Playing 100% Evil....impossible?
#1
Posté 19 novembre 2009 - 04:32
1. I enjoy all of the characters in the game so much (except for Zev...he gives me the creeps) that I find it very difficult to be mean to them. I don't just mean the party either...i mean most of the NPC's in the game. Much unlike KOTOR and Jade Empire where kicking Around some of the Characters was almost an instinct and being evil gave some guilty pleasures. In DA I am trying to go the 'all bad' route to see the difference in story.....it is a very lonely and heart wrentching journey!!
2. Please let me know if the following is correct if you go pure evil:
a. The Dog---dead cause you killed it (not sure on this one....i could never bring myself to kill a dog...even in a video game)
b. Sten --- Remains locked in a cage and dies to the Darkspawn horde
c. Wynne-- Dies by your hand in Mage Tower
d. Zev-- Dies when you kill him
e. Leliana -- Leaves when you defile the Sacred Ashes
f. Dwarf-- Don't know if you can betray/kill him or not
g. Shale-- Leaves when you side with Branka from my understanding (not sure)
h. Alistair--stays throughout game no matter whan unless you get Logain
i. Morrigan---stays unless you ask her to leave
So that leaves, at MOST you, Alistair, Dwarf, and Morrigan.....and if you are treating them all badly I'm sure some of them leave you. As I said.....very lonely and unfullfilling.
Speaking of which....does anybody know exactly what the consequenes are for get negative approval from party memebers are? I know Zev will wind up betraying you to the Crows.....what are some other things that happen if you DO have all the party memebers but completely treat them like garbage.....I can't bring mmyself to do it and want to know. Thanks in advance!
#2
Posté 19 novembre 2009 - 04:33
#3
Posté 19 novembre 2009 - 04:53
#4
Posté 19 novembre 2009 - 04:54
#5
Posté 19 novembre 2009 - 04:55
You can also end up completely alone.
I can never get myself to play evil.
#6
Posté 19 novembre 2009 - 05:06
You can't do it. Not that it's hard to be a prat or kill a bunch of people, even without being an antisocial psychopath, but all the while you're still trying to selflessly save Ferelden regardless of any of your other decisions. It seems more like Mass Effect's paragon vs renegade than KOTORs good vs evil. In KOTOR, you could be evil and well, follow through with it.
You can play a saint, a pragmatic hero, a mercenary or a "renegade" hero, but you can't not be a hero.
Modifié par Medet, 19 novembre 2009 - 05:08 .
#7
Posté 19 novembre 2009 - 05:07
#8
Posté 19 novembre 2009 - 05:08
Medet wrote...
I gave up on playing as "evil"
You can't do it. Not that it's hard to be a prat or kill a bunch of people, even without being an antisocial psychopath, but all the while your still trying to selflessly save Ferelden regardless of any of your other decisions. It seems more like Mass Effect's paragon vs renegade than KOTORs good vs evil. In KOTOR, you could be evil and well, follow through with it.
You can play a saint, a pragmatic hero, a mercenary or a "renegade" hero, but you can't not be a hero.
If by "acting evil" (Evil, what a hollow definition anyway) you mean "acting against one's best interests", yes, yes it is quite impossible not to try and save your own hide.
#9
Posté 19 novembre 2009 - 05:11
What's so selfless about saving Ferelden? YOU LIVE IN FERELDEN. Even villains fight to protect their homes. If they didn't, many dungeons would be empty.Medet wrote...
you're still trying to selflessly save Ferelden regardless of any of your other decisions.
You can even eschew any personal sacrifice while gaining power and influence.
#10
Posté 19 novembre 2009 - 05:11
Modifié par Ravenheart of the Wild, 19 novembre 2009 - 05:12 .
#11
Posté 19 novembre 2009 - 05:13
Ravenheart of the Wild wrote...
I love being evil in Kotor and in Mass Effect, but somehow i cant bear myself to play that same way in DA.
I find that the options in DA are a lot more sinister, dark, cruel and heartless than in either of those games.
So perhaps... you built a conscious?
#12
Posté 19 novembre 2009 - 05:13
#13
Posté 19 novembre 2009 - 05:14
Flamin Jesus wrote...
Medet wrote...
I gave up on playing as "evil"
You can't do it. Not that it's hard to be a prat or kill a bunch of people, even without being an antisocial psychopath, but all the while your still trying to selflessly save Ferelden regardless of any of your other decisions. It seems more like Mass Effect's paragon vs renegade than KOTORs good vs evil. In KOTOR, you could be evil and well, follow through with it.
You can play a saint, a pragmatic hero, a mercenary or a "renegade" hero, but you can't not be a hero.
If by "acting evil" (Evil, what a hollow definition anyway) you mean "acting against one's best interests", yes, yes it is quite impossible not to try and save your own hide.
I am very well aware of the simplistic nature of calling something 'evil'. My point was not to get into a philosphical discussion on morality......intellectuals have been debating morality since man could reason and we are not going to solve the issue on a DA forum. It was just a simple way of saying "doing the exact opposite of what I did my first playthrough" Which tends to mean being a complete Jack@#$/murderer
Modifié par LtlMac, 19 novembre 2009 - 05:15 .
#14
Posté 19 novembre 2009 - 05:15
You can do evil things, as individual actions, but theres no "Dark Revan" ending path or option.
Modifié par Medet, 19 novembre 2009 - 05:19 .
#15
Posté 19 novembre 2009 - 05:16
Or maybe it's just that in Ferelden, being nice doesn't buy you a new armor, just like in real life.
#16
Posté 19 novembre 2009 - 05:20
Medet wrote...
Well, yes you live in Ferelden, but that wasn't really where I was going with that... it makes it practical to save yourself then, but you're still playing the role of a hero even if it isn't selfless. If after ending the blight you used your own power and an army of werewolves and golems to conquer it for yourself, that would make you evil.
Oh, I can just imagine how your Redcliffe Mercenaries, paid by the Arl, lay siege to Redcliffe Castle, and how happily the Golems and Dwarves batter down the gates of Orzammar, and how the 20 Werewolves left after the battle storm Denerim and single-handedly mow down the thousands of soldiers there that aren't under your control.
Modifié par Flamin Jesus, 19 novembre 2009 - 05:20 .
#17
Posté 19 novembre 2009 - 05:23
No, instead, I told everyone in Redcliffe to "blow off", especially Isolde, marched my arse up those stairs, and knifed that poor kid like ANYONE should have done like, SOOOO long ago.
Evil, you say? Yes, that was bad. There were plethora other ways to solve the problem. I didn;t chose this option cause it was evil, however, I choose it because it saved time, and it was an obvious answer to an obvious problem. Some random people, who I needed thier help, lay their problems at my feet like sacks of potatoes, whilst I have the entire Blight to deal with.
If you want MY help, it just might not be the help you expected. Isn't that right, Lady Isolde? Evil? Hah, yeah.
You can easily follow course through out the entire game. Kill mages, help Branka, help Bhelen, recruit werewolves, kill Connor, the list is longer than that by far ! ... I mean really... are you asking to destroy the world in a cutscene at the end?
And further, you CAN knowingly save the Old Gods soul, and in fact father it's new body, quite willingly. Looks like fun too !
With Morrigan and the Maker as my Witness', I promise, that kid is gonna be ... interesting. That's one "evil" ending I don't feel to bad about. Especially considering I stole the crown, too!
Id say, after all my guys efforts to be the great Hero, and all the legends that will be told of him, he really sold his soul for sex and power, when push came to shove.
Modifié par MFCell, 19 novembre 2009 - 05:23 .
#18
Posté 19 novembre 2009 - 05:24
Flamin Jesus wrote...
Medet wrote...
Well,
yes you live in Ferelden, but that wasn't really where I was going with
that... it makes it practical to save yourself then, but you're still
playing the role of a hero even if it isn't selfless. If after ending
the blight you used your own power and an army of werewolves and golems
to conquer it for yourself, that would make you evil.
Oh,
I can just imagine how your Redcliffe Mercenaries, paid by the Arl, lay
siege to Redcliffe Castle, and how happily the Golems and Dwarves
batter down the gates of Orzammar, and how the 20 Werewolves left after
the battle storm Denerim and single-handedly mow down the thousands of
soldiers there that aren't under your control.
Well, ya could always use Storm of the Century. Works like a charm, every time.
That again wasn't reaaaally they point. Well, yes, it was the point, but you're getting stuck on the details. If the designers had wanted, it could have been possible.
Modifié par Medet, 19 novembre 2009 - 05:26 .
#19
Posté 19 novembre 2009 - 05:24
Flamin Jesus wrote...
Medet wrote...
Well, yes you live in Ferelden, but that wasn't really where I was going with that... it makes it practical to save yourself then, but you're still playing the role of a hero even if it isn't selfless. If after ending the blight you used your own power and an army of werewolves and golems to conquer it for yourself, that would make you evil.
Oh, I can just imagine how your Redcliffe Mercenaries, paid by the Arl, lay siege to Redcliffe Castle, and how happily the Golems and Dwarves batter down the gates of Orzammar, and how the 20 Werewolves left after the battle storm Denerim and single-handedly mow down the thousands of soldiers there that aren't under your control.
That's what cone of cold is for... who needs friends.
#20
Posté 19 novembre 2009 - 05:24
#21
Posté 19 novembre 2009 - 05:26
Haasth wrote...
Ravenheart of the Wild wrote...
I love being evil in Kotor and in Mass Effect, but somehow i cant bear myself to play that same way in DA.
I find that the options in DA are a lot more sinister, dark, cruel and heartless than in either of those games.
So perhaps... you built a conscious?
There's a big difference in flirting with evil than actually being pure heartless monster knowing that actions you make have real consequences that might affect alot more than you can think of at the time.
Still it's just a game.
#22
Posté 19 novembre 2009 - 05:26
David Gaider wrote...
If one's version of "evil" is to be an anti-social psychopath, then yes -- you're going to find it very lonely.
excuse me? What evil thing? everything caters to good and neutral. some options are made to believe that they ae evil, but in the end these options dont influence a single part of the story.
all the major plot lines and choices are either good or neutral. some have an evil twist, but they result in the npc not agreeing and forcing you to go good.
#23
Posté 19 novembre 2009 - 05:28
As much as I like KotOR, an enforced scale of good versus evil where you're basically handed the option of either farting butterflies or skinning live puppies can get somewhat tedious. Dragon Age strikes me as a rare case where you could actually play a smart, insidious type of evil without drowning in "light side points" or whatnot, just as you could play a good character that still returns the favor when people try to kill him or her.
#24
Posté 19 novembre 2009 - 05:30
Medet wrote...
Flamin Jesus wrote...
Medet wrote...
Well,
yes you live in Ferelden, but that wasn't really where I was going with
that... it makes it practical to save yourself then, but you're still
playing the role of a hero even if it isn't selfless. If after ending
the blight you used your own power and an army of werewolves and golems
to conquer it for yourself, that would make you evil.
Oh,
I can just imagine how your Redcliffe Mercenaries, paid by the Arl, lay
siege to Redcliffe Castle, and how happily the Golems and Dwarves
batter down the gates of Orzammar, and how the 20 Werewolves left after
the battle storm Denerim and single-handedly mow down the thousands of
soldiers there that aren't under your control.
Well, ya could always use Storm of the Century. Works like a charm, every time.
That again wasn't reaaaally they point. Well, yes, it was the point, but you're getting stuck on the details. If the designers had wanted, it could have been possible.
Well, of course, if the designers had wanted, DA could be a sci-fi strategy game, but the story makes sense as it is. Redesigning the entire game so that you actually are the true commander of a powerful army (not that I'd mind that at all, I love parts of games where you're actually building up a powerbase, recruiting troops, building up castles and so on, unfortunately it has never been done quite right in an RPG, but come on, it would be EPIC) just so you can play evil overlord is a little extreme, though.
#25
Posté 19 novembre 2009 - 05:31
... I mean really... are you asking to destroy the world in a cutscene at the end?
... maybe. It was supremely satisfying to know that everything you did to watch the galaxy burn and be rebuilt under sith rule (yours) meant something in KOTOR.





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