Ok, well in the first ME if you got a "specialty" achievement for any give power or gun type you could use that power or gun type as an unlockable ( although I read in GI that every gun will be usable by every class ). Do you think that they should do that with ME3? And, what powers would you like to mix and match?
Get different class powers as unlockables.
Débuté par
REAPERS_r_CTHULHU
, mai 07 2011 11:54
#1
Posté 07 mai 2011 - 11:54
#2
Posté 07 mai 2011 - 12:03
They did it in ME2, just a slightly different way.
I assume they will continue it in the same manner. Hopefully changing how guns // powers worked, back more towards how ME1 did it.
I am somewhat glad you can't pick another gun type. No offence, but that was WAY to over-powered in Mass Effect 1. So I hope they don't continue this.
I assume they will continue it in the same manner. Hopefully changing how guns // powers worked, back more towards how ME1 did it.
I am somewhat glad you can't pick another gun type. No offence, but that was WAY to over-powered in Mass Effect 1. So I hope they don't continue this.
#3
Posté 07 mai 2011 - 12:05
Electricosity wrote...
I am somewhat glad you can't pick another gun type. No offence, but that was WAY to over-powered in Mass Effect 1. So I hope they don't continue this.
You pick another gun type in ME2 anyway, in the collector ship.
#4
Posté 07 mai 2011 - 12:28
Insom wrote...
Electricosity wrote...
I am somewhat glad you can't pick another gun type. No offence, but that was WAY to over-powered in Mass Effect 1. So I hope they don't continue this.
You pick another gun type in ME2 anyway, in the collector ship.
You either get a Sniper which is only good for Insanity, an Assault Rifle which is really only good if you can't aim, or a shotgun which you can't use...
#5
Posté 07 mai 2011 - 12:32
What in the world kind of logic do you have?
#6
Posté 30 janvier 2014 - 01:09
Probably lesser of A Vorcha.





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