This post aims to be as objective as possible. Discussion, observations and logical possibilities are welcome. Statements of fact that something happened which is not explicitly backed up by the game itself will not be seriously considered (this includes 'logical deduction'. Logical deduction results in a possibility, not a certainty).
TEMPLARS
Cinematic
Cullen and templars bow to the Champion.
Epilogue Book:
Word of the slaughter spread quickly.
The Champion's name became a rallying cry for all mages, a reminder of their brutal oppression.
He had shown not only what the templars were willing to do, but that they could be defied.
The Circles rose up and set the world on fire.
Here at home, the city all but got down on its hands and knees and begged the Champion to rule.
As for the rest of us---etc etc
Epilogue Dialogue:
Cassandra: But the Champion isn't in Kirkwall any more?
Varric: So I hear! Isn't it surprising how quickly fortunes change?
Varric to Cassandra: You've already lost all the Circles. In fact, haven't the templars rebelled as well?
Cassandra: [Hawke is] a man the templars respect.
Link to Templar Endgame
MAGES
Cinematic
Cullen backs away from the Champion. Templars allow the party to leave the Gallows.
Epilogue Book:
Word of the slaughter spread quickly.
The Champion's name became a rallying cry, a reminder the mighty templars could be defied.
He had defended the mages against a brutal injustice and many lived to tell the tale.
The Circles rose up and set the world on fire.
More templars arrived at Kirkwall to restore order, but we were already long gone.
We vanished into the hills, and circumstance eventually---etc etc
Epilogue Dialogue:
Varric to Cassandra: You've already lost all the Circles. In fact, haven't the templars rebelled as well?
Cassandra: [Hawke is] a man the mages will listen to.
Link to Mage Endgame
Notable Companion Reactions
Anders
Anders will blow up the Chantry regardless of your standing with him or choices you have made throughout the game. You will get to decide whether to kill him, let him go, or have him come with you after deciding whether you are siding with the templars or mages.
If Anders is a Friend, he will refuse to come with you if you side with the templars, limiting your choices to killing him or letting him go.
If Anders is a Rival he will agree to come with you if you side with the templars, though it is implied in his final talk to the PC that he will kill himself after this is over.
If you side with the templars and let Anders go, he will confront you in the courtyard of the Circle Tower. After a bit of dialogue, he will attack you and you will be forced to kill him. There is no special cinemat
If you side with the mages and let Anders go, he will confront you in the Gallows and ask that you let him help you. If you refuse he will wish you well and leave. If you accept he will be a party member once again.
Fenris
If you side with the mages and you do not have Fenris maxed in Friendship or Rivalry, after a brief dialogue he will leave your party. You will encounter him later at the Gallows with some templars, and there will be dialogue which decides whether or not he will attack you. Asking him if he wishes for the mages to suffer the kind of slavery he did in Tevinter will result in him rejoining you.
Merrill
If you side with the templars, do not keep Anders in the party, and you do not have Merrill maxed in Friendship or Rivalry, she will abandon you. She will reappear later with a group of mages and, after some dialogue, attack you. You will be forced to kill her. **(Can she rejoin the party like Fenris can? Need confirmation.)
Aveline
If you side with the mages, have Aveline as a rival, and Fenris has NOT turned against you (or is not an available party member), Aveline will oppose your decision and abandon you. She will reappear later during a cutscene in which she and her guards are ordered by the templars to attack you, but after a bit of dialogue she will refuse, throw down her sword and leave, abandoning the fight for good.
Sebastian
If you spared Anders' life, Sebastian will leave the group in protest and swear retribution for what Anders did.
Meredith Battle Notes
Lintanis advises the following:
- You Can have up to 8 allies active in final battle with Meredith
- Hawke and the 3 selected members of the party (Dog counts as ally if active)
- Other allies join in the battle as Meredith's health drops. In order (if not in Party): Bethany, Carver, Varric, Anders, Avenline, Fenris, Isabela and Sebastian
- Additional Cameos include Donnic (if long Road completed and have Aveline in party), Zevran (A Murder of Crows), Nathaniel (Finding Nathaniel).
Observations of Interest
- Meredith invokes the Right of Annulment. With the death of the Grand Cleric she is legally allowed to do this. The Right calls for the death of all mages within a Circle, although Tranquillity is a secondary option for survivors.
- Orsino had a pretty large entourage of mages with him in Hightown. Considering the templars had been reportedly keeping mages confined to their rooms, it’s an apparent testimony to Orsino’s influence (or the laxity of some of their templar guards) that he got out of the Gallows with as much support as he did (including Bethany, if she joined the Circle).
- If you side with the templars, Meredith does not demand Anders’ death despite, well, everything.
- If you side with the mages, rather than defending the front gates of the Circle Tower you defend Orsino in the Templar Hall. You don’t even get all the mages to retreat to this relatively defendable position, as in both scenarios you get a cinematic of the templars breaking down the Tower’s front door and charging in, killing mages left right and centre.
- If you side with the mages, no matter how good you are at defending the mages in the Templar Hall, there are *always* dead mages on the ground for his Harvester ritual. If you sided with the templars, Orsino claims the dead were ‘willing sacrifices’. Bethany is never one of the dead.
- If you side with the mages, Orsino will mention Quentin’s research. Hawke only gets a chance to mention Quentin’s connection to the death of his/her mother if you side with the templars.
- If you sided with the mages, when Orsino becomes the Harvester you can see a number of mages fleeing the chamber. Templars too.
- If you side with the templars, a trio of mages can beg Hawke for mercy. Meredith calls for their deaths. Cullen can offer his opinion that the mages who can be saved should be. Hawke may spare them, order their deaths, or defer to Meredith’s wishes (death). If Hawke spares them, Cullen orders the templars to obey the Champion’s orders; Meredith is visibly infuriated at being defied but says nothing. If Hawke orders their deaths or defers to Meredith, the mages are killed on the spot.
- If you side with the templars and Bethany is a Circle Mage, Meredith will call for her execution. Hawke can allow this or refuse. If you allow it, Meredith says she will 'secure the keep', implying she and the templars sweep through the tower. If you do not allow it, Meredith merely says she will meet you in the courtyard. There is no reaction to Bethany if she is a Grey Warden.
- If you side with the templars, Hawke reportedly rules as Viscount for two years before leaving Kirkwall.
- If you side with the mages and Carver is a Templar, he will defy Meredith's orders to kill Hawke and stand between her and you. Cullen will join him straight after. Meredith will brand them both traitors.
- If Bethany or Carver joined the Grey Wardens, they will reappear shortly after you decided between the mages and templars and offer to join you again as a companion. Their dialogues will differ slightly depending on who you are fighting for.
- Regardless of who you side with, Hawke shows that the templars can be defied and the Circles ‘set the world on fire’. Varric and Cassandra imply in both cases that the Chantry has lost the Circles, and that even the templars have rebelled. In both cases, Hawke’s name becomes a rallying cry for one reason or another.
- Despite the fact there is still a significant templar presence in Kirkwall and the Gallows, if you side with the mages many of them still manage to ‘live to tell the tale’. The pro-Templar ending makes no mention of mage survivors in Kirkwall, but neither does it confirm all the mages were slain.
- There is no mention at all of what is done with the lyrium idol/Meredith.
- Knight Captain Cullen lives, but there is no mention of what role he plays after Meredith’s death.
- There is no mention of whether the Right of Annulment is fully carried out once Hawke leaves Kirkwall/becomes Viscount, though Varric’s sequence suggests mages everywhere equate Hawke’s name to ‘brutal oppression’ irregardless of whether you spared the trio of mages.
- ElvaliaRavenHart brings up the point that if Alistair is King of Ferelden, there was (still is?) a ship in Kirkwall that was offering passage to Fereldans who want to return. There is a possibility that some mages might have escaped via this path.
Role-playing and DA2’s ending
Siding with the mages does not give you a lot of options. No sooner has Hawke defeated Meredith than you flee the city. According to Varric many mages escape as well, despite there still being a strong templar presence in Kirkwall and more templars arriving soon after the slaughter. For all we know, mages who remain in the city are hunted and killed when Hawke runs, or are locked back up in the tower.
Siding with the templars seems to provide more role-playing options. It is unclear whether the Circle Tower is fully purged by the time Hawke fights Meredith. There is evidence that some mages surrender and can be spared at Hawke’s word, but it is not seen whether they are kept in custody for later, cut loose, able to escape, or made Tranquil. In this ending the templars are seen bowing to Hawke, and Varric says the whole city basically begs the Champion to rule (the epilogue does not give Hawke the chance to accept or deny rulership and you gain the Achievement 'Become Viscount' at this point. It is further suggested by Varric that Hawke stays in Kirkwall until ‘fortunes change’). The authority Hawke apparently receives in this endgame implies the Champion could rein the templars in and prevent further mage deaths in the city if s/he so chose, or continue the mage cull. Either way, Hawke’s name becomes synonymous with brutal oppression (s/he *did* side with a Knight Commander who called for the Right of Annulment).
Modifié par Shadow of Light Dragon, 17 juillet 2011 - 12:38 .





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