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Bring Down the Sky is severely underrated for one important reason


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#76
Alpha-Centuri

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Ringo12 wrote...

CajNatalie wrote...

Difference between UNCs and N7s: Admiral Hackett

Enough said.


Not really.


I do get where he is coming from though. People cited the lack of motivation to do these missions in ME2. The difference that made the ME1 ones ok from what I can gather is that Admiral Hackett will brief you and try to convince you to knowingly go out of your way, as a favor to him. In ME2, alot of missions are where you stumble across as a "oh hey, something's down there", while you are mining for resources. If we had a person acting in Hackett's role, the experience, I would bet, would be drastically enhanced.

Modifié par Alpha-Centuri, 09 mai 2011 - 08:11 .


#77
Ahglock

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SalsaDMA wrote...


Exploit?

What the hay?

So because the AI is dumb I'm exploiting it by adapting to the tactics of my enemies?

That's like claiming that you are exploiting the game if you use weapon mods that cool off your weapons so you never have to worry about heat...

Get a grip. [smilie]../../../images/forum/emoticons/wondering.png[/smilie]


Um, yes all AI's are dumb. So when you manipulate scenarios to take advantage of the AI, you are explotiing the system and then ****ing about it being bad.  Every shooter, hell almost every game has flaws like this. If you take advantage of it, don't be surprised that the game is boring.

#78
CajNatalie

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Alpha-Centuri wrote...

I do get where *he* is coming from though. People cited the lack of motivation to do these missions in ME2. The difference that made the ME1 ones ok from what I can gather is that Admiral Hackett will brief you and try to convince you to knowingly go out of your way, as a favor to him. In ME2, alot of missions are where you stumble across as a "oh hey, something's down there", while you are mining for resources. If we had a person acting in Hackett's role, the experience, I would bet, would be drastically enhanced.

She... but I'm not offended, don't worry. There are no wimminz on teh internets anyway.
Thanks for backing me up.

Ahglock wrote...

Um,
yes all AI's are dumb. So when you manipulate scenarios to take
advantage of the AI, you are explotiing the system and then ****ing
about it being bad.  Every shooter, hell almost every game has flaws
like this. If you take advantage of it, don't be surprised that the game
is boring.

I agree with this.

To the person you're arguing with...
Artificial Intelligence is barely capable of being called 'Intelligent' in computer games of this day. It's an unfortunate fact.
Abusing the AI is almost always possible in any game... the choice to abuse the AI is the choice to play cheap and ruin the challenge. But hey, some people get a kick out of playing like that... at least they don't complain about the fact that the AI is exploitable, though...
Come back to us in however long it takes to create AI that has significant intelligence... if you can still exploit things then, then you may have a point.

Modifié par CajNatalie, 10 mai 2011 - 12:25 .


#79
shep82

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PsychoWARD23 wrote...

Seboist wrote...

PsychoWARD23 wrote...

Da Mecca wrote...

True.

I was HEAVILY disappointed in N7 missions, especially when they popped out stuff like Lair of the Shadow Broker and Overlord.

Lair> Overlord> ME2 Sidequests>>>>>>>>>> ME1 sidequests


Some of the ME1 side mission campaigns if remade could rival or surpass LOTSB or Overlord like the Geth Armstrong cluster missions or Hades' dogs.

Eh, the stories were more interesting than the majority of the ME2 sidequests, but the gameplay in 2 was so much better, and each one was pretty varied, unlike 1 where they had the carbon-copy bunkers and Mako driving. 

Ugh I hated that especially using the mako on feros. I lost count how many times it tried to be a hover car.

#80
CajNatalie

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Feros...?! That's 99% just a straight drive... o.O

#81
Maderek

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PsychoWARD23 wrote...

Da Mecca wrote...

True.

I was HEAVILY disappointed in N7 missions, especially when they popped out stuff like Lair of the Shadow Broker and Overlord.

Lair> Overlord> ME2 Sidequests>>>>>>>>>> ME1 sidequests


Didn't ME2 only have like four side quests that consisted of just pressing buttons or walking a mech?

I'm sorry, ME1 just had more sides quests, and better side quests, in my opinion.

Modifié par Maderek, 10 mai 2011 - 03:49 .


#82
Ahglock

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CajNatalie wrote...

Feros...?! That's 99% just a straight drive... o.O


As much as people like me complain about linear levels in ME2, the story missions for ME1 were basically the same.  The hallway may have been wider, bit it was still just a hallway.

#83
Da Mecca

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There's a difference between a ten foot wide hallway and a 100 foot wide one.

#84
Sebby

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Maderek wrote...

PsychoWARD23 wrote...

Da Mecca wrote...

True.

I was HEAVILY disappointed in N7 missions, especially when they popped out stuff like Lair of the Shadow Broker and Overlord.

Lair> Overlord> ME2 Sidequests>>>>>>>>>> ME1 sidequests


Didn't ME2 only have like four side quests that consisted of just pressing buttons or walking a mech?

I'm sorry, ME1 just had more sides quests, and better side quests, in my opinion.


The ME1 side quests had better plots for the most part but the monotonous terrain and copy and pasted bunkers brought them down.

Like i've said before if they remade the side mission campaigns like the Geth Armstrong cluster incursion one with cutscenes and unique terrain/interiors they'd rival Overlord and LOTSB.

#85
jmood88

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Maderek wrote...

PsychoWARD23 wrote...

Da Mecca wrote...

True.

I was HEAVILY disappointed in N7 missions, especially when they popped out stuff like Lair of the Shadow Broker and Overlord.

Lair> Overlord> ME2 Sidequests>>>>>>>>>> ME1 sidequests


Didn't ME2 only have like four side quests that consisted of just pressing buttons or walking a mech?

I'm sorry, ME1 just had more sides quests, and better side quests, in my opinion.


You clearly didn't play Mass Effect 2.

#86
MrGone

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Yeah this was a sweet DLC. My favorite thing was seeing just how much my Shepard hated Batarians. At that point, the way I played him, he seemed to have no prejudices whatsoever, but then he was all:

. . . Batarians . . .

Enter GRR face.

#87
SalsaDMA

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Ahglock wrote...

SalsaDMA wrote...


Exploit?

What the hay?

So because the AI is dumb I'm exploiting it by adapting to the tactics of my enemies?

That's like claiming that you are exploiting the game if you use weapon mods that cool off your weapons so you never have to worry about heat...

Get a grip. [smilie]../../../images/forum/emoticons/wondering.png[/smilie]


Um, yes all AI's are dumb. So when you manipulate scenarios to take advantage of the AI, you are explotiing the system and then ****ing about it being bad.  Every shooter, hell almost every game has flaws like this. If you take advantage of it, don't be surprised that the game is boring.


That the AI is flawed doesn't make it an exploit to make use of a certain tactic (if it can even be called that. Hell, how do you propse to act like a sniper with your infiltrator without setting up in firing positions?)

If anything, it should showcase the need to improve on the AI, which it at least sounds like they are working on for ME3.

According to you, if a chessprogram had issues to deal with people using rooks, then anyone using a rook would be labeled exploiters because the programmer wasn't competent enough to include AI coding of that piece.

Hopefully this should show you the extent of your error in claiming it is an exploit.

And I'm well aware of the limitations of AI's in gaming enviroments to act as intelligent opponents. One of the courses I took back in the days was specifically targeted on the subject, so I do believe I have some insight into the area. It doesn't change my opinion that an AI unable to deal with a specific tactic is poor programing of the AI, and not just stick my head into the ground and claim anyone not playing as I want them to are exploiters. If I didn't want people to utilize a specific tactic in combat, I shouldn't give them the option of doing so when programming the thing.


BdtS was a good DLC because it had a powerfull choice in the end, and good exposition within the capsule of information that was the DLC itself. B)
The combat in it, however, was totally forgettable.-_-

#88
Xeranx

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corporal doody wrote...

the choice made it epic. bumping into homeboy and settling up would be more so...if you let him go
Shep: remember me?
Balak: Shepard..but i heard you were dead!
Shep: You heard wrong.


In that instance I would appreciate the "I got better" response.