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Any word yet on global cooldowns?


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#1
PsychoWARD23

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 please be gone, please be gone, please be gone

#2
thatguy212

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I can't remember which one but i believe one of the magazines mentions it still being there

#3
PsychoWARD23

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thatguy212 wrote...

I can't remember which one but i believe one of the magazines mentions it still being there

www.nooooooooooooooo.com/

#4
Da Mecca

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Eh they aren't that bad.

Though some ability cooldowns could stand to be shorter.

#5
Paul Sedgmore

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I'd prefer them to be more specific with which powers were on cooldown after using a power. it made no sense that I couldn't change my ammo power after using a biotic attack.

#6
javierabegazo

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I like global cooldowns, it keeps things balanced and not just let you be able to spam short cooldown powers. or even spam all your powers at once.

#7
PsychoWARD23

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Paul Sedgmore wrote...

I'd prefer them to be more specific with which powers were on cooldown after using a power. it made no sense that I couldn't change my ammo power after using a biotic attack.

Yeah, maybe having three different categories for cooldowns now that ME3 will have more powers.

That reminds me of something else; Ammo shouldn't be a power

#8
PsychoWARD23

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javierabegazo wrote...

I like global cooldowns, it keeps things balanced and not just let you be able to spam short cooldown powers. or even spam all your powers at once.

But I like spamming all of my powers at once:(:P

#9
laudable11

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The game would be to easy without it.

#10
Haristo

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They should modify it to makes offensive and defensive stuff on different cooldowns. At no point I shouln't be able to use unity because I swapped my ammos.

#11
Da Mecca

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PsychoWARD23 wrote...

Paul Sedgmore wrote...

I'd prefer them to be more specific with which powers were on cooldown after using a power. it made no sense that I couldn't change my ammo power after using a biotic attack.

Yeah, maybe having three different categories for cooldowns now that ME3 will have more powers.

That reminds me of something else; Ammo shouldn't be a power


I agree.

But articles mention that the soldier can combine ammo types with concussive shot to make it more powerful, so most likely they are still powers.

Even if that doesn't make a lick of sense.

#12
rabidhanar

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Elaborate on that assumption please laudable.

I think that a return to the specific power cooldowns would increase the challenge. An infiltrator cannot now spam stealth to win. Neither can a sentinel using tech armor. No more 1 move ponies...they are neither exciting nor strategic. However the cool downs on all abilities could be decreased from ME1, perhaps twenty seconds to thirty seconds?

#13
didymos1120

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Da Mecca wrote...
I agree.

But articles mention that the soldier can combine ammo types with concussive shot to make it more powerful, so most likely they are still powers.

Even if that doesn't make a lick of sense.


Well, neither does Concussive Shot being a power, if you think about it.  It's obviously something the weapon is doing.  In fact, I always thought it was bizarre that it doesn't matter what weapon you have in hand.

#14
Someone With Mass

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Isn't the Vanguard supposed to get some kind of workaround to this with the Charge ability?

I think I read somewhere that they'll be able to throw maybe one power directly after doing their Charge, as a part of the new skill tree.

#15
Lunatic LK47

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rabidhanar wrote...
. However the cool downs on all abilities could be decreased from ME1, perhaps twenty seconds to thirty seconds?


And make power-focused classes more screwed just because they're out of ammo? No thanks. At least the Global Cooldowns gave us 5-10 seconds. 20 is just pushing it.

#16
HTTP 404

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I would prefer two types of cooldown: one for biotics and one for tech. Its not that much different than it is now but it would make sense to be able to do this. Also limit specific bonus powers to their respective biotics and tech classes.

Modifié par HTTP 404, 09 mai 2011 - 02:51 .


#17
Lunatic LK47

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HTTP 404 wrote...

I would prefer two types of cooldown: one for biotics and one for tech. Its not that much difference but it would make sense to be able to do this. Also limit specific bonus powers to their respective biotics and tech classes.


I'm perfectly fine with this compromise. I never understood why I couldn't use Throw if I used Overload.

#18
atheelogos

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javierabegazo wrote...

I like global cooldowns, it keeps things balanced and not just let you be able to spam short cooldown powers. or even spam all your powers at once.

Really? I hate it. I mean how does changing my ammo effect my biotics? And it would be balanced better if the people your fighting had cooldowns too, but no the Collectors can spam attacks like they're in ME1. :pinched:

#19
atheelogos

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Lunatic LK47 wrote...

HTTP 404 wrote...

I would prefer two types of cooldown: one for biotics and one for tech. Its not that much difference but it would make sense to be able to do this. Also limit specific bonus powers to their respective biotics and tech classes.


I'm perfectly fine with this compromise. I never understood why I couldn't use Throw if I used Overload.

couldn't agree more.

#20
Someone With Mass

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Changing ammo powers shouldn't affect the cooldown, since they have more to do with the weapons than Shepard's mind, armor or gadgets.

#21
didymos1120

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Someone With Mass wrote...

Changing ammo powers shouldn't affect the cooldown, since they have more to do with the weapons than Shepard's mind, armor or gadgets.


Ammo acting as powers was a great UI idea, but actually being powers is just an annoyance.  I really wish they'd made them freely swappable as part of the weapon loadout, and that their progression was handled via the upgrade system.

Modifié par didymos1120, 09 mai 2011 - 03:07 .


#22
AngryFrozenWater

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atheelogos wrote...

javierabegazo wrote...

I like global cooldowns, it keeps things balanced and not just let you be able to spam short cooldown powers. or even spam all your powers at once.

Really? I hate it. I mean how does changing my ammo effect my biotics? And it would be balanced better if the people your fighting had cooldowns too, but no the Collectors can spam attacks like they're in ME1. :pinched:

I don't like global cooldowns either. It only encourages you to use guns and slows down biotic/tech usuage.

I agree about the ammo as well. Ammo as an ability has to go. It used to be a weapon mod. That's the way to fly again to make weapon mods meaningful. Currently I feel it's like a filler ability. Why should one need to learn an ability when you previously just switched the mod? And why do we need to learn ammo X before ammo Y can be used? It doesn't make sense at all.

#23
AdmiralCheez

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I like global cooldown. Can it be improved? Yes. But I'll be totally fine with it if it stays exactly as it is in ME3.

#24
Someone With Mass

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AngryFrozenWater wrote...
I don't like global cooldowns either. It only encourages you to use guns and slows down biotic/tech usuage.


I think that was the point with global cooldown. To prevent the player from spamming their powers.

#25
Admoniter

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I would be perfectly happy with the seperate global cool down system, that has been forth.

PsychoWARD23 wrote...
That reminds me of something else; Ammo shouldn't be a power

This however is even more important, I want to see all classes be able to use different types of ammo again. I would also like the see the return of combat powers (that aren't ammo related.)

Modifié par Admoniter, 09 mai 2011 - 04:16 .