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ME3: Please Make Insanity Mode NOT SUCK


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#26
corporal doody

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SNascimento wrote...

I think the odds are great.
.
ME1 insanity sucked badly, but ME2's was outstanding.


THIS. ME2 worked out great! it went along with the story.....the enemy stayed the same but you got better! the middle...the collector's ship was murder!! even as a soldier.

#27
Nathan Redgrave

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javierabegazo wrote...

[*]It's been stated in numerous articles that enemies will have better AI, and enemy "commanders" will pose greater threats, with enemies acting in cohesion with eachother and using manuevers such as flanking


That still leaves the question of how higher difficulties will be balanced in relation to the lower ones. If they change up enemy placements and place less emphasis on statistical unbalancing for false difficulty, then great, I'm game! And preferably, I'd like it to take a little less than three years to kill any given grunt soldier.

"Less punishing" isn't what I'm referring to, but it can be punishing in different ways.

#28
javierabegazo

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Nathan Redgrave wrote...

javierabegazo wrote...

Did someone not get the memo that Insanity is supposed to be the most difficult difficulty setting in the game.....?


You know how there are two kinds of difficulty, "challenging" and "cheap?" This is kind of about that. Insanity tends to feel more like an exercise in patience than an actual challenge. When I die, I like to know that it's my fault, you know what I'm saying?

When you die in a video game that does not invole a bug or some plot related issue, it's Always your fault.

but that's the fun thing about video games. Everything's a puzzle, and it's figuring out how to manage them that makes things fun.

I don't feel that just everyone should be able to beat Insanity. That said, there are thousands upon thousands of videos of players on Youtube schooling enemies in Insanity. With Every class. With any number of upgrades.

ME1 and ME2 both have different issues in this regard. One's about hilariously unbalanced stats; the other's about everything in the game being beefed up to hell and gone and God help you if you chose a class that specializes in powers.


That's not the case at all. 
With upgrades, the Engineer can rip most if not all the armor in one strike.
With Upgrades, the Heavy Pistol can strip a full bar of armor using less than a clip.
With upgrades the SMG can shred any protection in seconds.
With Upgrades, one-shotting normal enemies is frightfully common.


But what about without upgrades.....?

It should be more difficult without upgrades. Upgrades are just that, upgrades, things that help improve your character's damage output and survivability

#29
tommythetomcat

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javierabegazo wrote...

Insanity should be very difficult to beat on Mass Effect 2.

Can we all agree on this premise?

Now, lets say an Adept knows he's going into a level full of mercs, who commonly use Shields.

[snip]


Ya, you just gotta know how to work your class.  You need to bring squadies that you know will be extremely useful in the mission(assuming you know what to expect) and having a good build can be key to some classes as well.

That breakdown is basically how you have to approach Insanity if it isn't just easymode, like some classes make it.

#30
javierabegazo

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Nathan Redgrave wrote...

javierabegazo wrote...

[*]It's been stated in numerous articles that enemies will have better AI, and enemy "commanders" will pose greater threats, with enemies acting in cohesion with eachother and using manuevers such as flanking


That still leaves the question of how higher difficulties will be balanced in relation to the lower ones. If they change up enemy placements and place less emphasis on statistical unbalancing for false difficulty, then great, I'm game! And preferably, I'd like it to take a little less than three years to kill any given grunt soldier.

"Less punishing" isn't what I'm referring to, but it can be punishing in different ways.

[*]And this I feel ultimately, is the key to what makes a hard game enjoyable. And I think they're working on that

#31
Guest_Guest12345_*

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3 years to kill any given grunt soldier. Hmm, even on insanity, no non-boss mobs should take more than 30 seconds to kill.

Modifié par scyphozoa, 07 mai 2011 - 05:47 .


#32
Nathan Redgrave

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scyphozoa wrote...

3 years to kill any given grunt soldier. Hmm, even on insanity, no non-boss mobs should take more than 30 seconds to kill.


Less of a problem in ME2. I'm talking more about ME1 here--quite a few of the enemies take a long time to kill because they keep using protections and recovering their shields, etc.

(Of course, "three years" was an exaggeration.)

#33
Someone With Mass

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They should learn from Halo's difficulty levels, where the changes are not only changing the enemies' endurance, but their tactical approach and behavior too. Some enemies are even replaced with heavier and tougher ones on higher difficulties.

#34
tommythetomcat

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Nathan Redgrave wrote...

scyphozoa wrote...

3 years to kill any given grunt soldier. Hmm, even on insanity, no non-boss mobs should take more than 30 seconds to kill.


Less of a problem in ME2. I'm talking more about ME1 here--quite a few of the enemies take a long time to kill because they keep using protections and recovering their shields, etc.

(Of course, "three years" was an exaggeration.)


The funniest part about it was that it was fastest to kill enemies like that with a fully upgraded pistol.  Outside of a push off a ledge.

#35
corporal doody

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ME1 took some strategy too....but yeah...at times it got annoying...but for the most part how often do you get in 30min firefights with lots of maneuvering in a videogame? BUtttt...with a lvl 55+ it was ALOT easier.... i liked it.

Modifié par corporal doody, 07 mai 2011 - 05:52 .


#36
Someone With Mass

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Nathan Redgrave wrote...

Less of a problem in ME2. I'm talking more about ME1 here--quite a few of the enemies take a long time to kill because they keep using protections and recovering their shields, etc.

(Of course, "three years" was an exaggeration.)


Immunity. All of my hate.

#37
AK404

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Insanity on ME1 was an exercise in patience. Insanity on ME2 was an exercise in pattern recognition...and patience.

Trust me, Insanity is very difficult, but it was meant to be beat.

At least ME2 doesn't have Immunity.  I hated that, especially when Heavy Warp was down.

Modifié par AK404, 07 mai 2011 - 06:02 .


#38
Chromie

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My complaint about Insanity in ME1 or ME2. It's too damn easy. The only time I remember having trouble where with the 3 huge mechs on an uncharted world in ME2. Now that was really really fun. About 6 reloads later I got it down.

I want AI that doesn't just do more damage or have more health, I want them to cooperate with each other. Lock down my own squad mates. Some stuff I heard about ME3 Insanity does sound great and combat AI is where ME3 can really improve.

#39
javierabegazo

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Ringo12 wrote...

My complaint about Insanity in ME1 or ME2. It's too damn easy. The only time I remember having trouble where with the 3 huge mechs on an uncharted world in ME2. Now that was really really fun. About 6 reloads later I got it down.

I want AI that doesn't just do more damage or have more health, I want them to cooperate with each other. Lock down my own squad mates. Some stuff I heard about ME3 Insanity does sound great and combat AI is where ME3 can really improve.




"The enhancements also extend to Enemy AI. In previous games, your foes' behavior didn't vary wildly. They would take cover and pop out occasionally to fire off a few shots. In Mass Effect 3, Enemies can perform coordinated assaults.

"They're conscious of each other, they flank, they're much more aggressive," Hudson says. "They have very specific roles on the battle field, and these roles -like chess pieces- work together a lot better because they have unique tactics."

-Casey Hudson, GameInformer May Issue 2011



#40
Nathan Redgrave

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Yes, Immunity is a primary cause of many a headache for me in ME1's upper difficulties.

So is that weird biotic attack the enemies tend to use, you know, the one that makes up for the fact that sticking you with a singularity or lifting you into the air would be a bit too challenging, by dropping you like a rag doll and making the camera do the most stomach-turning lurch I've ever seen in a video game. But this is less deadly than annoying. I really just hate the disorienting camera lurch.

Honestly, though, ME2's Insanity wasn't that hard outside of Harbinger and Praetorian (or whatever that floaty laser thingamajig is called) encounters (that stupid laser is so freaking annoying--BREAK COVER FOR HALF A SECOND, I DARE YOU, OH WAIT YOU DON'T HAVE A CHOICE I'M PAST YOUR COVER MUAHAHAHAHAHAHAHAHA). Those two enemies are pretty much the only really obnoxious parts of ME2's Insanity mode. The rest is just an exercise in learning how to kill stuff without breaking cover for more than a second at a time. Anything involving geth is disproportionately easy due to the geth being all-around less-durable, only Geth Prime is ever a challenge. On the whole it just takes too long and kills you too quickly. When I actually do die, I never feel like I earned it (so to speak), and ultimately beating the game on Insanity felt like a chore. I never felt that rush of adrenaline, that trembling-hand feeling of awesome that comes with a real challenge that has me on the edge of my seat. Overload shield, Warp/Incinerate armor, ignore all other powers until protection is down, and if Harbinger appears, KILL HIM KILL HIM KILL HIM BEFORE HE *critical fission mailer*

Modifié par Nathan Redgrave, 07 mai 2011 - 06:40 .


#41
Chromie

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javierabegazo wrote...

Ringo12 wrote...

My complaint about Insanity in ME1 or ME2. It's too damn easy. The only time I remember having trouble where with the 3 huge mechs on an uncharted world in ME2. Now that was really really fun. About 6 reloads later I got it down.

I want AI that doesn't just do more damage or have more health, I want them to cooperate with each other. Lock down my own squad mates. Some stuff I heard about ME3 Insanity does sound great and combat AI is where ME3 can really improve.




"The enhancements also extend to Enemy AI. In previous games, your foes' behavior didn't vary wildly. They would take cover and pop out occasionally to fire off a few shots. In Mass Effect 3, Enemies can perform coordinated assaults.

"They're conscious of each other, they flank, they're much more aggressive," Hudson says. "They have very specific roles on the battle field, and these roles -like chess pieces- work together a lot better because they have unique tactics."

-Casey Hudson, GameInformer May Issue 2011



I know I know just said I think it's great what they have said so far.

#42
lolwut666

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Just play it on the lower difficulties, then.

The higher difficulties are not supposed to be for anyone, anyway.

#43
Skarwael

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Try hardcore mode in dead space 2. That'll put hairs on your chest.

#44
javierabegazo

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Skarwael wrote...

Try hardcore mode in dead space 2. That'll put hairs on your chest.

\\
I just beat that last month. It was harrowing.

And one of the best video game experiences of my life.

#45
MarchWaltz

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I have found ME1 insanity easy.

I, of course, did it on my 60 infiltrator with the best sniper rifle in the game.

With the best explosive rounds and scram rails.

Heh. Heh. Heh.

I miss explosive rounds.

#46
corporal doody

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MarchWaltz wrote...

I have found ME1 insanity easy.

I, of course, did it on my 60 infiltrator with the best sniper rifle in the game.

With the best explosive rounds and scram rails.

Heh. Heh. Heh.

I miss explosive rounds.


i didnt like when the enemy bounced when they got hit with it

#47
Nathan Redgrave

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lolwut666 wrote...

Just play it on the lower difficulties, then.

The higher difficulties are not supposed to be for anyone, anyway.


I do play it on the lower difficulties, but I'd prefer that one extremely long "obligatory" achievement run not be a complete pain in my ass in all the wrong ways.

#48
javierabegazo

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MarchWaltz wrote...

I have found ME1 insanity easy.

I, of course, did it on my 60 infiltrator with the best sniper rifle in the game.

With the best explosive rounds and scram rails.

Heh. Heh. Heh.

I miss explosive rounds.


God, so do I :)

YouTube - Mass Effect Gameplay- High Explosive Shotgun

#49
Chromie

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Skarwael wrote...

Try hardcore mode in dead space 2. That'll put hairs on your chest.


Very fun.

Try the hardest difficulty in Devil May Cry 3 or Ninja Gaiden. Nightmare in DA2 was hard the first time for me also.
Crysis 1 and Warhead like how it handles difficulty settings.

In Crysis 1 and Warhead you on an island with your main enemy being Koreans. On higher difficulty your minimap won't track them you manually have to tag soilders with your binoculars. On the highest difficulty the Koreans speak Korean instead of English. So unless if you understand Korean well your kind of have to be even more careful. Grenades aren't highlighted also so you have to watch out for them.

#50
lolwut666

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I think the problem has less to do with the game and more with you wanting to get all the achievements.

Are they really that important?

ME2's Insanity achievement doesn't even offer any benefits.