Ydrian wrote...
Wiki says it deals 200 dmg regardless of protection. (http://masseffect.wi...p#Mass_Effect_2)
Twice that amount to anyone affected by biotics.
Ydrian wrote...
Wiki says it deals 200 dmg regardless of protection. (http://masseffect.wi...p#Mass_Effect_2)
Bozorgmehr wrote...
Everything within Warp's detonation radius will take either full damage or double damage (against armor, barrier and ragdolled enemies within range). Plus Warp's detonation force which will either stagger enemies, or knock them down or sent them flying, damaging enemies and potentially killing em.
termokanden wrote...
It does. Anti defense powers deal more damage to to the type of defense they target. Overload deals twice the damage against shields as well. And Incenerate deals 2.4 times as much damage against armor, making it the superior anti-armor power.
Modifié par hc00, 09 mai 2011 - 07:23 .
CajNatalie wrote...
I'll turn protections blocking powers back on. For this... I'll see how much I make use of Shockwave/Pull or whether I'm just all CHARGE+Shotgun.
Forgive me for going on a tangent here... since Singularity is being mentioned with its low cooldown again... I still don't understand how Singularity became so pathetic and spammable.
Even on lower difficulties... it's just a spam spell that brings one maybe two enemies in to the air. It used to be able to move (some) scenery as well so you could add chaos to the battlefield (plus it's always entertaining watching crates and chairs spin through the air).
Me too. Luckily this one comes straight from BioWare.hc00 wrote...
If you reply, mind stating where you get the info from? As I prefer sources to conjecture
Modifié par Ydrian, 09 mai 2011 - 08:14 .
Sounds good. I was considering going back on my word, but I've just restored my Coalesced.ini this second and about to get started ...ugh, I'm going to hate the paper armor Shepard wears (I had previously modded better damage protection for Shepard ...and the enemies if it's worth mentioning), but I'll be picking Barrier as a panic-button ability.Bozorgmehr wrote...
[Everything you just said]
Modifié par CajNatalie, 09 mai 2011 - 08:08 .
I would like to point out that I personally have played all classes through Insanity in ME2 at least twice. Additionally, my first time through the game as an Adept, I started on Casual (because I had read all about how hard the game was as an Adept) and eventually ended up increasing the difficulty all the way to Insanity (this was before I had done a full Insanity play through). The reason I did this was because I found that, even on Hardcore, enemies were dying far too quickly for my tastes.CajNatalie wrote...
I've only seenone comment(edit, post above just appeared as I was typing) two comments recently from someone saying 'I played as an Adept and found Insanity easy enough'.
For all we know, all the other people who say 'Insanity isn't hard herpaderp derp' could be playing Soldier/Infiltrator and never tried playing power classes.
http://social.biowar...1/index/1143264hc00 wrote...
termokanden wrote...
It does. Anti defense powers deal more damage to to the type of defense they target. Overload deals twice the damage against shields as well. And Incenerate deals 2.4 times as much damage against armor, making it the superior anti-armor power.
I thought they did 1.5x, like weapons which are effective do.
I also thought warp just did 100% dmg to armour.
If you reply, mind stating where you get the info from? As I prefer sources to conjecture
Modifié par kstarler, 09 mai 2011 - 08:32 .
Well now we have another valid post. Thank you.kstarler wrote...
I would like to point out that I personally have played all classes through Insanity in ME2 at least twice. Additionally, my first time through the game as an Adept, I started on Casual (because I had read all about how hard the game was as an Adept) and eventually ended up increasing the difficulty all the way to Insanity (this was before I had done a full Insanity play through). The reason I did this was because I found that, even on Hardcore, enemies were dying far too quickly for my tastes.
I consider myself a gamer of only average skill, and I find ME2 to be challenging for all classes. Admittedly, part of this is the fact that I like to try new things and end up playing far more aggressively than is safe (or using decidedly sub-optimal builds/weapon loadouts), but the point still stands that I personally like the balance of Insanity in ME2, and find it in large part preferable to any other "Highest Difficulty Setting" that I can think of. Herpaderp derp derp.
Modifié par CajNatalie, 13 mai 2011 - 02:32 .