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RPG Elements and Stats in ME3


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#1
javierabegazo

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I've decided to make a new thread for this topic on the grounds first to clear up the misunderstanding and to give a clean slate to the topic.
The previous thread was this.

I was misrepresented in an article recently, which made it sound like I
wanted to remove RPG elements and stats from combat. What I actually
said was, I wanted RPG progression to have a more meaningful impact on
combat, but that was misrepresented as "cutting rpg stats" we actually
have more stats in me3 that affect combat, and the overall impact of rpg
progress on combat is greater. Anyway sorry for the longish tweet but I
just wanted ot clear that up, and a few people were asking me what was
up!

-Christina Norman, Lead Gameplay Designer of Mass Effect 3
Twitter / @Christina Norman: I was misrepresented in an ...


:)

#2
timj2011

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Cool story bro

Srsly though, everybody needs to stop freaking out

#3
Chromie

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Nice.

#4
Nathan Redgrave

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So what essentially happened was she was talking about shifting the RPG focus to being primarily combat-centric, but someone misinterpreted this and centered on lack of non-combat RPG stats. Well, that's great. Much ado about nothing and sundry, I suppose.

#5
Murmillos

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Jav.. you know how to take the fun out of a good out of control baseless assumptions thread.


Image IPB

#6
javierabegazo

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Murmillos wrote...

Jav.. you know how to take the fun out of a good out of control baseless assumptions thread.


Image IPB

That's why I make the big bucks

,,,,,

......

oh wait, I'm just a volunteer. :o  D'oh

#7
didymos1120

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Nathan Redgrave wrote...

So what essentially happened was she was talking about shifting the RPG focus to being primarily combat-centric, but someone misinterpreted this and centered on lack of non-combat RPG stats. Well, that's great. Much ado about nothing and sundry, I suppose.


Not even a shift. In ME, the RPG focus has always been combat-centric. ME2 was just a bit too minimalist about it, but as far as the fundamental gameplay model goes, it wasn't really any different from ME1.

#8
bald man in a boat

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Haters are still gonna hate.

#9
CroGamer002

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All that argument for nothing.

#10
TheConfidenceMan

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Fans of the first game had hoped by the phrase "richer RPG features" (which is what Christina Norman promised) we would see the impact of RPG progression affect non-combat interactions as well as combat like they did in Mass Effect.

Doesn't look like that's the case.

#11
Someone With Mass

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It sounds like ME3 is taking the few good things about the previous games and puts them together, while polishing just about everything that was a minor annoyance for me in ME2.

#12
Bostur

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Sad to see a thread with so much elaborate input being cut short by a tweet that says very little.

Oh well nothing to see here I suppose.

#13
bald man in a boat

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What were the enriching RPG features from the first game? The ability to open a locked box?

#14
Sith_exar_kun

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I Really hope they reintroduce the "diplomacy"/"Intimidate" Skills
Sometimes I'd like to go paragade and not always follow the same "Path".

#15
Da Mecca

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People are debating way too soon anyway.

Words don't mean anything. Actual gameplay footage says a lot.

Let's all calm down and wait for ME3.

#16
Darkhour

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javierabegazo wrote...

I've decided to make a new thread for this topic on the grounds first to clear up the misunderstanding and to give a clean slate to the topic.
The previous thread was this.

I was misrepresented in an article recently, which made it sound like I
wanted to remove RPG elements and stats from combat. What I actually
said was, I wanted RPG progression to have a more meaningful impact on
combat, but that was misrepresented as "cutting rpg stats" we actually
have more stats in me3 that affect combat, and the overall impact of rpg
progress on combat is greater. Anyway sorry for the longish tweet but I
just wanted ot clear that up, and a few people were asking me what was
up!

-Christina Norman, Lead Gameplay Designer of Mass Effect 3
Twitter / @Christina Norman: I was misrepresented in an ...


:)


Thing is, she wasn't "misinterpreted". People are willfully making things out to be something it's not (i.e. lying).  There are people who will not be happy until ME3 is a table top game with dice. And sadly they, ignorantly convinced that the majority shared their views, wish to incite people against ME3. With DA2's less than stellar release it is easier to dump on Bioware, even if they are two seperate teams with considerable contrast in funding. 

#17
javierabegazo

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Bostur wrote...

Sad to see a thread with so much elaborate input being cut short by a tweet that says very little.

Oh well nothing to see here I suppose.


It would do better to have a thread with elaborate input to NOT operate off of a grevious mis-interpretation.


Seeing as Norman says there are more stats in ME3, what do we think these stats are?

Modifié par javierabegazo, 07 mai 2011 - 06:24 .


#18
Someone With Mass

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I just want Paragon and Renegade to stay a little more consistent in ME3. Like the difference between the Renegade Shepard that kills people that gets in his way and the Renegade Shepard that threatens to kill people because they weren't exactly what he expected, or because he gets a kick out of it.

Same thing with the Paragon that stays loyal to friends and the Paragon that sacrifices the loyalty and friendship among other things for the greater good.

It's going up and down quite often.

Modifié par Someone With Mass, 07 mai 2011 - 06:25 .


#19
Nathan Redgrave

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Sith_exar_kun wrote...

I Really hope they reintroduce the "diplomacy"/"Intimidate" Skills
Sometimes I'd like to go paragade and not always follow the same "Path".


I agree. Contrary to what a naive black-and-white view of the world may suggest, being a good person with a heart of gold does not prohibit you from learning how to intimidate, and evil, evil people can have devilishly silver tongues. The ME2 Paragon/Renegade system doesn't let you be the ruthless guy who knows how to be diplomatic when he needs to, nor the good guy who knows when to put on a scary face. The ability to intimidate or charm someone is a skill. It's not something you can just magically do because you're good or evil enough.

#20
javierabegazo

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Someone With Mass wrote...

I just want Paragon and Renegade to stay a little more consistent in ME3. Like the difference between the Renegade Shepard that kills people that gets in his way and the Renegade Shepard that threatens to kill people because they weren't exactly what he expected, or because he gets a kick out of it.

Same thing with the Paragon that stays loyal to friends and the Paragon that sacrifices the loyalty and friendship among other things for the greater good.


I like that being a paragon in ME2 can still lead to unexpected things, like punching Zaeed to get him to "fall in line" and I hope that they make more choices for Renegades that will make me more tempted to choose them for their practicality, not just simple thuggish qualities

#21
didymos1120

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TheConfidenceMan wrote...

Fans of the first game had hoped by the phrase "richer RPG features" (which is what Christina Norman promised) we would see the impact of RPG progression affect non-combat interactions as well as combat like they did in Mass Effect.


Really?  And what was all this non-combat stuff we were doing with our skills in ME1?  Opening containers for gear that's only use was combat-related (no, the enviromental hazard protection thing some suits had doesn't really matter)?  Hacking terminals to get assignments which could be gotten anyway just by showing up in that system (and of course, those assignments mostly consisted of combat and looting, with the occasional converation thrown in at the beginning and at or near to the end.  Wow, how vastly different from ME2)?

Because that's all as far as what our skills contributed. The rest of the stuff we did, like driving around in the Mako and collecting minerals/data discs/writings/whatever were completely independent of the skill system.  The rest of gameplay consisted of conversation, with occasional opportunities to Charm or Intimidate, the only two combat-independent skills in the game.

Modifié par didymos1120, 07 mai 2011 - 06:31 .


#22
CroGamer002

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Sith_exar_kun wrote...

I Really hope they reintroduce the "diplomacy"/"Intimidate" Skills
Sometimes I'd like to go paragade and not always follow the same "Path".


No.

#23
Da Mecca

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Nathan Redgrave wrote...

Sith_exar_kun wrote...

I Really hope they reintroduce the "diplomacy"/"Intimidate" Skills
Sometimes I'd like to go paragade and not always follow the same "Path".


I agree. Contrary to what a naive black-and-white view of the world may suggest, being a good person with a heart of gold does not prohibit you from learning how to intimidate, and evil, evil people can have devilishly silver tongues. The ME2 Paragon/Renegade system doesn't let you be the ruthless guy who knows how to be diplomatic when he needs to, nor the good guy who knows when to put on a scary face. The ability to intimidate or charm someone is a skill. It's not something you can just magically do because you're good or evil enough.


That was my next grievous with ME2 after the whole "Sole Survivor shep not getting extra dialogue" thing.

I mean come on devs, his background was DIRECTLY effected by Cerberus and he doesn't bring it up not once?

And it's not like you forgot because you remembered to put it in a damn email but heaven forbid you write some extra dialogue.

Okay I'm done.:ph34r:

#24
Nathan Redgrave

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javierabegazo wrote...

I like that being a paragon in ME2 can still lead to unexpected things, like punching Zaeed to get him to "fall in line" and I hope that they make more choices for Renegades that will make me more tempted to choose them for their practicality, not just simple thuggish qualities


That side of the Renegade doesn't see a whole lot of love, I find. Not in-game, in-game it's fine, but when people try to make a point about the Renegade being evil, they'll show Renegade Shepard punching a news reporter in the face, ignoring the choice to pass up the Interrupt in favor of an Intimidate option where Shepard gets righteously indignant at the reporter's disrespect for those who sacrificed their lives in the battle with Sovereign--which is one of those moments where Renegade Shepard seems a lot more relatable and human than the typical "Shepard is an ****" montage video would suggest.

#25
bald man in a boat

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Hmmm new stats...

Homemaker - the ability to deco the Normandy can be increased until the power branches off to either Mike Holmes or Ty Pennington

Fashionista - the ever fashionable Shep can gradually add more fun accessories like scarfs, earrings and purses. Choose Zoolander or Vanderloo for the evolved power.