Walker White wrote...
Gatt9 wrote...
The other difference is, in those games, when you make a choice, it has an irrevocable definite impact. You can't just go overwrite it later, unlike ME2 where you can just disregard your choices and redo them later in more than a few instances.
There was a fascinating GDC talk in 2009 by some of the leads at Bethesda. The core message of the talk was "players say they want choices to matter, but they are liars."
They were comparing some of the differences between Obsidian and Morrowind; extensive player testing and community feedback told them that they did not want player actions to close off quest lines unless absolutely necessary. They saw a game where you can complete everything in a single playthrough as a plus and not a minus.
Um, you've gotta be *really* carefull with Bethseda. Bethseda has a bad habit of seeing only what they want to see, and banning what they don't want to see. They go way out of their way to get rid of anyone that dissents with their personal opinion of what games should be.
They banned the Morrowind fans who argued against Oblivion
They banned the people who criticised Oblivion, and auto-censor their websites
They banned the people who criticised the Star Trek game, banned the fan-site community leaders who criticised it, and went back on their information agreement and tried to starve the site out of relevance.
They banned the community leaders for Fallout fansites for little reason, and it appears that during their last E3 push, seem to have banned all of the remaining Fallout fans for no reason. I was banned for "Posting spam, because your posts sound too similiar", despite the fact that I only posted on a few specific topics, and the positive people who were making similiar defenses weren't banned. Another user was banned because his posts contained rhetorical questions. Alot of the names who were regular posters disappeared overnight.
Bethseda isn't a very honest studio. I'm pretty confident their "Data" was pretty selectively obtained, especially since they've such a habit of getting rid of people who dissent.
Do people realize the limits of what programmers and games can make. Sure they can give you free choice, a la Fallout, and you can kill anyone you want, but in the end sometimes your left with a game that you cant finish cause you killed everyone.
I've a degree in computers, I'm aware.
Thing is though, this isn't a programming limitation. All you need are a series of flags, there's plenty of memory today, and it's not adding characters just removing them where appropriate.
The problem is, it requires more voice acting. It requires multiple different lines of dialogue to cover the ranges, and that gets expensive quickly.
So really, what the problem is, it's another facet where voice-acting limits innvoation and design. Because voice-acting is expensive, they don't manage multiple paths and dialogue, it's cheaper to just let the decisions be illusionary.
Eventually though we'll end up with decent voice-synthesis and this problem will solve itself, though that's probably another 5-10 years away.