Alpha-Centuri wrote...
I do get where *he* is coming from though. People cited the lack of motivation to do these missions in ME2. The difference that made the ME1 ones ok from what I can gather is that Admiral Hackett will brief you and try to convince you to knowingly go out of your way, as a favor to him. In ME2, alot of missions are where you stumble across as a "oh hey, something's down there", while you are mining for resources. If we had a person acting in Hackett's role, the experience, I would bet, would be drastically enhanced.
She... but I'm not offended, don't worry. There are no wimminz on teh internets anyway.
Thanks for backing me up.
Ahglock wrote...
Um,
yes all AI's are dumb. So when you manipulate scenarios to take
advantage of the AI, you are explotiing the system and then ****ing
about it being bad. Every shooter, hell almost every game has flaws
like this. If you take advantage of it, don't be surprised that the game
is boring.
I agree with this.
To the person you're arguing with...
Artificial Intelligence is barely capable of being called 'Intelligent' in computer games of this day. It's an unfortunate fact.
Abusing the AI is almost always possible in any game... the choice to abuse the AI is the choice to play cheap and ruin the challenge. But hey, some people get a kick out of playing like that... at least they don't complain about the fact that the AI is exploitable, though...
Come back to us in however long it takes to create AI that has significant
intelligence... if you can still exploit things then, then you may have a point.
Modifié par CajNatalie, 10 mai 2011 - 12:25 .