Decided to make my posts in this new thread more a of a wish-list rather than a “I'm concerned about the CRPG mechanics” post, since butting heads doesn’t really get us anywhere. And besides these are same things I wanted to see ME2 so...
The games design is already likely locked in at this point (so no holding breath), but for what its worth in ME3 I'd like to see some outside-combat dedicated or non dedicated skills like hacking, engineering, explosives, medicine, stealth, diplomacy, charm etc, and game-play mechanics to make having those skills worthwhile, Opening locks, accessing terminals, repairing systems, crafting items, disarming / planting traps, sneaking past encounters rather than fighting everything, dialogue skill impact on conversations etc. Just some good ole fashioned classic CRPG game-play mechanics that I can immerse into.
Also I wanna determine how fit, smart and combat proficient my Shep is. Skills that increase stamina, health, specific firearms skills that improve weapon handling, (though not roll to hit like the first game.) More like improvements on recoil recovery, stability, aim speed, overheating etc. The more complex the better. Can I play my shep as kick-ass, ask questions later type of gal, or a sweet talker, capable of bypassing almost any encounter with words. The game should support multiple ways of playing.
A greater choice of non-damaging in-combat skills would also be great for a more tactical combat experience. Squad buffs, debuffs, AoE griefing powers. I don’t want to see every squad member all dealing damage with their powers. That’s a bit pointless. You may as well just have Shep guns a blazin one man army style if every character brings the same damage skills to encounters.
And auto-level up for those that don’t want to be bothered with any of that.
What I wanna see most of all is a return of the inventory. But not like the old one. Something more like the limited grid inventory systems of Deus Ex or System Shock 2. Basically it limits how much crap you can carry around without the need for weight stats and such. And you don’t lose out on cool loot rewards for exploration or completing side quests. Also being able to distribute armour, weapons and equipment freely among our squad members on the fly puts a lot more choice and freedom in the players court, rather than the game designers.
That’s what I wanna see for ME3.
Modifié par kalwren, 07 mai 2011 - 08:23 .