Posté 07 mai 2011 - 01:49
Agreed, too little fluff and smex.jonesd wrote...
Also, bring back where you can kiss/"go to bed" with your LI.
#6
Posté 07 mai 2011 - 04:29
MorrigansLove wrote...
I really wish we could speak to our Companions again any time we want to.
I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home.
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.
#7
Guest_Alistairlover94_*
Posté 07 mai 2011 - 04:35
Guest_Alistairlover94_*
fightright2 wrote...
MorrigansLove wrote...
I really wish we could speak to our Companions again any time we want to.
I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home.
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.
Your companions visit Hawke's Estate to hang out with Dog. That's right, Dog is more important than Hawke, "the one who'll become the most important person in all of Thedas". That quote was from a dev, possibly Mr. Laidlaw, or Mr. Gaider.
#8
Posté 07 mai 2011 - 04:43
Companions had too few conversations.
#9
Posté 07 mai 2011 - 05:17
Alistairlover94 wrote...
fightright2 wrote...
MorrigansLove wrote...
I really wish we could speak to our Companions again any time we want to.
I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home.
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.
Your companions visit Hawke's Estate to hang out with Dog. That's right, Dog is more important than Hawke, "the one who'll become the most important person in all of Thedas". That quote was from a dev, possibly Mr. Laidlaw, or Mr. Gaider.
And even the dog gets your bed!
#10
Posté 07 mai 2011 - 05:44
#11
Posté 07 mai 2011 - 05:55
fightright2 wrote...
Alistairlover94 wrote...
fightright2 wrote...
MorrigansLove wrote...
I really wish we could speak to our Companions again any time we want to.
I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home.
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.
Your companions visit Hawke's Estate to hang out with Dog. That's right, Dog is more important than Hawke, "the one who'll become the most important person in all of Thedas". That quote was from a dev, possibly Mr. Laidlaw, or Mr. Gaider.
And even the dog gets your bed!
I agree with all of you. I always had the feeling Hawke got the "don't call us, we'll call you" treatment from people who are supposed to be her friends, and especially from the LI.
I want to talk to them a lot. They are new people, growing together, evolving, like/dislike/love happens and I want to see it happening. I don't want to be told stuff. I want to see it, dammit.
If the romances have to be weird (looking at you, Fenris), then I want my PC to demand an explanantion. I want her to hear from Fenris that he is definitely still interested, but a bit spooked. Something. Anything./end whine
#12
Posté 07 mai 2011 - 06:13
Sabriana wrote...
fightright2 wrote...
Alistairlover94 wrote...
fightright2 wrote...
MorrigansLove wrote...
I really wish we could speak to our Companions again any time we want to.
I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home.
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.
Your companions visit Hawke's Estate to hang out with Dog. That's right, Dog is more important than Hawke, "the one who'll become the most important person in all of Thedas". That quote was from a dev, possibly Mr. Laidlaw, or Mr. Gaider.
And even the dog gets your bed!
I agree with all of you. I always had the feeling Hawke got the "don't call us, we'll call you" treatment from people who are supposed to be her friends, and especially from the LI.
I want to talk to them a lot. They are new people, growing together, evolving, like/dislike/love happens and I want to see it happening. I don't want to be told stuff. I want to see it, dammit.
If the romances have to be weird (looking at you, Fenris), then I want my PC to demand an explanantion. I want her to hear from Fenris that he is definitely still interested, but a bit spooked. Something. Anything./end whine
I'll toast to that!
*pets her stolen rum box*
#13
Guest_Alistairlover94_*
Posté 07 mai 2011 - 06:17
Guest_Alistairlover94_*
fightright2 wrote...
Sabriana wrote...
fightright2 wrote...
Alistairlover94 wrote...
fightright2 wrote...
MorrigansLove wrote...
I really wish we could speak to our Companions again any time we want to.
I do wish that as well but in DAO sometimes I'd end up triggering Alistair at the most inappropriate times.
So I would agree to have more companion time but when it applies to the quest or back at their home.
I really wanted more from them so they could show more depth into them instead of waiting years before I get a glimpse of it.
Your companions visit Hawke's Estate to hang out with Dog. That's right, Dog is more important than Hawke, "the one who'll become the most important person in all of Thedas". That quote was from a dev, possibly Mr. Laidlaw, or Mr. Gaider.
And even the dog gets your bed!
I agree with all of you. I always had the feeling Hawke got the "don't call us, we'll call you" treatment from people who are supposed to be her friends, and especially from the LI.
I want to talk to them a lot. They are new people, growing together, evolving, like/dislike/love happens and I want to see it happening. I don't want to be told stuff. I want to see it, dammit.
If the romances have to be weird (looking at you, Fenris), then I want my PC to demand an explanantion. I want her to hear from Fenris that he is definitely still interested, but a bit spooked. Something. Anything./end whine
I'll toast to that!
*pets her stolen rum box*
Did anyone say rum? *brings out a case of rum* let us drink, and make merry!
Modifié par Alistairlover94, 07 mai 2011 - 06:17 .
#14
Guest_Puddi III_*
Posté 07 mai 2011 - 06:24
Guest_Puddi III_*
I recall one conversation with Varric where you can ask him about himself (but it's not something you can repeat ad infinitum), so exposition doesn't necessarily have to go away with this kind of dialog system. Though the Gaider has stated it as his intent to eliminate all exposition forever, among many other nefarious plans.
#15
Posté 07 mai 2011 - 06:30
*wanders off in the direction of Ali and Fight - where all the goodies are*
#16
Posté 07 mai 2011 - 11:22
#17
Posté 08 mai 2011 - 01:04
Presumably, over the course of ten years, I spoke to Merrill and most other companions one-on-one only around 6-7 times each. And most of the conversations lasted less than two minutes. More content is sorely needed.
Furthermore, exchanges between companions shouldn't be overly limited to banters only.
#18
Posté 08 mai 2011 - 01:09
The conversation that irritated me the most was with Fenris in his romance. "We haven't talked about it since then." And certainly not by any choice I ever made! Really, do we never see each other? We haven't talked about our relationship in three years? My, I feel close.
#19
Posté 08 mai 2011 - 01:13
If they could've added more conversations and maybe the companion wouldn't be at home when you dropped by because they were out and about.
#20
Posté 08 mai 2011 - 03:51
It is hard not to do it, but I can't help to look back on baldur's gate, and as annoying as it was to always have Imoen intiating conversations....it was part of her character and it built on that. Walking passed a group of people that would love to lynch a drow? Veronica iniated conversation with some concerns for her well being. I loved the fact that as you lost control of your character, or your only option was to embrace your dark side to slaughter a room full of creatures...someone in your party took notice..and even if it was only to say "dude...are you feeling ok?"..it was a reaction to a current event. How many times does Hawke walk into situations with odds that would have even the Maker shaking at the knees...only to slaughter everything insight(and yet to climb into sight!) and walk away almost unscathed, and not a single opinion/gasp/ or omfgyouareamadman from any party member? (the standard commentary during combat doesn't count here ok!) You just killed a High dragon? Instead of the "a high dragon huh..wow" that you get....why not as the creature dies, "insertparymemberhere" "Hawke, do you realise what we have just done?"....for example. I don't know...I'm rambling.
Things like when first visiting the Arishok with Isabela in the party, and she provides a quick-lame excuse and bails, I don't remember getting any option to grill her, or tricking her with some elaborate conversation stunt into spilling 'some' of the beans on an obviously shady history. Even repeatidly visiting her at the Hanged man afterwards provided no extra information or interactions, because I wasn't 'requested' to see her. Maybe I just 'played' this bit wrong.
Anyways, it's one of the two main gripes I have with DA2 (the other being the extensive use of models or rehashed models from DA...and the fact the whole game takes place in the same few zones...that you seem to visit...and revisit...and revisist...and revisi....oh my, Hightown again? Wounded coast anyone? gawwwwd) The friendship/rivarly system, that ties in directly with the character interactions is all very simple, and could have had a -lot- more effort put into it, to have a greater impact on the immersion and gameplay, then say..a Hi-res texture pack.
Modifié par Vaelsyns, 08 mai 2011 - 03:58 .
#21
Posté 08 mai 2011 - 12:17
#22
Posté 08 mai 2011 - 04:32
Companion banter is fine as long it's somehow related situation in game, it's fine to create some game atmosphere.
Companions personal issues, I don't ever want to hear them at all. So these issues can only come open when I want to talk to my companions, and I will NEVER want. I have abolute zero interested companions pitiful issues or personal history how they become what they are. I learn what they are by they actions. Way too many Biowares companions has major emotional issues, what belongs to psychiatry.
If companion has something to say what would interuption situation, it's fine as long it's situation related. Like saying they own opinion related dialogs player is doing. Also if they notice something, they can say it as well. Example someone following our group.
What I hated in companions was when they interupted my movement or doing (Kotor), because they have some personal issues as wanting to force into personal dialog. I as player may not be interested companions history or anything related the companions or companion quests. I often don't do any companion quest, because they are personal whining issues. Totally unprofessional emotional behavior.
Modifié par Lumikki, 08 mai 2011 - 04:35 .





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