Dreadnaughts
#1
Posté 08 mai 2011 - 06:38
And on an unrelated note the Normandy sr2 still counts as a frigate right even though it is twice the size as the sr1.
#2
Posté 08 mai 2011 - 06:48
considering space combat has mostly been underplayed and most engagements happen on the surface of planets i dont see how useful they'd be except against large scale fleet engagements.
why build one massive ship when you can build a dozen or more smaller ones and be able to do alot more with them?
#3
Posté 08 mai 2011 - 06:57
#4
Posté 08 mai 2011 - 06:59
Modifié par kaiki01, 08 mai 2011 - 07:03 .
#5
Posté 08 mai 2011 - 07:49
I imagine the Turians have a Dreadnaught. I doubt the humans and salarians do though
Oh and the Colletor ship was a Dreadnuaght.
Modifié par Jigero, 08 mai 2011 - 07:50 .
#6
Posté 08 mai 2011 - 08:00
Actualy the Turians have 39 dreadnoughts the Asari 20 Salarians 16? and The Alliance 8.Jigero wrote...
If the current SR2 is a Frigate wouldn't that make the SR1 a Corvette?
I imagine the Turians have a Dreadnaught. I doubt the humans and salarians do though
Oh and the Colletor ship was a Dreadnuaght.
Modifié par Cmdr. 31, 08 mai 2011 - 08:02 .
#7
Posté 08 mai 2011 - 08:03
Jigero wrote...
If the current SR2 is a Frigate wouldn't that make the SR1 a Corvette?
I imagine the Turians have a Dreadnaught. I doubt the humans and salarians do though
Oh and the Colletor ship was a Dreadnuaght.
Wasn't the Collector ship identified as an "unknown cruiser"? Which would put it one rung below Dreadnaught.
#8
Guest_thurmanator692_*
Posté 08 mai 2011 - 08:04
Guest_thurmanator692_*
They were both frigates, they don't distinguish between Frigates and Corvettes because their roles would be pretty much the exact thingJigero wrote...
If the current SR2 is a Frigate wouldn't that make the SR1 a Corvette?
Oh and the Colletor ship was a Dreadnuaght.
The Collector Ship was a cruiser, i believe
Modifié par thurmanator692, 08 mai 2011 - 08:04 .
#9
Posté 08 mai 2011 - 08:08
Dreadnaughts are the Mass Effect's conventional anti-fleet weapons... but may or may not have been rendered obsolete (or effectively countered) by fighter-carriers.
#10
Posté 08 mai 2011 - 08:10
Just checked the codex:
"A dreadnought's power lies in the length of its main gun. Dreadnoughts
range from 800 meters to one kilometer long, with a main gun of
commensurate length."
Modifié par Thargorichiban, 08 mai 2011 - 08:13 .
#11
Posté 08 mai 2011 - 08:18
Wasn't one of the turian ships (unsuccessfully) trying to slow down Sovereign a dreadnought?In all of the mass effect media we have not seen any dreadnaughts with the exception of the destiny ascension and the reapers I guess.
#12
Guest_thurmanator692_*
Posté 08 mai 2011 - 08:21
Guest_thurmanator692_*
Dreadnoughtness lies in the size of the gunThargorichiban wrote...
I'm not sure, but I believe that the designations are at least partially based on size.
Just checked the codex:
"A dreadnought's power lies in the length of its main gun. Dreadnoughts
range from 800 meters to one kilometer long, with a main gun of
commensurate length."
#13
Posté 08 mai 2011 - 08:39
AlexMBrennan wrote...
Wasn't one of the turian ships (unsuccessfully) trying to slow down Sovereign a dreadnought?In all of the mass effect media we have not seen any dreadnaughts with the exception of the destiny ascension and the reapers I guess.
The only dreadnaught the council had was the asari one. The turians had cruisers. Shepard mentions this in his ME2 interview.
#14
Posté 08 mai 2011 - 08:41
Perhaps in ME3 Shepard will fly a fighter in space and then we will see a dreadnaught in combat with a reaper.
#15
Posté 08 mai 2011 - 09:01
#16
Posté 08 mai 2011 - 09:03
Thargorichiban wrote...
Just imagine how much damage a Dreadnaught could do with its main weapon being a giant Thanix gun... I wonder how well a Reaper would hold out against that.
I think it can hold for awhile. They have to be able to absorb nearlt as much as they can dish out.
#17
Guest_AwesomeName_*
Posté 08 mai 2011 - 09:26
Guest_AwesomeName_*
Thargorichiban wrote...
Just imagine how much damage a Dreadnaught could do with its main weapon being a giant Thanix gun... I wonder how well a Reaper would hold out against that.
I reckon one of ours would do really well... Having said that, we don't really have that many dreadnoughts do we? There are hundreds of Reapers. Although isn't the Treaty of Farixen being crapped on a bit since the events of ME1? My knowledge of it is pretty rusty. Even if the different races are secretly building more behind each others' backs, I'm not sure it would be enough.
#18
Guest_iOnlySignIn_*
Posté 08 mai 2011 - 09:31
Guest_iOnlySignIn_*
That, and they are quite useful for tanking. The Destiny Ascension tanked like a champ in ME1 (whether you choose to save the Council or not).kaiki01 wrote...
They seem useful to bombard a planet into submission, or destroy a space station in short order. Since we havnt seen those two scenarios in game yet....
Basically I think of them as slow siege cannons that can also tank, but requires support of smaller ships to be fully effective.
#19
Guest_iOnlySignIn_*
Posté 08 mai 2011 - 09:33
Guest_iOnlySignIn_*
http://masseffect.wi...eaty_of_FarixenCmdr. 31 wrote...
Actualy the Turians have 39 dreadnoughts the Asari 20 Salarians 16? and The Alliance 8.Jigero wrote...
If the current SR2 is a Frigate wouldn't that make the SR1 a Corvette?
I imagine the Turians have a Dreadnaught. I doubt the humans and salarians do though
Oh and the Colletor ship was a Dreadnuaght.
#20
Posté 08 mai 2011 - 09:45
iOnlySignIn wrote...
http://masseffect.wi...eaty_of_Farixen
Considering the Systems Alliance is now a full council member, I expect that means humanity is/ought to be building more dreadnoughts
#21
Posté 08 mai 2011 - 10:08
ReconTeam wrote...
iOnlySignIn wrote...
http://masseffect.wi...eaty_of_Farixen
Considering the Systems Alliance is now a full council member, I expect that means humanity is/ought to be building more dreadnoughts
It is. From ME1 to ME2 the Systems Alliance added 2 more completed dreadnaughts to its fleet. Considering how much resources go into each one that's quite an investment.
#22
Posté 08 mai 2011 - 10:17
It is in our nature to take the most remote rumour of danger and take the most extreme action, so likely, Humanity will have many more dreadnaughts then the Council allows, all of which will be built in remote colony worlds far from prying eyes and will survive the initial Reaper attacks.
I can see a mission where Shepherd has to comb the galaxy for these missing ships and regroup them at a specific rendezvous point to join the rest of the fleets and hit back at the Reapers.
#23
Posté 08 mai 2011 - 10:18
Thargorichiban wrote...
It is. From ME1 to ME2 the Systems Alliance added 2 more completed dreadnaughts to its fleet. Considering how much resources go into each one that's quite an investment.
Not fast enough!
#24
Guest_thurmanator692_*
Posté 08 mai 2011 - 11:20
Guest_thurmanator692_*
I don't think size matters as much for a thanix cannon, getting hit by a beam of superheated metal is getting hit by a beam of superheated metal, no matter how fast it is. On a mass accelerator cannon, the size of the gun is a factor because the bigger it is the more time the slug is being accelerated and in turn, the slug is launched at a higher velocity.Thargorichiban wrote...
Just imagine how much damage a Dreadnaught could do with its main weapon being a giant Thanix gun... I wonder how well a Reaper would hold out against that.
#25
Posté 08 mai 2011 - 11:51
Also, a larger ship could presumably support more gun, or a higher sustainable rate of fire (more room for heat sinks, power supplies, etc.)





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