Aller au contenu

Photo

Bring Down the Sky is severely underrated for one important reason


  • Veuillez vous connecter pour répondre
87 réponses à ce sujet

#26
LPPrince

LPPrince
  • Members
  • 54 998 messages
Personally, I'd prefer the story of the side missions to be better than the gameplay.

As in I want there to be a REASON to do assignments(like in ME1), rather than just stumbling across them for no reason(ME2).

ME1 UNC assignments enthralled me. ME2 N7 missions bored me. They were more fun to play, but I didn't have a REASON to play them, which in turn made my mind up that ME1 had better assignments.

In ME1, you talked to people who gave you these assignments. There was emotion in their voice, they wanted these done, they needed these done, they needed your HELP.

In ME2, its like, "Oh look, we found a base. Lolzers, all your base are belong to us."

I wish ME3 was more in the vein of ME1, but sadly, it doesn't seem so. Oh well.

Hopefully ME3 handles assignments better than 2.

Modifié par LPPrince, 09 mai 2011 - 01:43 .


#27
Da Mecca

Da Mecca
  • Members
  • 999 messages

PsychoWARD23 wrote...

Seboist wrote...

PsychoWARD23 wrote...

Da Mecca wrote...

True.

I was HEAVILY disappointed in N7 missions, especially when they popped out stuff like Lair of the Shadow Broker and Overlord.

Lair> Overlord> ME2 Sidequests>>>>>>>>>> ME1 sidequests


Some of the ME1 side mission campaigns if remade could rival or surpass LOTSB or Overlord like the Geth Armstrong cluster missions or Hades' dogs.

Eh, the stories were more interesting than the majority of the ME2 sidequests, but the gameplay in 2 was so much better, and each one was pretty varied, unlike 1 where they had the carbon-copy bunkers and Mako driving. 



Well sequels tend to do that.

Still, can you imagine the Geth Incursion mission with ME2's gameplay.

I mean holy crap it would be awesome, better than....I don't actually remember the N7 missions much...:unsure:

#28
Sebby

Sebby
  • Members
  • 11 989 messages

PsychoWARD23 wrote...

Seboist wrote...

PsychoWARD23 wrote...

Da Mecca wrote...

True.

I was HEAVILY disappointed in N7 missions, especially when they popped out stuff like Lair of the Shadow Broker and Overlord.

Lair> Overlord> ME2 Sidequests>>>>>>>>>> ME1 sidequests


Some of the ME1 side mission campaigns if remade could rival or surpass LOTSB or Overlord like the Geth Armstrong cluster missions or Hades' dogs.

Eh, the stories were more interesting than the majority of the ME2 sidequests, but the gameplay in 2 was so much better, and each one was pretty varied, unlike 1 where they had the carbon-copy bunkers and Mako driving. 


That's why I said "if remade". Of course they'd need to eliminate the copy and pasted bunkers and monotonous terrain.

#29
Vena_86

Vena_86
  • Members
  • 910 messages
BDtS is a good example for open environments and tough choices in Mass Effect. Makes you wonder why they did not stick with that formular.

Modifié par Vena_86, 09 mai 2011 - 02:08 .


#30
Sebby

Sebby
  • Members
  • 11 989 messages

Vena_86 wrote...

BDtS is a good example for open environments and tough choices in Mass Effect. Makes you wonder why they did not stick with that formular.


Overlord was it's spiritual successor.

#31
Bluefuse

Bluefuse
  • Members
  • 449 messages
Bring Down the Sky is now only 80 points ($1) on Xbox Live. I bought it 2 days ago and played it. It was awesome!

#32
Da Mecca

Da Mecca
  • Members
  • 999 messages

Seboist wrote...

Vena_86 wrote...

BDtS is a good example for open environments and tough choices in Mass Effect. Makes you wonder why they did not stick with that formular.


Overlord was it's spiritual successor.


I heard they people complained about the Hammerhead too.

All they need to do is add the Mako's fire power with the Hammerheads manueverability and they'd have it nailed.

Also less jumping puzzles. Unnecessary.

#33
Sebby

Sebby
  • Members
  • 11 989 messages

Da Mecca wrote...

Seboist wrote...

Vena_86 wrote...

BDtS is a good example for open environments and tough choices in Mass Effect. Makes you wonder why they did not stick with that formular.


Overlord was it's spiritual successor.


I heard they people complained about the Hammerhead too.

All they need to do is add the Mako's fire power with the Hammerheads manueverability and they'd have it nailed.

Also less jumping puzzles. Unnecessary.


What hampers the Hammerhead is that all you need to do is throw a rock and it bursts into flames.

#34
Da Mecca

Da Mecca
  • Members
  • 999 messages
Well add the Mako's durability as well.

#35
Chromie

Chromie
  • Members
  • 9 881 messages

PsychoWARD23 wrote...

Seboist wrote...

PsychoWARD23 wrote...

Da Mecca wrote...

True.

I was HEAVILY disappointed in N7 missions, especially when they popped out stuff like Lair of the Shadow Broker and Overlord.

Lair> Overlord> ME2 Sidequests>>>>>>>>>> ME1 sidequests


Some of the ME1 side mission campaigns if remade could rival or surpass LOTSB or Overlord like the Geth Armstrong cluster missions or Hades' dogs.

Eh, the stories were more interesting than the majority of the ME2 sidequests, but the gameplay in 2 was so much better, and each one was pretty varied, unlike 1 where they had the carbon-copy bunkers and Mako driving. 


One thing I do miss is a lot of the UNC missions had news broadcasts so you could get news from an elevator conversation or hear of your exploits. That was great.

Wish that'd return in ME3.

#36
didymos1120

didymos1120
  • Members
  • 14 580 messages

Seboist wrote...

What hampers the Hammerhead is that all you need to do is throw a rock and it bursts into flames.


I also found the "fire and forget" weaponry rather boring.  I also hate that you can't just designate a target and have to resort to roundabout ways to shoot what you actually want to shoot.

#37
Sebby

Sebby
  • Members
  • 11 989 messages

didymos1120 wrote...

Seboist wrote...

What hampers the Hammerhead is that all you need to do is throw a rock and it bursts into flames.


I also found the "fire and forget" weaponry rather boring.  I also hate that you can't just designate a target and have to resort to roundabout ways to shoot what you actually want to shoot.


Hammerhead + Mako Turret + better armor = ideal vehicle.

#38
matt-bassist

matt-bassist
  • Members
  • 1 245 messages
they should've made you encounter Balak in Arrival (if you spared him). He should've been the Batarian interrogating Dr Kenson. Wouldn't that have been an awesome reuinion. He could be all like "oh crap Shepard what the hell! i thought you were dead!" and you could say some smart ass response about Karma now that Kenson was about to do the same thing he did.
alas, a good opportunity went a-begging.

#39
Guest_mrsph_*

Guest_mrsph_*
  • Guests
The end choice is still my favorite one

#40
Bluefuse

Bluefuse
  • Members
  • 449 messages

Seboist wrote...

Da Mecca wrote...

Seboist wrote...

Vena_86 wrote...

BDtS is a good example for open environments and tough choices in Mass Effect. Makes you wonder why they did not stick with that formular.


Overlord was it's spiritual successor.


I heard they people complained about the Hammerhead too.

All they need to do is add the Mako's fire power with the Hammerheads manueverability and they'd have it nailed.

Also less jumping puzzles. Unnecessary.


What hampers the Hammerhead is that all you need to do is throw a rock and it bursts into flames.


After playing more ME1 recently, the Mako wasn't so bad. Only thing to make it better would have been to make it move more similar to the Hammerhead by having it's wheels rotate 360 degrees. Just don't make any unclimbable mountains all over and it'll be fun to use.

#41
Sebby

Sebby
  • Members
  • 11 989 messages

Bluefuse wrote...

Seboist wrote...

Da Mecca wrote...

Seboist wrote...

Vena_86 wrote...

BDtS is a good example for open environments and tough choices in Mass Effect. Makes you wonder why they did not stick with that formular.


Overlord was it's spiritual successor.


I heard they people complained about the Hammerhead too.

All they need to do is add the Mako's fire power with the Hammerheads manueverability and they'd have it nailed.

Also less jumping puzzles. Unnecessary.


What hampers the Hammerhead is that all you need to do is throw a rock and it bursts into flames.


After playing more ME1 recently, the Mako wasn't so bad. Only thing to make it better would have been to make it move more similar to the Hammerhead by having it's wheels rotate 360 degrees. Just don't make any unclimbable mountains all over and it'll be fun to use.


Yeah, rubber ball physics and repetitive steep mountain terrain were the main faults of the Mako in ME1. It was pretty fun to use in the main story missions.

#42
g-w-m

g-w-m
  • Members
  • 260 messages
^^

I also think the main issue with the Mako was the terrain.. the landscapes were made with the points of interest in sometimes very difficult & tiresome to reach places. Apart from the terrain, I enjoyed scooting around in the vehicle (circle of death vs thresher maw ftw!!)

Haven't played BDtS though, so am downloading now to give it a whirl. Kinda cool that I get to experience some new ME content, even though its several years old.

#43
g-w-m

g-w-m
  • Members
  • 260 messages

mereck7980 wrote...


I liked the final battle too, except for the darn drop in frame rate.  I swear I died more times because the game slowed down than any tactical mistakes I might have made.  Overall, BDtS was great, if only Pinacle Station was half as good...


Is Pinacle Station worth buying? I've just bought BDtS for 80 points but Pinacle Station is still worth 400. Worth it?

#44
InvaderErl

InvaderErl
  • Members
  • 3 884 messages
No!

#45
Vena_86

Vena_86
  • Members
  • 910 messages

Seboist wrote...

Vena_86 wrote...

BDtS is a good example for open environments and tough choices in Mass Effect. Makes you wonder why they did not stick with that formular.


Overlord was it's spiritual successor.


I agree on the choice at the end (I found that part intense), but Overlord had a restrictive environment, with invisible walls, that pretended to be open.

#46
Darkhour

Darkhour
  • Members
  • 1 484 messages

g-w-m wrote...

mereck7980 wrote...


I liked the final battle too, except for the darn drop in frame rate.  I swear I died more times because the game slowed down than any tactical mistakes I might have made.  Overall, BDtS was great, if only Pinacle Station was half as good...


Is Pinacle Station worth buying? I've just bought BDtS for 80 points but Pinacle Station is still worth 400. Worth it?


Read the description carefully.  Alot of people were ****ing and moaning after they purchased it, but the description tells you exactly what it is.  I definitely was not going to waste money on that garbage.  You can't go from BDtS to PS.

#47
CajNatalie

CajNatalie
  • Members
  • 610 messages
Pinnacle Station isn't bad... as long as you're fine using an infinite bullet spray against an infinite horde of enemies.
It's 13 simulations where the enemies keep spawning after they die. Beating it can often feel good, though.

#48
DDK

DDK
  • Members
  • 352 messages
Am I the only one that think letting the hostages die should be the paragon choice?

First of all, Balak is a known sociopath terrorist. If you find all the bodies, you learn that he murdered them for no reason and he's about to murder 4 million people for... what? To prove a point?

Second of all, you're asked to trust a sociopath terrorist. Umm... no. There is literally no reason why he wouldn't just leave and then blow up the facility with you and the hostages in it. This is a person who you know has shot people in the back of the head for no reason. And then you're going to trust him not to kill you and the hostages as soon as he's safe?

Thirdly, he obviously has the means, the motive and the intent to do this again. And there is no guarantee that you'll be there to stop him next time. So by letting him go, you may as well sign the death warrants of several million people, because you're effectively pulling the trigger.

But choosing to sacrifice the hostages is the noble thing to do. It's a horrific decision, and one that a good person will be haunted by for the remainder of their years. Choosing to take that burden for the good of the galaxy and eliminating the threat of Balak then and there, is by far the greater moral decision. Letting him go is weak-willed and also against the laws of the Citadel (no negotiation with terrorists), so should be the renegade option.

#49
DDK

DDK
  • Members
  • 352 messages

g-w-m wrote...

Is Pinacle Station worth buying? I've just bought BDtS for 80 points but Pinacle Station is still worth 400. Worth it?

Absolutely and most emphatically, no. Pinnacle Station is the epitome of lazy and **** design. Worse, it's not fun. If I wanted a mindless FPS with no point to it, I'd play one. Oh wait, that's right, I did play one: Pinnacle Station.

#50
skcih-deraj

skcih-deraj
  • Members
  • 373 messages

PsychoWARD23 wrote...

 The end battle is among the best in all of Mass Effect 1. It was strategic, open and fun.

To avoid confusion, when I say "end-battle" I actually mean the battle BEFORE you talk to Balak, when you enter his facility. 



Yeah that fight is pretty sick. My next favrite fight is the one at the end of the game before you fight Saren. Ashley and wrex on the team with my vanguard, Indestructible by Disturbed playing in the back ground make the entire experience epic.