Epic battles - Let's talk numbers
#1
Posté 08 mai 2011 - 08:59
I was also thinking that if fighting is the only thing that is happening, the AI may be able to be pared down to make things easier, although I hesitate to venture in to the dark wilderness that is AI scripting.
#2
Posté 08 mai 2011 - 09:05
#3
Posté 08 mai 2011 - 10:01
#4
Posté 08 mai 2011 - 11:36
#5
Posté 09 mai 2011 - 03:59
The real trick, though, is using those few dozen creatures in a way that makes the player feel like they're in a bigger battle. Long lines of men look more impressive than bunched mobs, and a short second or third rank can give the impression that there's many more that the player can't see. Also, you have to keep the player focused on a central battlefield that seems to be overflowing. If the battle is going on in scattered pockets, many of them out of the player's immediate view, then all those extra combatants don't count for much. Think of an assault on a breach in a castle wall, there's archers scattered along the wall shooting at something out there, but the breach itself is packed, and you can just barely see the support lines behind the first assault wave.
If you really wanted to do a truly massive battle, you could use the scripthidden functions to keep the fighters hidden until the player came within their line-of-sight, and then re-hide them as the player moves away (this also keeps them from killing each other too quickly). Another trick is to move the NPC's with the PC, so the player always seems to be in the middle of a crowd.
#6
Posté 09 mai 2011 - 04:03
#7
Posté 09 mai 2011 - 09:58
#8
Posté 09 mai 2011 - 10:30
Eguintir Eligard wrote...
The engine isnt as limited as you think. I was able to spawn 50 villagers at once in a script and there wasnt a single bit of lag. You can paint down a LOT of creatures at once even on low machines w hich is why it bugs me so much that nwn2 cities seem so dead (aka all of 7 people outside) when it doesnt change the game requirements on power one bit. You remember islander, I had like 50 guys walking around the market, some drinking beers, it was fine. Only the shadows have any effect on my limit.
On your machine, maybe. I accepted the peformance hit as a fair compromise for the lively atmosphere it created, but it was not without cost.
#9
Posté 10 mai 2011 - 02:28
Also, what slows down one machine also slows down another, the difference is the higher machine has the settings up higher. 8x anti alias vs none and 1/2 the res on my laptop, I still speed up and slow down in the same spots. Everyone assumes for some reason that a high end computer means the user experiences dozens of FPS faster; that is not the case, we get the same FPS but with more graphics options on, as I certainly did not get a 295 gtx to see non anti aliased shadowless graphics at 120fps when I can do 30fps and max the niceness. We feel the same pain, we just get a prettier view.
I reiterated the point about shadows.... nwn2 is pretty low poly relative to today, and I bet you can get 50 guys fighting smoother with no shadows than 10 with.
Modifié par Eguintir Eligard, 10 mai 2011 - 02:34 .
#10
Posté 10 mai 2011 - 02:39
#11
Posté 10 mai 2011 - 03:24
#12
Posté 10 mai 2011 - 03:42
Eguintir Eligard wrote...
on my machine as in yes my desktop and also a laptop with a 6 year old 7600 vid card yes. We cant expect to cater to machines that fail to meet spec (which my laptop does btw, and still has full sucess).
You made a blanket statement based on your personal experience and your personal standards. For all either of us knows, the area slowed down equally for both of us (I did not test FPS or anything) and we just have different standards.
Personally, for a battle*, especially with spells being targeted, I have probably fairly high standards regarding how smoothly it plays. It's possible that my standards these days are unrealistic for NWN2; I know I've gotten fed up recently with the engine's lack of responsiveness in general.
For single-player, one can generally pause to issue orders when things get hectic. If you're going MP, that isn't always an option. And on PWs, lag kills.
* I know the area EE was talking about wasn't a battle area, and that's why I accepted that it didn't play as smoothly as I would have liked.
Modifié par MasterChanger, 10 mai 2011 - 07:28 .
#13
Posté 10 mai 2011 - 01:14
#14
Posté 10 mai 2011 - 10:25
#15
Posté 11 mai 2011 - 12:20
I have to swtich to intergrated on my Alienware 11mx cause it glitches about the time I hit the graveyard or Fort in the OC. Even with updated drivers ad all it still does it. It slows the machine down alot thought and makes things delay graphicaly, but it's better than half the screen going into a white haze blar all over.Eguintir Eligard wrote...
u can play on a integrated? Yikes
#16
Posté 11 mai 2011 - 01:29
Eguintir Eligard wrote...
u can play on a integrated? Yikes
Yeah it works ok. Sure I have to turn down a bunch of graphical things, but that's fine for me. I don't need it to be looking the greatest like some kids today. I grew up on Pong and my Atari and was happy then. Graphics is pretty low on my list of reasons to play/not play any computer game. In fact, I have never based my enjoyment on how the game looked visually.





Retour en haut






