Any tips for this problem would be hugely appreciated, this can get rather frustrating. Thanks.
bmu conversion errors...
#1
Posté 08 mai 2011 - 09:37
Any tips for this problem would be hugely appreciated, this can get rather frustrating. Thanks.
#2
Posté 09 mai 2011 - 07:59
Modifié par Morbane, 09 mai 2011 - 08:00 .
#3
Posté 09 mai 2011 - 12:16
Edit: OK digging deeper I found this on the old forum and it actually converted my file.. *exhales happily* Hopefully it'll work IG now.
For anyone who might have had the same problem as me...
For quite
some time, I couldn't get my custom music to play in the game or in the
toolset. This wasn't a 2da issue. The music was selectable in the
properties of an area in the toolset, but whereas the selection of
standard music resulted in the playing of said music, only silence
greeted my ears when I selected my custom music.
Well, the answer
appears to be the following. Take your mp3. Convert it to wav format
with WinLAME, which you can download here: http://winlame.sourceforge.net/
Convert it back to mp3 format, making sure to choose "custom settings"
and to select 128 in the bitrate section, to check the constant bitrate
box, but *not* to check the "mono encoding" box. Once this is done,
then convert the mp3 to bmu, ignoring any error messages that the
program gives you (because it frequently identifies problems where there
are none). Modify your 2da file. Done!
Modifié par IAmDeathComeForThee, 09 mai 2011 - 05:21 .





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