Can dynamic Skeletons be made to ride the new CEP2.4 Skeleton Horse mounts?
If so, How?
Additionally, any tutorial to using the new mounts would be apprecited.
Can dynamic Skeletons ride the new CEP2.4 Skeleton Horses
Débuté par
Negalith
, mai 07 2011 03:11
#1
Posté 07 mai 2011 - 03:11
#2
Posté 07 mai 2011 - 03:30
I assume they should be able too. Basing this on the fact that the dynamic skellies can ride the current mounts already. (I use skeletal knights mounted on nightmares in my CEP 2.3 module.)
#3
Posté 07 mai 2011 - 03:31
Bah .. double posted.
Modifié par kalbaern, 07 mai 2011 - 03:32 .
#4
Posté 07 mai 2011 - 05:20
It does not seem the Dynamic Skeleton has a working phenotype for any of the riding styles.
#5
Posté 07 mai 2011 - 05:21
It does not seem that the Dynamic Skeleton has any working phenotypes for teh riding styles.
#6
Posté 08 mai 2011 - 06:57
Yup, appears correct. I just checked and mine only show up when I use custom armors and helms. The actual skeletons don't.
#7
Posté 10 mai 2011 - 03:33
Much like converting robes, I would think you could take a copy of the model, rename it, then tell the game to use the appropriate pm?0 supermodel. It may take more than that however, i certainly don't have all the answers.





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