ME3: Please Make Insanity Mode NOT SUCK
#1
Posté 07 mai 2011 - 04:30
Insanity mode, and even Hardcore mode to a lesser extent, has always been the bane of my existence in Mass Effect. In the first game, which is mainly stat-based, this turns the game's headless-chicken syndrome into a frustrating exercise in trying to do some real damage to the enemy lest the spam the hell out of their defensive abilities and completely undo what damage you DID manage to pull off since the last time they were in range of a decent attack, assuming your squadmates didn't butt in and position themselves between you and what you're shooting at, which they tend to do at least once every fifteen seconds. -.- The upshot being that it takes no effort at all on the enemy's part to kill you, but enemies take forever to finish off because they are all immensely stupid yet immensely durable. And can practically one-shot you, making the issue of breaking cover long enough to do significant damage a pain in the ass.
ME2 is a different kettle of fish, completely unbalancing itself by giving the enemy ridiculous amounts of shield and armor to make half of your powers completely useless at any one time, but at least your squad AI is slightly superior to that of a headless chicken. I actually find this somewhat easier to manage if only because of the utter predictability of the game, but then you have bullcrap like Harbinger's stupid "knock you out of cover and completely lock out player control just long enough for you to get completely annihilated" attack, and in a game where more than a second of exposure spells certain death, any enemy that can close distance with almost total impunity and stand practically an arm's length away raining death upon you is just not playing fair.
Since ME3 is going for the whole diversified-battlefield-and-aggressive-AI approach, I entreat BioWare to do one simple thing: make Insanity insane without relying on unbalancing everything to do it. Make it hard, but not because enemy health and the number of hits Shepard can take before dying are so disproportionately out-of-sync with each other. There are other ways to challenge players than ramping up all of the enemy's stats and calling it a day, dammit. >_>
#2
Posté 07 mai 2011 - 04:55
Going from insanity to hardcore is like night and day for me now. Once you've got some upgrades everything dies so fast on the lower difficulties.
One of these days I should try Casual since I don't think I have now that I think about it. I agree 100% it wasn't worth the time in ME1, it was a chore unloading into Immunity spamming enemies. I think ME2 got closer to where it needs to be.
#3
Posté 07 mai 2011 - 04:58
#4
Posté 07 mai 2011 - 04:58
.
ME1 insanity sucked badly, but ME2's was outstanding.
#5
Posté 07 mai 2011 - 05:05
Liec wrote...
Just play it as a Soldier, it's way easier >_>
I haven't played a soldier in forever, but my sentinel sometimes forgets what it's like to not have shields when I've gotten the shield upgrades. There are times when I don't even bother with cover and gladly take some focus fire
#6
Posté 07 mai 2011 - 05:06
#7
Posté 07 mai 2011 - 05:07
I just want my squadmates to have the brains to take cover and stay out of trouble when their shields are down.
Modifié par Someone With Mass, 07 mai 2011 - 05:08 .
#8
Posté 07 mai 2011 - 05:15
#9
Posté 07 mai 2011 - 05:19

Using more spaces would help.
Modifié par Vez04, 07 mai 2011 - 05:19 .
#10
Posté 07 mai 2011 - 05:22
With other classes it becomes cakewalk after getting enough upgrades in the middle of game.
Except for Vanguard, though that's me to blame since I suck with that class.
#11
Posté 07 mai 2011 - 05:24
#12
Posté 07 mai 2011 - 05:25
#13
Posté 07 mai 2011 - 05:26
javierabegazo wrote...
Did someone not get the memo that Insanity is supposed to be the most difficult difficulty setting in the game.....?
Did someone forget to send a memo to Bioware to remind them that there are other classes?
Modifié par Dave666, 07 mai 2011 - 05:26 .
#14
Posté 07 mai 2011 - 05:27
Ultai wrote...
The only way to help in that regard is to improve the AI of the enemy,
Enemy placement, enemy arrangement, enemy quantity, altered cover arrangement, etc.
There are quite a few ways to alter difficulty. Stats are just the easiest to change.
#15
Posté 07 mai 2011 - 05:29
I don't quite get what you're trying to sayDave666 wrote...
javierabegazo wrote...
Did someone not get the memo that Insanity is supposed to be the most difficult difficulty setting in the game.....?
Did someone forget to send a memo to Bioware to remind them that there are other classes?
#16
Posté 07 mai 2011 - 05:29
#17
Posté 07 mai 2011 - 05:30
#18
Posté 07 mai 2011 - 05:32
javierabegazo wrote...
I don't quite get what you're trying to sayDave666 wrote...
javierabegazo wrote...
Did someone not get the memo that Insanity is supposed to be the most difficult difficulty setting in the game.....?
Did someone forget to send a memo to Bioware to remind them that there are other classes?
Well see there's two kinds of difficulty, actual difficulty and false difficulty.
Ramping up health and defenses while keeping A.I the seem is an example of false difficulty.
#19
Posté 07 mai 2011 - 05:34
*leaves, completes Infiltrator 'Object Rho' battle on Insanity*
Really?
#20
Posté 07 mai 2011 - 05:36
javierabegazo wrote...
Did someone not get the memo that Insanity is supposed to be the most difficult difficulty setting in the game.....?
You know how there are two kinds of difficulty, "challenging" and "cheap?" This is kind of about that. Insanity tends to feel more like an exercise in patience than an actual challenge. When I die, I like to know that it's my fault, you know what I'm saying?
ME1 and ME2 both have different issues in this regard. One's about hilariously unbalanced stats; the other's about everything in the game being beefed up to hell and gone and God help you if you chose a class that specializes in powers.
Look to a game like Devil May Cry, though. The upper level difficulties don't just make it easier to die and harder to kill things--they change up what enemies you fight, when you fight them, how many of them you fight at once, and how they behave. In Mass Effect you fight the same number of the same enemies in all the same places except they have like 100x times the health and have all these protections and immunities, and they can kill you so incredibly fast that it never seems to matter how much health or protection you have.
That it's beatable isn't the point; it's more about whether or not it's any fun to get your ass handed to you.
If that even makes any sense.
Modifié par Nathan Redgrave, 07 mai 2011 - 05:39 .
#21
Posté 07 mai 2011 - 05:36
...OMG!! Insanity sucks all my powers are useless and I don't know how to get around that!"
Other Player: "If you don't like the protections or the challenge play on a lower difficulty."
Player: "No! I wanted a challenge and Insanity challenges me too much therefore it sucks!"
Other Player:
Modifié par Sparroww, 07 mai 2011 - 05:37 .
#22
Posté 07 mai 2011 - 05:39
Can we all agree on this premise?
Now, lets say an Adept knows he's going into a level full of mercs, who commonly use Shields.
He can...
- Bring along a squaddie with Overload
- Bring along a squaddie with Disrupter Ammo
- Use his SMG
- Use the bonus power Shield Drain
Upon encountering a person with Armor
the Adept can.....
- Use heavy pistol
- Use Warp/Reave
- Bring along a squaddie with Warp/Reave
- Bring along a squaddie with Armor Piercing Ammo
- Use bonus power Armor piercing ammo
My point is this:
There is no need to make the Insanity difficulty less punishing.
There IS need in HOW to make it punishing, so as to maximize enjoyment out of combat and that feeling of triumph when you overcome said difficulty.
It's been stated in numerous articles that enemies will have better AI, and enemy "commanders" will pose greater threats, with enemies acting in cohesion with eachother and using manuevers such as flanking
#23
Posté 07 mai 2011 - 05:40
Sparroww wrote...
Player: "Ok I had fun on Normal/Veteran I'll go for a challenge on Insanity....
...OMG!! Insanity sucks all my powers are useless and I don't know how to get around that!"
Other Player: "If you don't like the protections or the challenge play on a lower difficulty."
Player: "No! I wanted a challenge and Insanity challenges me too much therefore it sucks!"
Other Player:
fixed
#24
Posté 07 mai 2011 - 05:41
javierabegazo wrote...
I don't quite get what you're trying to sayDave666 wrote...
javierabegazo wrote...
Did someone not get the memo that Insanity is supposed to be the most difficult difficulty setting in the game.....?
Did someone forget to send a memo to Bioware to remind them that there are other classes?
Which classes find stripping defences (the method that Bioware chose to use to increase dificulty) essential?
Soldier? See's enemy with Shields can then either use a squadie with Overload or shoot, if the soldier shoots and strips said shield they then shoot some more and kill the enemy (it is litterally no different than doubling the enemies health, just half of that health happens to be blue).
Infiltrator and Vangard are the same, hell even the Sentinel is to a lesser degree if you have a choice between using Overload and putting your powers on cooldown (when you might need Tech Armour) and just shooting, most people will just choose shooting.
Only the Adept and to a lesser degree the Engineer are really affected by defences.
So adding Defences only really makes the game harder for two out of six classes.
#25
Posté 07 mai 2011 - 05:41





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