Aradace wrote...
Siegdrifa wrote...
Aradace wrote...
Siegdrifa wrote...
Loved your video, i had a good laught and... some desapointment too, this combat designe is totaly retarded.
Congrat Hawke, you killed the arishock in the most pityfull duel ever, still, hail to the champ of kirkwall ! (champion because of this... what a joke)
/ facepalm (i was when i killed him the first time).
And the duel with Loghain was any different? Puuhhhhleeassssssssssse!!!! lol
I didn't had to flee during this duel, not mon my mage, not my rogue, not on my warrior.
The amount of damage dealt by loghain and the no cd on health potion doesn't make the combat much better, but it's doesn't turn to be a flee flee flee flee, hit, flee flee flee flee hit.
True, but it's still just as pathetic because on my Rogue (Archer especially) all I had to do was hit him with one Arrow of Slaying and that was it, he was done, the mighty hero of riverdane is felled in an instant where as I was expecting him to actually pose a challenge of some sort.
Now given, neither example is the shining example of how a duel should go. But of the two, if I absolutely HAD to choose which I preferred, it'd be the fight with the Arishok. Why? Because at least he didnt go down in one blow like a pansy little punk lol.
Edit: Btw, dont give "Nightmare" setting as an example because Im talking "standard" difficulty setting. Which would be "Normal".
Well i did the arishock in hard difficulty for my first playthrough, so more healt make the combat longer, is it harder ? no, it's just longer and the flee flee flee hit show how retarded it is.
I don't care about who is the arishock or loghain, i care about stupid looking fight.
The arishock hit like a mad truck and can kill you in a few blow, and your blow are just scratch to him + the cd on potion, and frontal combat are excluded.... the problem is, there is no real design here to cover the gap.
A lot better design would have been to make the normal attack of the arishock hit for less damage, and give him at least 2 kind of special tech that deal a lot of damage both with slow animation (not slow animation for the hit sequence, but a certain time for arishock to concentrate his strengh for his mad blow):
1- that could be interupted by using one of your special tech : arishock prepare his strong slash, you can flee to avoid it or use one of your tech to destabilise his position: that way the player can use his réactivity to counter a dangerous blow AND stay at close range.
2- a powerful with wide move attaks that can't be interupted and make the need to get out of sight of the arischok (nerd rage mod arishock in a way)
i would also put a 3 - a very fast tech dealing moderate damage that can't be interupted and hard to avoid to keep the player aware of his heal and how dangerous the arishock could be.
It wouldn't make a amazing fight, but at least it would be better and more tactic than flee flee flee hit flee flee flee and keep the player challenged since he could avoide / interupt and stay aware for health.
Modifié par Siegdrifa, 09 mai 2011 - 01:37 .