Dragoonlordz wrote...
From looks of it he personally does not want a complete return to anytime branching dialogue but would be completley willing to have a middle ground. Unfortantly the price of becomming another 'cinematic' style game with 'VO' like the millions of others out there means the only difficult part is making the cutscenes matching the fact anywhere could mean camera problems.
But one thing is for sure the way it was done in DA2 for me was extremely inadequate. You got sometimes one and sometimes couple timed event cutscenes per act for each character to interact with them, these were forced and became chores of "Oh Fenris quest time lets go see what it is". This limitation on how often can interact and such is lazy and below par imho.
There was no reason why they could not have when enter say as example Fenris's mansion, Hanged Man or other places to talk with them a lot more scenes where you could learn more and have such dialogue. In the end what we got was a few timed quest dialogues and most of the rest of time single one liners akin to go away phrases or I'm busy, get lost. Mass Effect though is a cinematic game did it vastly better than DA2... Though I am and have stated that my opinion is they had 2 style of games ME being the action orientated cinematic franchise and DAO being the older D&D or BG classic style, now we have one style and thats action cinematic types for both series (narrowing the fanbase not broadening it).
The only thing new about DA2 at all really to me genre or game mechanics wise is switching from paragon/renegade or charm/intimidate to emotion type. Everything else and I do mean everything else has been done before on vast scale from wave system to a nobody rising to power or losing family in games even time skips and retrospective story telling approach.
agreed
@ night prowler 76 - no problem





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