AlanC9 wrote...
That one's easy. Either you
1: Give everyone the skill, or
2: Force the party to include someone with the skill, or
3: Make sure that security systems never actually protect anything important.
I suppose there's a fourth option -- letting players simply fail missions, but that one ain't happening.
Just wanted to say that this was a really good post, and I'm in agreement with your conclusions here. RPGs were designed such that the overall party would provide a balance of skills, RPGs that overly focus on one specific character generally tend to suffer this problem horribly, which both the ME and DA series suffer from. IMO it's a key thing for game developers to remember when designing an RPG, the systems are intended to elicit cooperation amongst a number of people, not be a one-man show with a throw-away supporting cast.
javierabegazo wrote...
Playing Mass Effect 1 and looking down my sniper rifle scope with it bouncing all over the place isn't fun. The thing we need to focus on in discussion is what classic RPG elements are fun to have in a game where most of the combat revolves around gunplay?
And in a situation where Shepard should start the game with the best technology the Alliance and/or Cerberus can get their hands on. (Yes, I'm still crusading against having shops in ME.)
But here I strongly disagree with you.
The assumption here is that the Alliance and/or Cerberus woud have all of the best technology, it's highly improbable.
The American military is very advanced, perhaps the most advanced in the world. Yet for a very long time, and possibly today, the foreign made AK-47 was a far superior rifle. The Israeli military possesses anti-RPG technology America cannot match, for a very long time Russian Nuclear Subs were superior in many facets, as were the MIGs. The Canadian military, with a comparitively low budget is regarded as the best trained military in the world.
It requires too much of the player to create an entire universe and then make Humanity the best equipped even when Turians and the Blue people clearly exceed Humanity in terms of technological progression. It starts becoming a massive plot hole, rather than being a reasonably realistic universe it's a story about Human dominance over everything they encounter, with everyone else as second-class citizens.
The entire game is best served by a more probable scenario where Humanity does not possess the best of everything, and that the other races exceed Humanity in some ways.





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