I'm no stranger to the toolset (at least when it comes to modifying/creating items and spells), but this time I'm stuck...
I want to create a custom mage staff that uses the 3D-model of Spellfury, which was introduced in Awakening.
Currently this new model variation is not offered in the new-item window.
My guess would be this is because I am using "Core Game Resources" together with "Single Player" as the hierarchy for my mini-module. None of which seem to contain the Awakening items and, by extension, their models. However, looking at the hierarchy popup, "DA: Awakening" is not even offered in there.
So... can anyone tell me how I can get my hands on this staff model? =)
Using Item Variations from Awakening for custom content?
Débuté par
digi_ronin
, mai 08 2011 11:22
#1
Posté 08 mai 2011 - 11:22
#2
Posté 08 mai 2011 - 12:13
A method for importing Awakening resources into the toolset is described here.
You will need to include any Awakening resources you use in the player package (even for players who own Awakening).
Since they haven't been released to the toolset offically, you might consider asking Bioware whether this is permissible.
You will need to include any Awakening resources you use in the player package (even for players who own Awakening).
Since they haven't been released to the toolset offically, you might consider asking Bioware whether this is permissible.





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