Tony Gunslinger wrote...
(Stuff that's getting into uber-quote territory, so abbreviated for readability)
Thank you for that, but it's really a bit misleading.
ME1:
2 x Gender (Male/Female)
9 x Background (Earthborn, Spacer, Colonist, War Hero, Sole Survivor, Ruthless)
6 x class (Soldier, Sentinel, Vanguard, Infiltrator, Engineer, Adept)
3 x Love Interest (Kaidan/Ashley, Liara, none/celibate)
2 x Virmire Survivor (Kaidan or Ashley)
2 x Renegade/Paragon
2 x Council alive/dead (4 totally different ending possible)
= 2,592 BASIC ways to play
-Gender has no meaning, aside from who your love interest is, and that's basically a couple lines of dialogue. It's effectively meaningless, I'll explain why shortly.
-Background has no meaning, at no point does it affect the game in any way. No matter which background you pick, everything is identical.
-class has no meaning, it has no impact on the way the game plays out. It doesn't open new deviations, it's just how you kill. There's no point where the game takes your class into account other than killing something.
-Love Interest has no meaning. It's a few lines of dialogue and a cutscene, that has no impact on the events at all. In fact, it's so meaningless, it doesn't even impact anything in ME2.
-Renegade/Paragon has no meaning. No matter which path you follow, the game ends the same way with one exception (The council). The fact that in ME2, even that decision fails to do anything makes everything related to Renegade/Paragon completely irrelevant. You get the same ending, with the same begining in ME2, with no difference in the universe, other than a few random lines of dialogue that don't do anything.
So in essence, there's perhaps 4 points of deviation, and the *only* one that actually affects anything at all is Virmire, so basically, there's 2 ways to play the game. Kill Ashley or kill Kaiden, everything else is essentially throwaway without any impact at all.
2 x ME1 Import yes/no
2 x Anderson/Udina leads the Council
2 x Spectre reinstatement yes/no
2 x Gender (Male/Female)
9 x Background (Earthborn, Spacer, Colonist, War Hero, Sole Survivor, Ruthless)
6 x class (Soldier, Sentinel, Vanguard, Infiltrator, Engineer, Adept)
3 x Love Interest (Liara/Kaidan/Ashley loyal ME1, cheated/other, none/celibate)
2 x Renegade/Paragon
2 x Blow up the Base/Save the Base (I'm not sure how many different endings are possible)
= 10,368 BASIC ways to play (everyone lives) or 10,369 Shepard dies (the hardest to achieve and NOT importable to ME3) ALL deaths are final and that/those character(s) will NOT be in your ME3 game.
-The ME import is redundant. The only change in ME2 from the decisions you made in ME is Kaiden/Ashley, everything else is glossed over without any noticable effect whatsoever. You could release the Rachni, who nearly conquered the galaxy, and you get 1 conversation and a random news broadcast out of it. Kill the council, you get an occasional line of dialogue and no noticable difference from saving it. Heck, I saved it and people still complained "Humans are ruining everything!".
-Spectre reinstatement does nothing. I did it, and absolutely nothing changed. In fact, it was so meaningless, I got reinstated and then 5 minutes later told someone on the Citadel I was "A former Spectre". It's completely meaningless.
-Gender as above.
-Background as above.
-class as above.
-Love Interest remains meaningless. I romanced Liara in ME1, was romancing Tali in ME2, kissed Liara in front of Tali in ME2 and...Nothing. That was it. Completely throwaway. So throwaway that I romanced Tali, got one extra line of dialogue, then I could potentially completely disregard the whole romance and go do one with Jack. The game won't even commit to a LI, you can sleep with someone, then get the same dialogue "Do you want to see someone else?", and just ignore that it even happened.
-Renegade/Paragon still does nothing in ME2, there's still absolutely no divergence. In fact, it's so throwaway, that I was 100% Paragon, and kicked a man off a building while he was talking without him even being a threat and...nothing. It seriously has no impact at all.
-I blew up the base, my friend saved it, and all we got were a couple lines of dialogue. I guess I can concede the point that it's as much a deviation as Fallout's epilogue, but all it really was, was a few lines of dialogue.
So basically, conceding the base as a difference, there's 2 ways to play ME2. Everything else is just very disposable, it has no effect.
So really, there's 2 difference for ME, and debatably 2 differences for ME2.
I'm on the fence about dead crew members, because the game really railroads you into making sure they don't die, you've pretty much gotta ignore everything leading up to the final missions to get people killed, as they flat out tell you who is best at what.
Edit:
Just for the record, Fallout lets you talk the end boss into killing himself.
The other difference is, in those games, when you make a choice, it has an irrevocable definite impact. You can't just go overwrite it later, unlike ME2 where you can just disregard your choices and redo them later in more than a few instances.
In BG2, or even DAO, if I romanced X, I couldn't romance Y. In ME2, I can just romance everyone.
In Fallout, I could make decisions that would kill entire towns, in Fallout 2, those towns weren't there. In ME I could choose to kill the council, in ME2, it didn't matter, nothing's different.
Modifié par Gatt9, 10 mai 2011 - 03:08 .