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RPG Elements and Stats in ME3


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#376
aimlessgun

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theSteeeeeels wrote...

no. the bigger the more things to do though.

illium i talked to liara. nothing else worth remembering

omega, i didnt mind talking to aria she was cool, going on the garrus mission was good (thats part of omega isnt it?). nothing else worth remebering


I can't if tell you're serious or not. Yeah man, Illium had nothing worth remembering...wait.

There was Blasto, actually every ad was funny. Conrad. The 2 asari friends having a falling out. The Asari/Krogan love affair. The volus and asari investor conversation. The rachni queen rep. Gianna Parasinni. Matriarch Aethyta. The quarian talking about her love life with the turian. The bachelor party. The emotional conversation with the person trying to rip off the Feros colony. Dealing with the quarian indentured servant.

And that's just at the actual hub location. You also have Thane's recruitment and Samara's recruitment on Ilium.

If you legitimately didn't like or remember any of the stuff I just listed, you should frankly not waste your money on ME games, because it doesn't sound like you enjoy them.

Modifié par aimlessgun, 11 mai 2011 - 02:58 .


#377
theSteeeeeels

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yea alright mate just because i dont ****** on my me2 case. most of those things are simple conversations if theyre worth remembering then you must have serious low standards

#378
bald man in a boat

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-_-^

Modifié par bald man in a boat, 11 mai 2011 - 03:16 .


#379
bald man in a boat

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bald man in a boat wrote...

Feros: 1 mission and 5 assignments. 1 shop.

Illium: 5 missions and 9 assignments, Rachni chick. 3 shops and 1 bar.

Noveria: 1 mission and 2 assignments. 1 shop.

Omega: 5 missions and 6 assignments. 3 shops and 1 bar (upper/lower Afterlife could count as 2)


Just so nobody can say they didn't get the memo.

#380
theSteeeeeels

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ok stat man

how about u list what the missions and assignments actually are and how long they take

then think about which ones were actually good

#381
TheCrakFox

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I prefer ME2's smaller hubs but more of them approach, I'm a bit of a virtual tourist so the more new planets I get to see the better.

#382
bald man in a boat

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@Steeeeeeeele

 What you like or don't like doesn't really matter. You said there's more to do on the "bigger" ME1 hubs and clearly there isn't. Deal with it.

Modifié par bald man in a boat, 11 mai 2011 - 03:43 .


#383
theSteeeeeels

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lol what a stat man

for someone to keen to use numbers im surprised you dont realise me2 could have 100 assignments of collecting fish tanks while me1's 1 assignment could last 20 hours

#384
aimlessgun

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I was giving Steeels the benefit of the doubt, but no, he really is a troll.

#385
theSteeeeeels

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aimlessgun wrote...

I was giving Steeels the benefit of the doubt, but no, he really is a troll.


if u disagree with my last post, which is fact btw, then youre an idiot

#386
bald man in a boat

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Actually your last statement is false since you can't collect fish tanks in ME2.

#387
theSteeeeeels

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my post said COULD

my point was that stats about how many assignments doesnt matter if they all take 1 minute

nevermind reading between the lines, you cant even read

Modifié par theSteeeeeels, 11 mai 2011 - 04:05 .


#388
Alraiis

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theSteeeeeels wrote...

while me1's 1 assignment could last 20 hours


What assignment in ME1 lasts 20 hours? Or even one hour? Keeping in mind that "assignments" were the sidequests.

EDIT: Oh, I see what you're doing. You're evading the issue.

Modifié par Alraiis, 11 mai 2011 - 04:06 .


#389
bald man in a boat

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Meh, it's trying to troll it's way out of a corner. Just point, laugh and keep on walking..

#390
theSteeeeeels

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riiiighhhtttt

you posted stats

those stats dont prove your point

simple

#391
Perfect-Kenshin

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It's unfortunate, but it would seem Bioware didn't learn their lesson from Dragon Age 2. When will they learn that alienating your fanbase while making the game more like COD only KILLS sales?

#392
Someone With Mass

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The appeal of the scale of the Citadel in ME1 wore off rather fast, anyway. I don't really think it matters as long as the hub or whatever gives me good reasons to come back.

#393
javierabegazo

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If the bickering and snarky comments continue, this thread will simply get shut down

#394
the_one_54321

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Bozorgmehr wrote...

the_one_54321 wrote...
Comments from Christina Norman on stats are starting to remind me of comments from Mike Laidlaw on tactical cameras. And we all know how that one turned out.

Can you explain what cameras have to do with stats?

Mike Laidlaw literally promised that the tactical camera would be included in PC DAII. Then it wasn't. Christina Norman is now promising that stats are not being dumbed down but will be meaningful to combat. Well, we'll see how that works out.

#395
Cainne Chapel

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Perfect-Kenshin wrote...

It's unfortunate, but it would seem Bioware didn't learn their lesson from Dragon Age 2. When will they learn that alienating your fanbase while making the game more like COD only KILLS sales?



2 Things....

1) What in Odin's Beard does DA2 have to do with COD?

2) Having better shooter elements in an Hybrid Shooter/Action/RPG seems like a good thing to me.


....3 things.
3) By that logic ME2 should have failed because obviously Bioware doesnt know what makes a great game... I mean its not like ME2 won oodles of awards and was a wonderful seller....wait....


Bottom line is ME has always been a Hybrid.  I think gameplay wise they just hit their stride in 2. I do look forward to a Better RPG progression in ME3, but lets be honest, most of the RPG elements in ME1 were un-needed or implemented poorly (and ALL of them had to do with combat in any case except charm/intimidate)

#396
Cainne Chapel

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[/quote]
Mike Laidlaw literally promised that the tactical camera would be included in PC DAII. Then it wasn't. Christina Norman is now promising that stats are not being dumbed down but will be meaningful to combat. Well, we'll see how that works out.
[/quote]


But again i'm wondering.... what "STATS" in ME 1 made a HUGE impact?  All it did was have a minor incremental effect.

Sure at the high end it was completely different than the low end, but everything in between was a minor progression.

I think ME2 did it a bit better in that sense that every level had a more tangible impact and if the multiple evolution thing is true and they make it noticeable, I think that'll be the perfect balance.



On a side note. I do agree that ME2 hubs felt more alive and there was more to do. So they felt more packed to me than ME1.

But the vastness of say the citadel I do hope returns.  Not that i'm complaining but it would be nice. (but to the poster that says ME1 hubs felt bigger, yeah some of them had more leg work...but have you played it in a while? Noveria and Feros are ghost towns and most of them were spent running through empty corridors)

#397
Alraiis

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theSteeeeeels wrote...

ok stat man

how about u list what the missions and assignments actually are and how long they take

then think about which ones were actually good


I'll bite.

Let's use Omega vs. Noveria

OMEGA:

   Missions:
Garrus recruitment (45 minutes)
 -Conversations with merc leaders, opportunities for sabotage, defensive battles, character conversations, dramatic finish
Mordin recruitment (45 minutes)
 -Conversations with looters and survivors, situation with Daniel, combat throughout, Mordin is awesome
Samara loyalty (20 minutes)
 -No combat, but great character conversations
Aria (5 minutes)
Zaeed "recruitment" (1 minute)

   Assignments:
Packages for Ish (5-10 minutes)
 -Length is padded because of travel to other hubs; it's just a fetch quest.
Struggling Quarian (3 minutes)
 -Straightforward
The Patriarch (5 minutes)
 -Straightforward side quest, but a great character
Datapad Recovered (1 minute)
 -Turn-in

Total: approx. 2 hours, 15 minutes

NOVERIA:

   Missions:
Geth Interest (20 minutes)
 -Short fight in Synthetic Insights. Lots of walking back and forth. Multiple ways of resolution, which is interesting. Parasini is great.
Peak 15 (75 minutes)
 -Mako drive inolves sporadic encounters with Geth and turrets between long stretches of empty snow. Fixing the reactor involves a puzzle and two one-room combats for the landline and the core. Hot labs, making a cure, and confrontation with Benezia round out the encounters. Benezia's pretty hammy, but the Rachni choice is compelling.

   Assignments:
Espionage (2 minutes)
 -Talk to a guy at the bar
Smuggling (2 minutes)
 -Walk to the ship and back

Total Time: approx. 1 hour, 45 minutes

Quality is subjective, but here's my take: Omega is more varied. Omega has better characters. Omega feels more like a "hub" because it's a starting point for a three missions. Noveria's mission is better at having an overall arc, and the scenario is strong... if you get there first.

It's a great story. A corporation's reckelss research into military applications of a dangerous alien species backfires when the alien—a telepathic being who can speak through asari puppets—unleashes dangerous yet mindless spawn. Shepard must pierce through the veils of secrecy and denial to find the truth, then deal with the alien menace. The problem is: that describes both Feros AND Noveria. Whichever one you do first is interesting, but the second really suffers from repetition. Between the two, Noveria did it better, by adding Benezia and corporate intrigue, and ending with a tough choice that put an entire species' future in the balance, which is why I chose it for comparison.

Noveria also "feels" bigger because everything is connected, something Omega's piecemeal structure lacks. You feel like you're moving from place to place, never leaving Shepard's perspective. This leads directly to some bad points, though: time spent walking around, waiting in elevators, and driving the Mako through empty stretches of snow. Most important to this illusion of length is the fact that everything happens in one continuous trip. You have absolutely no reason to go back to Noveria after you settle your business there, whereas Omega is a hub in the traditional sense—multiple missions brach off from it, each rather self-contained. Which you like better is perhaps a matter of taste. If I continued this comparison with Illium (which is as robust as Omega) and Feros (which is a substantially inferior Noveria), things would not end well.

ME1's only true hub is the Citadel, which is a big space chock-full of side-quests. ME2 splits its sidequest fare among its three smaller (but more varied) hubs and among the twelve loyalty missions, all of which are optional. Unexplored worlds vs. N7 missions definitely pads the clock in ME1's favor, but there are supporters of both styles. The bottom line is this: Any sense that ME1 has more to offer is created by more walking, more driving, and more consolidation of sidequests.

#398
Obro

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javierabegazo wrote...

If the bickering and snarky comments continue, this thread will simply get shut down


end of line 

_______________________________________________
be excelent to eachother 

#399
AlexRmF

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the woman doesn't have a clue about RPGs... it's clear that she's not going to please any of the old Bioware RPG fans (I started to like RPGs because of Bioware's games, so, that was intended)
I won't complain too much about ME 3 if it has a great story and my actions will have visible consequences, but I sure hope those won't be the only things I'll remember the game for

#400
Cainne Chapel

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Alex.....
What are you going on about?

As has been stated before ME1 was a divergence from the Traditional RPG style being a Hybrid TPS/RPG.

So let me ask you this what "RPG" (as vague as that term is these days) features where in ME1 that somehow are memorable? (Exploration and hub world size not withstanding, as they've stated they're already going to have grand set pieces seeing how its the conclusion and war is going on and all)