Dave666 wrote...
See, now thats why I asked it, I suspected that you'd be honest and admit it which you did, what I've been asking for is simply this:
The dificulty or ease of the game should not be determined by which class you choose, otherwise whats the point in a dificulty slider? Each class should find the hardest setting in the game a challenge but in different ways. Defences stop Biotics? Fine, then make the damage reduction penalty greater on Combat classes than on Caster ones to compensate. A blanket -X% to all weapon damage for all classes just doesn't cut it when Combat classes have stronger weapons and bonuses to weapon damage in their Passives. Their damage output after that -X% is still far greater than the Caster classes basic damage even if they recieved no reduction.
Not sure what you're talking about, but Soldier is OP'd on any difficulty because it doesn't rely on powers or the need to strip defenses and doesn't really face any challenge whatsoever on Insanity but that wasn't my point.
If you actually read any of TST's posts about Insanity and Adepts you'd have a better understanding of the joke.
Modifié par Sparroww, 07 mai 2011 - 08:41 .





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