theSteeeeeels wrote...
ok stat man
how about u list what the missions and assignments actually are and how long they take
then think about which ones were actually good
I'll bite.
Let's use Omega vs. Noveria
OMEGA:
Missions:
Garrus recruitment (45 minutes)
-Conversations with merc leaders, opportunities for sabotage, defensive battles, character conversations, dramatic finish
Mordin recruitment (45 minutes)
-Conversations with looters and survivors, situation with Daniel, combat throughout, Mordin is awesome
Samara loyalty (20 minutes)
-No combat, but great character conversations
Aria (5 minutes)
Zaeed "recruitment" (1 minute)
Assignments:
Packages for Ish (5-10 minutes)
-Length is padded because of travel to other hubs; it's just a fetch quest.
Struggling Quarian (3 minutes)
-Straightforward
The Patriarch (5 minutes)
-Straightforward side quest, but a great character
Datapad Recovered (1 minute)
-Turn-in
Total: approx. 2 hours, 15 minutes
NOVERIA:
Missions:
Geth Interest (20 minutes)
-Short fight in Synthetic Insights. Lots of walking back and forth. Multiple ways of resolution, which is interesting. Parasini is great.
Peak 15 (75 minutes)
-Mako drive inolves sporadic encounters with Geth and turrets between long stretches of empty snow. Fixing the reactor involves a puzzle and two one-room combats for the landline and the core. Hot labs, making a cure, and confrontation with Benezia round out the encounters. Benezia's pretty hammy, but the Rachni choice is compelling.
Assignments:
Espionage (2 minutes)
-Talk to a guy at the bar
Smuggling (2 minutes)
-Walk to the ship and back
Total Time: approx. 1 hour, 45 minutes
Quality is subjective, but here's my take: Omega is more varied. Omega has better characters. Omega feels more like a "hub" because it's a starting point for a three missions. Noveria's mission is better at having an overall arc, and the scenario is strong... if you get there first.
It's a great story. A corporation's reckelss research into military applications of a dangerous alien species backfires when the alien—a telepathic being who can speak through asari puppets—unleashes dangerous yet mindless spawn. Shepard must pierce through the veils of secrecy and denial to find the truth, then deal with the alien menace. The problem is: that describes both Feros AND Noveria. Whichever one you do first is interesting, but the second really suffers from repetition. Between the two, Noveria did it better, by adding Benezia and corporate intrigue, and ending with a tough choice that put an entire species' future in the balance, which is why I chose it for comparison.
Noveria also "feels" bigger because everything is connected, something Omega's piecemeal structure lacks. You feel like you're moving from place to place, never leaving Shepard's perspective. This leads directly to some bad points, though: time spent walking around, waiting in elevators, and driving the Mako through empty stretches of snow. Most important to this illusion of length is the fact that everything happens in one continuous trip. You have absolutely no reason to go back to Noveria after you settle your business there, whereas Omega is a hub in the traditional sense—multiple missions brach off from it, each rather self-contained. Which you like better is perhaps a matter of taste. If I continued this comparison with Illium (which is as robust as Omega) and Feros (which is a substantially inferior Noveria), things would not end well.
ME1's only true hub is the Citadel, which is a big space chock-full of side-quests. ME2 splits its sidequest fare among its three smaller (but more varied) hubs and among the twelve loyalty missions, all of which are optional. Unexplored worlds vs. N7 missions definitely pads the clock in ME1's favor, but there are supporters of both styles. The bottom line is this: Any sense that ME1 has more to offer is created by more walking, more driving, and more consolidation of sidequests.