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Playing 100% Evil....impossible?


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#101
menasure

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CJohnJones wrote...

Sten had no good reason to kill that family, and seems to regret the loss of control only, so I do think he's evillish. I don't think that leaving him in the cage is more evil than taking him, though. Freeing a murderer from justice so that he may become your minion does not seem very noble.


justice is only a preset set of rules, one which historically came down to regulating revenge into a "correct" wayand deter others from doing these actions. wright or wrong is for most part a viewpoint rather than an absolute fact.

whatever the motive the village seemed to neglect that he waited for days to get arrested, which makes him more than the brutish beast they portrayed him to be, evil or not (according to the game he is neutral). it could have been dangerous to try but this particular notion showed me that at least he is someone which could potentially be reasoned with.

you can take a wrong or wright aproach to everything but i just choose a more practical one. i had to agree with morrigan in this case. why would you let a fearsome potential ally go to waste? leaving him in the cage does not bring the family back anyway and there is this threat of a worldwile darkspawn invasion which seemed more important than wright or wrong ... especially when your playing a character with her own agenda in the tale :innocent:

Modifié par menasure, 20 novembre 2009 - 08:49 .


#102
Schoszarzed

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To be honest, I really like how they ditched the good/evil system in this game, since such a system never plays any actual part in the game. When I play roleplaying games, I make the choices I want to make, be them good or evil. Anyone remember Fable, the first game? When I played it, my choices left me uber evil in the end, but when you come to the choice of killing your sister and getting the ubersword or killing the badguy, I naturally chose to kill the bad guy, blood is thicker than anything and I simply cannot bear to have my own sister killed. Right after I made that decision I got seven billion "good" points and suddenly had a halo above my head.



Granted fable is a crap game when it comes to choices, but I still think it demonstrates how worthless such a system really is. In DAO I made all the choices I wanted to make, and it turned out pretty well. I really like Loghain because I've read both books and have some sort of understanding of him, thus I couldnt bear to have him killed. I dislike silly nature elves (who also speaks with an american accent, grrr!) and do like spirits with ****** and werewolves, thus I had them all killed.



Your individual choices in a roleplaying game should mirror the choices you'd actually make in such a situation, were you the character, that is the point of such games. I'm on my second playthrough now and making every opposite choice of what I did my first time, simply because I want to see how it turns out and get some achievements, but why you wana whine because you cant play UBER EVIL (Agreed with Gaiders sociopath opinion) then you should probably play Dungeon Keeper instead.

#103
Vormaerin

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The simple fact is that the game starts from a certain position: You are someone Duncan would recruit into the Grey Wardens. So, either Duncan is a complete shlub or you aren't a character who wears a black hat for the heck of it. These black hat sorts are a staple of tales that involve guys like Dudley Doright, but they aren't realistic.



Yes, they could have spent a lot of time working out consequences for every little action you take. But the fact is, most things don't matter in the big scheme of things. There's no reason why the world would notice whether I seduce Gheyna or get her to hook up with Mr. Elfy Milquetoast.



An "extra consequences" DLC mod would be interesting...

#104
aebriol

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Playing evil you don't have much of a choice really:

- Get dog, name him Satan or something else suitable. Feed him limbs off whatever you kill.

- Golem. Obviously. Perfect fit to have a big rock to take the punishment for you. You know you really control it.

- Morrigan. Perfect love match. Not that you care for each other, but you just wanna f%¤#, and she wants a child.



- Kill wynne when you meet her (who would trust a mage there?)

- Kill zevran when you meet him (trust an assassin? no way)

- Branka seems unstable, who'd trust her just because you are with her husband? Stone is better.

- Leliana is a whiny childish girl, get rid of her.

- Just end it for Sten when you meet him, knife in the stomach. Someone who can't control themself, why would they be trusted to do as you decide?


#105
Lotion Soronarr

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Taleroth wrote...

My Mage is plenty evil. He's the chief advisor to the throne. That's super evil, if you've watched any movies.


Does he have a goatee? Fu manchu?

#106
KalosCast

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Lotion Soronnar wrote...

Taleroth wrote...

My Mage is plenty evil. He's the chief advisor to the throne. That's super evil, if you've watched any movies.


Does he have a goatee? Fu manchu?


You definitely can't be evil without proper facial hair. It's a tip-off that Loghain is clean-shaven.

#107
LtlMac

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Vormaerin wrote...

The simple fact is that the game starts from a certain position: You are someone Duncan would recruit into the Grey Wardens. So, either Duncan is a complete shlub or you aren't a character who wears a black hat for the heck of it. These black hat sorts are a staple of tales that involve guys like Dudley Doright, but they aren't realistic.

Yes, they could have spent a lot of time working out consequences for every little action you take. But the fact is, most things don't matter in the big scheme of things. There's no reason why the world would notice whether I seduce Gheyna or get her to hook up with Mr. Elfy Milquetoast.

An "extra consequences" DLC mod would be interesting...



Consequences don't have to be game changers.  As I have said before.....giving money to the beggar in the Alienage, only to come back later to ever more beggars expecting money was a perfect example of the kinds of things I expected out of the game...unfortunatly there were not enough moments like this. 

Wouldn't it have meant a lot more if all the protestors outside of Howes estate were only there if you had done the "thief quest chain' (in which you disrupt Howes operations)?  It would not have made a Major difference to the game.....but it would have made all the difference in the world to feeling like your actions mattered. 

THe real let down, as I said before, is the realization that your actions during your Origin story have no real impact on anything later in the game.  Don't get me wrong.....best RPG ever, but this was the one area where I suppose my expectations were too high.

#108
LtlMac

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Schoszarzed wrote...

To be honest, I really like how they ditched the good/evil system in this game, since such a system never plays any actual part in the game. When I play roleplaying games, I make the choices I want to make, be them good or evil. Anyone remember Fable, the first game? When I played it, my choices left me uber evil in the end, but when you come to the choice of killing your sister and getting the ubersword or killing the badguy, I naturally chose to kill the bad guy, blood is thicker than anything and I simply cannot bear to have my own sister killed. Right after I made that decision I got seven billion "good" points and suddenly had a halo above my head.

Granted fable is a crap game when it comes to choices, but I still think it demonstrates how worthless such a system really is. In DAO I made all the choices I wanted to make, and it turned out pretty well. I really like Loghain because I've read both books and have some sort of understanding of him, thus I couldnt bear to have him killed. I dislike silly nature elves (who also speaks with an american accent, grrr!) and do like spirits with ****** and werewolves, thus I had them all killed.

Your individual choices in a roleplaying game should mirror the choices you'd actually make in such a situation, were you the character, that is the point of such games. I'm on my second playthrough now and making every opposite choice of what I did my first time, simply because I want to see how it turns out and get some achievements, but why you wana whine because you cant play UBER EVIL (Agreed with Gaiders sociopath opinion) then you should probably play Dungeon Keeper instead.


I was't whining.....simply stating that attempting to do as you are doing....mirroring my choices from the previous game (I called it beeing 100% evil......call it whatever you like....the point was not to get into a debate on what is 'evil') is incredibly difficult.  Not just from a gameplay perspective.....but because I enjoy the characters so much that treating them like dirt is a very hard thing to do (in fact, i have been unable to do it).

#109
Saurel

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aebriol wrote...

- Just end it for Sten when you meet him, knife in the stomach. Someone who can't control themself, why would they be trusted to do as you decide?


I'm still of the mind you can rp a bad guy and recruit Sten.

And he definitely will have less problems with you down the road than others characters. (Wynne and Leliana namely)

Modifié par Saurel, 20 novembre 2009 - 11:35 .


#110
StuartMarshall

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My second playthrough is someone evil but I am finding it hard to be sadistic compared to my noble goody-goody first playthrough. Very limited opportunities to hack down nuisances unless they are half dead or an evil leaning group/mob. It isn't as rewarding as I hoped. In KOTOR, with it being less of a "grey zone" game than DA, I found it very rewarding to play dark side after light side, as I could truly unleash the dark side. In DA, it's really hard to play someone utterly corrupt and sadistic, yet it is quite possible to play someone extremely good and noble.