Witch Hunt 1.1 not creating SAVEGAME for import, please help
#1
Posté 07 mai 2011 - 10:16
Morrigan, but then it did not create a post-save game for import to
DA2... replayed it but still did not create it.
I know that
Awakenings did not made one, just the one you manually make from "The
Nest" but then again it did not matter since all the major decisions
were already made.
I read that 1.1 version of Witch Hunt repairs this bug, but not mine... can you help?!
#2
Posté 07 mai 2011 - 02:20
#3
Posté 09 mai 2011 - 07:51
It simply does not make any autosave or epilogue-save. I made all kinds of save before meeting Morrigan and gone through number of times through the final conversation with her with all kind of choices and it still doesn't create anything.
Someone please help, cause I want to load it into DA2... I have the 1.1 version which says it fixes the bug.
#4
Posté 09 mai 2011 - 01:20
#5
Posté 09 mai 2011 - 02:59
RaenImrahl wrote...
Origins creates a save called "Post
Campaign Save - Epilogue" because, technically, you make some decisions
after the final battle... you're boon from the King/Queen and various
little bits of chit-chat with the companions. However, for both
Awakening and Golems of Amgarrak, there is no such post-final-battle
decision making (killing the final boss is assumed... you can't finish
the game otherwise). So you should load the last "Autosave" before the
final battle.
For Witch Hunt, there will be a final Autosave
called "Autosave - The Nest (#)" with the number depending on how many
autosaves you have already. You can confirm it's the correct one by
loading it, it should go right to the Witch Hunt credits.
Having
just played DA2, I can confirm that using the above autosave from Witch
Hunt works, with some exceptions that should be addressed in the next
patch for DA2.
#6
Posté 10 mai 2011 - 01:09
Modifié par Marko GW, 10 mai 2011 - 01:10 .
#7
Posté 31 juillet 2011 - 01:10
#8
Posté 31 juillet 2011 - 02:43
#9
Posté 31 juillet 2011 - 02:51
#10
Posté 31 juillet 2011 - 02:58
Edit: Nevermind, mine aren't but that is probably because I ran those characters through Awakening before I took them through GoA and WH.
Modifié par sami jo, 31 juillet 2011 - 03:04 .
#11
Posté 31 juillet 2011 - 04:12
#12
Posté 01 août 2011 - 08:49
Each of the campaigns has an internal ID in the .das saved game file that says which one created it. The "Import" function for the earlier campaigns will simply not recognize a save made by a later one.
One can "hak the .das" with the Toolset to fool the chronology check.
But otherwise, one cannot take a Warden "back in time"
Modifié par Thandal NLyman, 01 août 2011 - 08:50 .





Retour en haut






