Nathan Redgrave wrote...
javierabegazo wrote...
Did someone not get the memo that Insanity is supposed to be the most difficult difficulty setting in the game.....?
You know how there are two kinds of difficulty, "challenging" and "cheap?" This is kind of about that. Insanity tends to feel more like an exercise in patience than an actual challenge. When I die, I like to know that it's my fault, you know what I'm saying?
When you die in a video game that does not invole a bug or some plot related issue, it's Always your fault.
but that's the fun thing about video games. Everything's a puzzle, and it's figuring out how to manage them that makes things fun.
I don't feel that just everyone should be able to beat Insanity. That said, there are thousands upon thousands of videos of players on Youtube schooling enemies in Insanity. With Every class. With any number of upgrades.
ME1 and ME2 both have different issues in this regard. One's about hilariously unbalanced stats; the other's about everything in the game being beefed up to hell and gone and God help you if you chose a class that specializes in powers.
That's not the case at all.
With upgrades, the Engineer can rip most if not all the armor in one strike.
With Upgrades, the Heavy Pistol can strip a full bar of armor using less than a clip.
With upgrades the SMG can shred any protection in seconds.
With Upgrades, one-shotting normal enemies is frightfully common.
But what about without upgrades.....?
It should be more difficult without upgrades. Upgrades are just that, upgrades, things that help improve your character's damage output and survivability