Aren't there usually always 3 waves regardless who gets killed? The only one I can think of off hand that has 4 waves is night lies.
Armor Difference
Débuté par
Dr.Goodspeed
, mai 08 2011 11:45
#26
Posté 13 mai 2011 - 08:50
#27
Posté 13 mai 2011 - 10:01
Could be, but on a few occasions it really does seem there are fewer combatants if you kill a commander. Or maybe it's just because you kill them faster.
#28
Posté 13 mai 2011 - 10:05
If there are indeed occasions where you get less experience for killing commanders quicker, and if those occasions really result in less experience, it is very very rare.
As I said, with my rogue I used to instant kill commanders at the beginning of every fight and I easily reached Level 27. Remember that fight with the Fake Guard Commander in Act 1? In that case I even lured him up the stairs and killed him there. Even after he was dead and I was out of combat(!) there were some additional waves when I went down the stairs again.
As I said, with my rogue I used to instant kill commanders at the beginning of every fight and I easily reached Level 27. Remember that fight with the Fake Guard Commander in Act 1? In that case I even lured him up the stairs and killed him there. Even after he was dead and I was out of combat(!) there were some additional waves when I went down the stairs again.
#29
Posté 13 mai 2011 - 12:29
hmm im not too sure then. I think that for some fights you do lose a number of waves.
That was the explanation someone gave me for why I wasn't level 13 by the deep roads dragon despite doing every single quest.
though if the enemies along the wounded coast respawn if you return there several times I may have missed some of them.
That was the explanation someone gave me for why I wasn't level 13 by the deep roads dragon despite doing every single quest.
though if the enemies along the wounded coast respawn if you return there several times I may have missed some of them.
#30
Posté 15 mai 2011 - 04:35
Level 25 warrior in full champion armor sitting at 30% damage reduction from armor, while anders in his robes with rock armor sits at 55%+, nope nothing wrong with the armor system at all /whistles
#31
Posté 15 mai 2011 - 05:16
Lucav5 wrote...
Level 25 warrior in full champion armor sitting at 30% damage reduction from armor, while anders in his robes with rock armor sits at 55%+, nope nothing wrong with the armor system at all /whistles
Hey, we're back on topic for a change!
I'd really like to know what genius had the idea to make armor values relative your level. I'd also like to know why the armor set that was specifically designed for the main character to wear at the end of the game is designed so that it gives you no armor at the end of the game. You can switch to random drop armor but even that only goes so far and the Champion's Set is very good stat and slot-wise.
#32
Posté 15 mai 2011 - 06:38
Well several inches of rock would provide pretty solid armour. 
Not sure how someone as pansy as Anders could hold up so much weight without collapsing however. haha
The armour values aren't really relative to your level - they remain the same, it's just the enemies ability to do more damage that changes.
But yeah, I think the armour system is a little bit silly. Cloth armour, no matter how magical, should probably have less armour than plate.
The reasoning behind the champion's armour not been quite as amazing armour-wise when you're level 25 is probably due to the way that an armour-rating of any higher would make all those levels before level 25 ridiculously easy. Additionally, unless you meta-game/maximise xp etc. you should only reach level 25+ near the end of the game; So there isn't much point introducing another armour set at the very very end.
But hey, you shouldn't even need to have much armour - my mage has even less than 30% armour and manages to survive...most of the time haha. Wearing act 1 rogue armour really sucks.
I really want to know who had the great idea of having absolutely no decent rogue armour pieces which either aren't restricted to rogues (stealth boots) or a part of one of the rogue armour-sets. It means that rogues have absolutely no incentive to buy/find any generic rogue armour and non-rogues only have crappy act 1 armours to choose from....
Not sure how someone as pansy as Anders could hold up so much weight without collapsing however. haha
The armour values aren't really relative to your level - they remain the same, it's just the enemies ability to do more damage that changes.
But yeah, I think the armour system is a little bit silly. Cloth armour, no matter how magical, should probably have less armour than plate.
The reasoning behind the champion's armour not been quite as amazing armour-wise when you're level 25 is probably due to the way that an armour-rating of any higher would make all those levels before level 25 ridiculously easy. Additionally, unless you meta-game/maximise xp etc. you should only reach level 25+ near the end of the game; So there isn't much point introducing another armour set at the very very end.
But hey, you shouldn't even need to have much armour - my mage has even less than 30% armour and manages to survive...most of the time haha. Wearing act 1 rogue armour really sucks.
I really want to know who had the great idea of having absolutely no decent rogue armour pieces which either aren't restricted to rogues (stealth boots) or a part of one of the rogue armour-sets. It means that rogues have absolutely no incentive to buy/find any generic rogue armour and non-rogues only have crappy act 1 armours to choose from....
Modifié par mr_afk, 15 mai 2011 - 06:39 .





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