ME3: Please Make Insanity Mode NOT SUCK
#51
Posté 07 mai 2011 - 06:43
#52
Posté 07 mai 2011 - 06:44
lolwut666 wrote...
I think the problem has less to do with the game and more with you wanting to get all the achievements.
Are they really that important?
ME2's Insanity achievement doesn't even offer any benefits.
No, but when I first saw that "complete the game on Insanity" achievement, my first thought was "Hey, I'm game, sounds like fun!"
And then you're neck-deep in, hating every minute of it, but too stubborn to call it quits, so you soldier through anyway. I just want the "sounds like fun!" thought to be answered with actual fun, is that so much to ask?
#53
Posté 07 mai 2011 - 06:47
The point to higher difficulties is that they're supposed to be played by those who are looking for a challenge.
If you want to have fun, you can easily play the game on a difficulty more appropriate to your skill level/playstyle.
If anyone could beat Insanity and have fun doing it, regardless of how good they are at the game, then it wouldn't be much of a high difficulty mode.
#54
Posté 07 mai 2011 - 06:52
If you learn all of these lessons, you should be able to breeze through insanity.
#55
Posté 07 mai 2011 - 06:52
Some other examples:
Call of Duty: "Oh a grenade marker, I'll just " BOOM. Yeah they tell you where the grenade is, but if you walk into a grenade, you may only have 0.0007 seconds to react. I also remember being told "get on the vehicle". A few seconds later, I die all of a sudden, no explanation or warning. And that's on NORMAL difficulty.
Gears of War: Enemies can take insane amounts of punishment. I started using the chainsaw a lot because at least it actually kills. Feels like you're just tickling the enemy with bullets. Worse, in coop mode you can cheat your way to the achievement by having a friend play with you on the lowest difficulty. Bad, bad design.
Mass Effect 1: Loads of insanity spamming enemies that never stand still. It's not difficult, it's frustrating beyond belief.
Modifié par termokanden, 07 mai 2011 - 06:54 .
#56
Posté 07 mai 2011 - 06:55
Nathan Redgrave wrote...
lolwut666 wrote...
I think the problem has less to do with the game and more with you wanting to get all the achievements.
Are they really that important?
ME2's Insanity achievement doesn't even offer any benefits.
No, but when I first saw that "complete the game on Insanity" achievement, my first thought was "Hey, I'm game, sounds like fun!"
And then you're neck-deep in, hating every minute of it, but too stubborn to call it quits, so you soldier through anyway. I just want the "sounds like fun!" thought to be answered with actual fun, is that so much to ask?
We must have different definitions of fun then.
This to me, is infinitely fun and enjoyable and ME2's Insanity difficulty coupled with the different classes is the main reason why I played ME2 9 times with different classes and builds
#57
Posté 07 mai 2011 - 06:57
Lesdeth wrote...
Insanity is already too easy. I hope they don't dumb it down even more.
How did they dumb it down at all? It's a completely different experience from the one in ME1. If anything it's more tactical.
I do love ME1, but that's for the story and roleplaying aspects. The combat couldn't be much simpler.
I see the insanity mode in ME2 as a definite step forward. Not perfection, but better than the insanity that was ME1 on insanity.
Modifié par termokanden, 07 mai 2011 - 06:59 .
#58
Posté 07 mai 2011 - 06:57
Lets take a look at what they did to make the game harder.
1: Protections. Enemies have Shields, Armour and Biotic Barriers, powers not specifically designed to tackle these protections have little effect. Overload/Energy Drain, Incinerate and Warp are designed to strip these protections, Pull, Throw, Shockwave, Cryoblast, AI Hacking do virtually nothing. Singularity and Drone do minor damage. To the Combat classes this simply means a bit more shooting.
2: Power Duration decrease. Powers last for less duration than they otherwise would. On paper this sounds like it would affect all classes equally, in practice this is not the case, power reliant classes are hit way harder than non power reliant ones.
3: Weapon Damage is decreased by X% for all weapons. Again on paper this sounds like it would affect all classes equally, in practice it does no such thing. Combat classes get much better weapons and also a boost to weapon damage in their Passives. Caster classes get none of these. So lets take the Soldier as an example who gets 9% or 15% (depending on which evolution is chosen) added on top of their weapon damage, and also has more damaging weapons. Knocking say 10% off their total damage for Insanity still leaves them doing far more damage than say an Adept, Engineer or Sentinel without that -10%, and thats not even counting Adrenaline Rush's +100% damage. However the Adept, Engineer and Sentinel also get this reduction knocking them even further behind in weapon damage. Enemies under the effects of Biotics recieve more damage from weapons, but so what? A Soldier, Infiltrator or Vangard with all of those boosts to weapon damage can get exactly the same benefit by bringing along Jacob, Samara or jack.
4:AI was increased for all enemies. No issues for me there, though of course there's always room for improvement.
Modifié par Dave666, 07 mai 2011 - 06:58 .
#59
Posté 07 mai 2011 - 07:00
lolwut666 wrote...
That depends.
The point to higher difficulties is that they're supposed to be played by those who are looking for a challenge.
If you want to have fun, you can easily play the game on a difficulty more appropriate to your skill level/playstyle.
If anyone could beat Insanity and have fun doing it, regardless of how good they are at the game, then it wouldn't be much of a high difficulty mode.
I feel like this discussion is running in circles, now...
#60
Posté 07 mai 2011 - 07:01
All classes are good, IMO.
I actually had an easier time on Insanity with an Engineer than with an Infiltrator, for example.
#61
Posté 07 mai 2011 - 07:15
its an embarrassment to the franchise, seriously. atleast i feel embarrased for biowares half assed attempt at creating challenge.
#62
Posté 07 mai 2011 - 07:16
#63
Posté 07 mai 2011 - 07:32
Maybe I'm a hardcore gamer(but I do not consider myself as being one), I almost NEVER use Medi-Gel, and I always play on Insanity. Only in the rarest exceptions, I might use it. Instead, I prefer sending my squadmates in suicide positions, and then doing all the job by myself. Still, it's not challenging enough... Unless there are krogans or Harbinger around. Anyway, I was happy with the Arrival. Finally had a chance to apply the "one-man army" definition to Shepard. Only died once in an attempt to earn the "Last Stand" achievement.
As for ME1... Indeed, it may seem hard in the beginning, no matter what difficulty you choose. But as soon as you equip some HMW X upgrades and maximize some of your talents bars, it becomes just as hard as Sims 3.
#64
Posté 07 mai 2011 - 07:35
On the plus side ME2 does have frequent autosaves, so those few trouble spots aren't so bad.
There's two parts in ME2 that are beyond frustrating. The first is the platforms in the Collector Ship. Playing as an Adept on Insanity that truly sucked. The big problem is there is no good cover for your squadmates. In fact the only way I found it possible to get through that section was by "cheating" by ordering my squadmates to the very back of the platform where'd they squat so the Scions don't rape them. It just feels cheesy you have to abuse LOS things like that to win.
Although I remember that fight being much easier on Insanity as a Soldier.
The other annoying mission is Horizon. Basically you have to run around in a big circle shooting down the Husks, before you tackle the Scions. It's almost a must that you have Barrier or GSB to use in that mission since you can't recover for awhile once you're hit by a Scion.
It probably wouldn't be so bad if the actual Squad A.I. would follow you properly. I have to say in ME1 at least Squad A.I. properly followed orders and like actually followed me. In ME2 the A.I. constantly parks itself in cover and or doesn't follow you quickly enough. Which basically leaves you having to spam the move buttons all the time.
Modifié par Bluko, 07 mai 2011 - 07:37 .
#65
Posté 07 mai 2011 - 07:37
Kronner wrote...
OMFG not this **** again.
^This
#66
Posté 07 mai 2011 - 07:37
I'm getting a bit tired about the 'defenses ruin everything' BS: Shockwave Adept (no warp, only physics), VanDept (Vanguard using Pull and Shockwave) etc. Defenses do not stop you doing cool things with (biotic) powers, period!
#67
Posté 07 mai 2011 - 07:56
The Spamming Troll wrote...
i agree 100% with the OP.
its an embarrassment to ME1, seriously. atleast i feel embarrased for my half-assed attempt at not doing well on the difficulty, despite being challenged and not being able to adapt.
Sounds more like it.
#68
Posté 07 mai 2011 - 08:07
javierabegazo wrote...
God, so do I
YouTube - Mass Effect Gameplay- High Explosive Shotgun
The original Claymore.
#69
Posté 07 mai 2011 - 08:10
Sparroww wrote...
The Spamming Troll wrote...
i agree 100% with the OP.
its an embarrassment to ME1, seriously. atleast i feel embarrased for my half-assed attempt at not doing well on the difficulty, despite being challenged and not being able to adapt.
Sounds more like it.
Interesting...tell me again how the Soldier 'adapts' to Insanity?
Modifié par Dave666, 07 mai 2011 - 08:10 .
#70
Posté 07 mai 2011 - 08:12
Hi Insanity is too hard. Please make it less harder for my cheevo's.
/thread.
#71
Posté 07 mai 2011 - 08:19
Yeah.
ME2 Insanity is a cakewalk on all classes, if you bring the right squad. Hell, It's easy if you bring the *wrong* squaddies.
#72
Posté 07 mai 2011 - 08:20
Dave666 wrote...
Interesting...tell me again how the Soldier 'adapts' to Insanity?
Are you saying that because the defense system has little effect on Soldier gameplay; it should be removed so Adepts have an easy time also? Do you want a completely broken game or an actual challenge?
#73
Posté 07 mai 2011 - 08:26
Dave666 wrote...
Sparroww wrote...
The Spamming Troll wrote...
i agree 100% with the OP.
its an embarrassment to ME1, seriously. atleast i feel embarrased for my half-assed attempt at not doing well on the difficulty, despite being challenged and not being able to adapt.
Sounds more like it.
Interesting...tell me again how the Soldier 'adapts' to Insanity?
It doesn't.
#74
Posté 07 mai 2011 - 08:32
Sparroww wrote...
Dave666 wrote...
Sparroww wrote...
The Spamming Troll wrote...
i agree 100% with the OP.
its an embarrassment to ME1, seriously. atleast i feel embarrased for my half-assed attempt at not doing well on the difficulty, despite being challenged and not being able to adapt.
Sounds more like it.
Interesting...tell me again how the Soldier 'adapts' to Insanity?
It doesn't.
See, now thats why I asked it, I suspected that you'd be honest and admit it which you did, what I've been asking for is simply this:
The dificulty or ease of the game should not be determined by which class you choose, otherwise whats the point in a dificulty slider? Each class should find the hardest setting in the game a challenge but in different ways. Defences stop Biotics? Fine, then make the damage reduction penalty greater on Combat classes than on Caster ones to compensate. A blanket -X% to all weapon damage for all classes just doesn't cut it when Combat classes have stronger weapons and bonuses to weapon damage in their Passives. Their damage output after that -X% is still far greater than the Caster classes basic damage even if they recieved no reduction.
#75
Posté 07 mai 2011 - 08:35
Nathan Redgrave wrote...
I'll be honest, *snip*
And I'll be honest: if you think ME2 insanity is a test of patience, you are not good enough at the game. Any class can plow through ME2 insanity with ease if you know what you're doing. I say this from personal experience.
ME2 insanity was a masterpiece of tuning: challenging but not frustrating for the 1st couple playthroughs. The only problem is that it gets too easy afterwards, making me wish for an unlockable SuperInsanity mode.
ME1 insanity was dumb, but ME1 combat in general was comletely broken. And they fixed it, and did a great job. Go Bioware.
(PS: ME1 insanity is trivialized by various classes/skills. If you powergame even enemy immunity doesn't slow you down much: just dps right through that with overpowered 100% uptime Marksman)
Modifié par aimlessgun, 07 mai 2011 - 08:36 .





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