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The vaule of +% XP gain


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#1
Kerethos

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As I, in my quick search, didn't find any topic on this I figured I'd start one. I was sitting here pondering if the +% XP gain items are worth using and, more importantly, buying. But, as I'm not that fond of random speculation - at least not when it comes down to numbers - I did some rough calculations to see how much extra XP each item would net you.

As far as I know there are 3 items with the +% XP gain stat:
  • The Lion of Orlais (Pre-order bonus): +2%
  • The Fallen Star (BE - Act 1): +1%
  • Belt of Promise (BE - Act 3): +1%

If you're not playing as a warrior, then Aveline will be able to equip the shield around level 6.
Keeping it equipped from there to the end would alone net you an additional 6200 xp.
If you then buy The Fallen Star early on - at say level 9 - you can add an additional 2890 xp to that.

Then, let's say you start Act 3 at level 20(?) and immediately get Belt of Promise, that's an extra 1350 xp.

So the +% XP gain items will net you a total of around:
  • +10 440 XP (this somewhat depending on when you equipped the items)
  • or about 6200 XP and 160 gold 18 silver and 98 copper if you just go with The Lion of Orlais
My question though, is if it's worth all the money?

Sure, that's a fair amount of extra XP - but you do need to spend more then enough to instead buy; say The Final Thought or Robes of Unblemished Cleanliness, and the end result won't be more than perhaps 1 extra level (depending on when you got the items and so on) meaning you'll end the game on level 26, if you've done just about everything, or 27 if you use the elixir of heroism.

So what's best, the chance at an extra level or more high end gear? And can you reach level 26 without XP boosting gear, or just the shield?

#2
frustratemyself

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Wouldn't the xp boosting gear only be of use to the character equipping it? As in if Aveline uses the Lion of Orlaise it would only boost her xp not that of Hawke or any other party members - correct me if I'm wrong.

It definately is possible to reach lvl 26 without the xp boosting gear but now I'm curious too.

#3
Waltzingbear

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XP gain is party wide, just like gold.

I would definitely say that an extra level couldn't compare to better gear; not at those levels.

When people say level 26 they probably include the Sebastian quest; keep that in mind.

#4
Darchon_

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Also, note that the person with the gear equipped need not be in your active party. I normally use Fenris as my warrior, so I stick Aveline in her guardroom with the Lion on, and gain the benefit of +2% XP the whole game while not worrying that there are better shields around.

I very rarely get the other 2 items, there are better uses for my gold

#5
frustratemyself

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Oh snap. Good to know, I didn't realise that it was a party wide benefit.

#6
AKOdin

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Two other things I've wondered about the impact of the plus XP items.

1. Since loot drops are tied to your level, how much of an impact does the higher-leveled loot have on your gold (from selling items) over the course of the game?

2. Since enemies scale to your level, does the XP from encounters change if you trigger them at a higher level in a meaningful way?Some fights have fixed XP rewards regardless (High Dragon, foe ex.), but im unsure about random mob and mini-boss ones.

Modifié par AKOdin, 08 mai 2011 - 05:53 .


#7
IN1

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My view is quite a radical one. Pwrlvling is either useless or counter-productive within a framework of a fully and symmetrically auto-scaling system. In fact, more often than not, it is highly beneficial to rush forward, skipping side-quests (within reasonable limits, of course). The rule of thumb is: unless you are short on 'meaningful' talent/spec points, do not try to level up. For example, any Act III fight is considerably easier with a level 20 character than with a level 26 one (mostly because of unique weapons' power:enemies' stats ratio).

The advent of evolving DLC weapons changes this tendency to a degree, but does not break it.

Modifié par IN1, 08 mai 2011 - 06:34 .


#8
mesmerizedish

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That makes sense if your goal is to make things easier. But I don't think that's what people who play on Nightmare (or even Hard, speaking for myself) are looking for.

#9
IN1

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ishmaeltheforsaken wrote...

That makes sense if your goal is to make things easier. But I don't think that's what people who play on Nightmare (or even Hard, speaking for myself) are looking for.


If you were replying to my comment: there are various ways to handicap the player. Soloing, playing with custom rules such as no pause, no re-positioning, etc.
My comment describes the not-so-obvious implications of a regular exp gain curve on a fairly optimized playthrough, though. After all, it is completely counter-intuitive to assume you are getting weaker by leveling up at 20+, as well as towards the end of Acts I & II. For example, top-tier warrior weapons in Act I - Desdemona and Anderfel - are level 12; thus, the optimal level to use them is, probably, 9 -- you already have access to all crucial warrior talents with tomes, but the enemies are still 3 levels weaker than your main weapon. Needless to say, that's a predominantly theoretical consideration, since you obviously cannot stay level 9 forever.

Modifié par IN1, 08 mai 2011 - 07:04 .


#10
AKOdin

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IN1 wrote...

My view is quite a radical one. Pwrlvling is either useless or counter-productive within a framework of a fully and symmetrically auto-scaling system. In fact, more often than not, it is highly beneficial to rush forward, skipping side-quests (within reasonable limits, of course). The rule of thumb is: unless you are short on 'meaningful' talent/spec points, do not try to level up. For example, any Act III fight is considerably easier with a level 20 character than with a level 26 one (mostly because of unique weapons' power:enemies' stats ratio).

The advent of evolving DLC weapons changes this tendency to a degree, but does not break it.


I don't think its all that radical. Oblivion players have been kvetching about it for years- in a scaled system, more levels become counter-productive after a certain point. Before the influx of item mods and the recent DLC, gaining levels diluted the power of the available unique items- I think the champion armor's power level is 24? Your point about "meaningful" talents is spot on.

Anyway, the "Improve with level up" items largely mitigate that concern (for those who had it). Using the shield of O enables you to hit your spec levels sooner, which can be more fun. I guess I'm interested in the EXP mechanics of the game regardless of the optimum nature of leveling.

#11
thendcomes

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27 is doable with the Lion of Orlais on Aveline the whole game. I also ended up getting the Belt of Promise, but not for the xp - it's just the best belt in the game. I got to 27 with a couple thousand XP to spare. Unless someone can make it to 28, the Fallen Star is **** at the 50g selling price. Not when you have RotF, RoUC, PRotBF, ERotT, Stealth Boots, BoP, and so on to keep your wallet from getting heavy.

Waltzingbear wrote...
XP gain is party wide, just like gold.


This is not true. +Coin items and "enemies drop better equipment" items only have an effect if they are worn on someone in the active party.