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interior lightmap error


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#1
Arestris

Arestris
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Hello!
I have a problem with lightning in interior maps. For exercise i build a room (a bit look-a-like like flammeths hut) and addet two lightsources (one point-static(lc) with a bright yellow and an intensity of 2, and one ambient-backed(L) in dark blue with an intensity of 0.5).
If i render and afterwards display the lightmap i got some strange black areas (see the red encircled areas on the pic). There is no object that could cast those shadows (no ceiling or similar, but i have also tried with ceiling, it changes nothing) and even without the ambient shadow-light those black areas appear after lightmap rendering, with ambient light, the shadows for objects (like the anvil in the pic) render correctly.
Also using James Goldman's updatet lightmapper script doesn't change anything.

Maybe anybody who knows whats going wrong with the lightmap of this simple room?


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#2
Arestris

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really strange ... if i use 1x1 floorstone instead of the 3x1 floorstone the lightning is fine after rendering ... i really don't understand why ...

#3
Nithrakis Arcanius

Nithrakis Arcanius
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I'm having similar problems. Have you figured out the solution yet?