Clonedzero wrote...
anyone spamming one power and only one power is a boring player...
... i never used just one power on any of my several playthroughs that sounds like an extremely boring and unimaginative way to play the game.
I agree such playstyle would be kind of boring but...
Not all powers /
abilities in Mass Effect 2
were equally useful. The goal of the game is to survive and advance from one level to another despite the attacks of enemies. It's only logical to presume that the player is supposed to do his best to achieve this goal. That includes choosing the best / most suitable weapons and powers as well...
Now if the player has to willfully deviate from what would be the optimal tactic (power) in particular encounter, i. e. he has to willfully sacrifice the best solution and, contradictory to the goal of the game, choose a worse one,
to make his game / playstyle more varied and funnier, there is something wrong with the design.
I think that the potential solutions for this "design flaw" might be creation of several equally useful powers for each class, creation of such circumstances that any of the powers is more useful than the rest of them about equally often or to allow the player to use the powers independently from each other.
I can't help but think that the only one realistically feasible is the last one. Without the change, the player would again be forced to choose between the logical but "boring" power and unnatural but "funnier" one. :/
Modifié par Varen Spectre, 09 mai 2011 - 07:03 .