Ringo12 wrote...
Mecher3k wrote...
Lol really? I find insanity to not be that tough at all.
This.
+1
Ringo12 wrote...
Mecher3k wrote...
Lol really? I find insanity to not be that tough at all.
This.
Modifié par Ydrian, 09 mai 2011 - 09:37 .
Nathan Redgrave wrote...
Since ME3 is going for the whole diversified-battlefield-and-aggressive-AI approach, I entreat BioWare to do one simple thing: make Insanity insane without relying on unbalancing everything to do it. Make it hard, but not because enemy health and the number of hits Shepard can take before dying are so disproportionately out-of-sync with each other. There are other ways to challenge players than ramping up all of the enemy's stats and calling it a day, dammit. >_>
Modifié par CajNatalie, 09 mai 2011 - 12:39 .
Modifié par termokanden, 09 mai 2011 - 12:56 .
CajNatalie wrote...
I've only seenone comment(edit, post above just appeared as I was typing) two comments recently from someone saying 'I played as an Adept and found Insanity easy enough'.
For all we know, all the other people who say 'Insanity isn't hard herpaderp derp' could be playing Soldier/Infiltrator and never tried playing power classes.
So if anyone's going to post these pointless comments, try instead telling us the classes you play and experiences with those classes - then you'll have actually contributed something to the thread, like the people who brought up their insane adept play.
Even if it was easy enough as an Adept, though... it's even easier as a Soldier.
This is called IMBALANCE - either make it harder for the gun-centrics or make it easier for the power-centrics - doesn't matter which way you look at it, imbalance means imbalance.
Modifié par Someone With Mass, 09 mai 2011 - 01:02 .
Modifié par milena87, 09 mai 2011 - 01:26 .
CajNatalie wrote...
Setting off warp bombs just doesn't have the same feel of making everyone fly, though...
That was the most fun thing about being an Adept. You're a psychic!
Sending all the mercs in to the air and tossing them flying (not just knocking them on their back like what happens in ME2) is a hell of a lot of fun in Mass Effect 1, and still a little enjoyable in ME2, though less-so due to the increased gun-focus.
CajNatalie wrote...
Even if it was easy enough as an Adept, though... it's even easier as a Soldier.
This
is called IMBALANCE - either make it harder for the gun-centrics or
make it easier for the power-centrics - doesn't matter which way you
look at it, imbalance means imbalance.
hc00 wrote...
In my mind at least part of the imbalance comes from the fact casters in ME arent meant to do damage, they are meant to control, but in ME2 with the combination of the massive amounts of damage gun characters can put out, and the fact your allies have almost no ability to do damage, it severely limits thier effectiveness.
After all what is the point of using a 6 second cooldown skill to slightly impede an enemies movement when a gun class could have taken out 3 enemies within the same time period.
termokanden wrote...
Pull + Throw can instakill. That's massive damage. Warp explosions deal a lot of damage too. Incinerate is an insane power against armor/husks. Enemies under the effect of Cryo Blast/Pull take double damage. Mind controlled enemies deal lots of damage to others, particularly on insanity, while soaking up damage as well.
And which one would that be? You don't give the abilities enough credit. For example, Singularity can lock down some very dangerous enemies while you're shooting them or others. Same thing with Drone. Pull rank 3 lasts for 9 seconds I believe (plus and minus 20% from upgrades/insanity). Oh, and none of those have a 6 second cooldown.
Even if a soldier can kill faster, does that mean you have more fun playing one? It's a shame to just look at what soldiers can do and not even give other classes a chance because of it.
Modifié par hc00, 09 mai 2011 - 03:56 .
hc00 wrote...
Pull and throw can only be used on enemies who have lost thier protection. Gun users refer to enemies in that state as "1 hit kills". So the fact throws are 1 hit kills (as long as there is an instakill area to throw them into) or they take extra damage doesnt really mean anything.
Warp explosions dont do crap, seriously they do less damage to the actual target than a mantis body shot, and the damage to those around is negligable.
I will admit, the drone, while crap, is useful because enemies decide to focus on it for no apparent reason even though it does almost no damage, making them easy shots.
It holds them for a little while. Not for long, but long enough that it's useful. You can keep Harby permanently locked down with this because Singularity has a low cooldown.Singularity cant lock down dangerous enemies. The things it can lockdown are 1 headshot kills and things like Harby and Scions or elite mercs more often than not walk out of the Spell.
I'm not offended because you have a different opinion. I'm just tired of people shouting that biotics are bad just because you can do a lot of damage with Adrenaline Rush.I am sorry I offended you by having a different opinion of your favourite class than you, or am I. No I am not come to think of it.
Modifié par termokanden, 09 mai 2011 - 04:06 .
Modifié par CajNatalie, 09 mai 2011 - 05:27 .
termokanden wrote...
There isn't really a big ... ll the time.
termokanden wrote...
Without taking ... they are not protected.
termokanden wrote...
And you've just stated ...t up a new one if it dies.
termokanden wrote...
It holds them for a little while. ... has a low cooldown.
termokanden wrote...
I'm not offended because ... Adrenaline Rush.
Modifié par hc00, 09 mai 2011 - 05:57 .
Don't mind.hc00 wrote...
Just as a preface, I have cut your replies to make the post more concise, not as any kind of disrespect (some people find it offensive for some reason)
No I am not thinking of just the widow and AR, I am thinking of any gun and AR, no matter what weapon you are using you can easily kill any normal enemy from full health with any weapon with just 1 AR cast. I just use the one shot kill ability of the sniper rifles as it is the most impressive demonstration of ARs power. And of course I am thinking of spamming AR with a soldier as it is kind of the soldiers thing.
You are skewing it thier to support your preconceived opinion. In order to get 200x2 you have to have cast both pull and warp, not just warp alone
You have squadmates to help you set up combos. Besides, Pull doesn't have nearly the cooldown you seem to think. It's 3 seconds minus 20% with 3 upgrades and minus what you get from your class passive. Straight after that, you can cast Warp. That's only if you're doing it alone. If you have squadmates, you can set it up immediately.and in the time you cast pull and warp you can get off 3 Mantis shots
If it isnt it still supports what I originally said, which was adepts are for control (slight damage and knockdown/slowdown to groups, soldiers do pure damage)
Point is, this is an awesome power for a caster. Engineers are quite easy to play because of it, although no they do not kill faster than a soldier either.Thats literally what I said? The drone is **** in and of itself but is a good distraction for no apparent reason
I just did a quick experiment then and out of 15 casts of singularity Harby walked out of 6 of them, whereas he wont walk out of one AR volley.
**EDIT** This is a lvl 3 singularity btw, thought I would mentionThats what my adept has ATM.
That wasnt my point though? My point was that the combat in this game comes down 100% to amount of damage put out as the enemies cant intelligently manouver to get you out of cover and being in cover makes you invulnerable, thus rendering CC worthless.
Which means adepts, being based around crowd control are at a disadvantage compared to soldiers. I never said soldiers were better (well I did but not in the way I think you thought I meant) just that the way the game is designed adepts are at a serious disadvantage.
Modifié par termokanden, 09 mai 2011 - 06:40 .
Modifié par hc00, 09 mai 2011 - 06:52 .
hc00 wrote...
**EDIT** By the way do you know if people caught in a warp explosion just take the physics damage, or if they take 200 dmg as well? I am curious now.