Low level struggles on Nightmare
Débuté par
Catalol
, mai 09 2011 12:17
#26
Posté 09 mai 2011 - 10:50
That's a very valid point hmm was pretty much set on Fenris before that. That has also made me remember once I get claymore Aveline will have that covered. Poor Fenris
#27
Posté 09 mai 2011 - 10:56
Fenris is bad news for a DW Rogue, I suggest Aveline. Guaranteed staggers, better tanking, and with Bodyguard/Battle Synergy upgraded, you won't (shouldn't) have to invest a single point into CON.
#28
Posté 09 mai 2011 - 11:10
Catalol wrote...
That's a very valid point hmm was pretty much set on Fenris before that. That has also made me remember once I get claymore Aveline will have that covered. Poor Fenris
You could build an autoattack fenris that you could use together with aveline.With lyrium ghost,bravery, sunder and 10 points critical chance from rivalry fenris almost crit with every second swing.
#29
Posté 09 mai 2011 - 11:15
I understand the dangers of tempting fate with dodging 2hd swings but I was hoping to try and make a build where he isn't so anti-meleebuddy but i suppose I'll eventually come to the realization that it just simply wont happen. Heck even if I did use him, his damage would probably take such a beating that Aveline would be better. Nonetheless I like experimenting and would like some variation to my party, though I guess the lower difficulties are for the slightly non-NM-viable companions.
Edit: Yeah I was thinking somewhere along the lines of a autoattacking 'staggerbot'
Edit: Yeah I was thinking somewhere along the lines of a autoattacking 'staggerbot'
Modifié par Catalol, 09 mai 2011 - 11:17 .
#30
Posté 10 mai 2011 - 12:16
Catalol wrote...
I understand the dangers of tempting fate with dodging 2hd swings but I was hoping to try and make a build where he isn't so anti-meleebuddy but i suppose I'll eventually come to the realization that it just simply wont happen. Heck even if I did use him, his damage would probably take such a beating that Aveline would be better.
This would never happen,as i point out,his very high critical chance alone makes his damage output higher.
I addition to that,Veneer of Calm increases his damage when he lost health.Aveline could not compete with Fenris damage output,not even if he is autoattacking only.
#31
Posté 10 mai 2011 - 01:02
I agree with arelex. If your character is a rogue then you are better off taking aveline. Rogues already have the best burst damage in the game. All they need to really shine is damage mitigation and heavy AOE's.
To mitigate damage you can either choose to increase your rogues constitution/armor or incorporate aveline into your party. I don't usually touch Aveline untill she is level 11. When she reaches level 11 she has party wide damage mitigation through her battle synergy talent which really helps to prevent staggers and knockdowns for your mages. She also has better damage resistance than fenris which translates into less heals. Her staggers are garauntted and she can be made completely immune to fire in act I.
To mitigate damage you can either choose to increase your rogues constitution/armor or incorporate aveline into your party. I don't usually touch Aveline untill she is level 11. When she reaches level 11 she has party wide damage mitigation through her battle synergy talent which really helps to prevent staggers and knockdowns for your mages. She also has better damage resistance than fenris which translates into less heals. Her staggers are garauntted and she can be made completely immune to fire in act I.
#32
Posté 10 mai 2011 - 01:06
Yeah I agree Aveline being the big piece to the puzzle, but was just experimenting - an experiment that made her value glaringly obvious (I've actually grown to love her and that strong jaw!).
Used Fenris on the quest to save the Viscount's son... well lets just say he did more harm than good even without giant's reach 0_0. I suppose some positional failures on my part but I was careful/attacked from behind/lunges.
Struggled a fair bit with Night Lies quest, making me doubt the build that I had predetermined for my rogue. I was going to go Assass/Shadow for access to the passives in Shadow and making use of Chameleon's Breath in order to setup disorients. But how terribad is Chameleon's Breath!? I started the fight off with it in order to make my way safe to the archers at the back but to my dismay I still was hit through it by what I believe to be normal hits.
So I think I'm going to make a B-line for vendetta once I hit level 14, looks like good mobility and get rid of evade/Chams Breath for Stealth in order to better deal with a situation similar to that.
Ugh I've kinda went off on a tangent, went from lower level strat advice to evaluating my builds, I guess both go hand in hand
Thanks for the input guys!
Used Fenris on the quest to save the Viscount's son... well lets just say he did more harm than good even without giant's reach 0_0. I suppose some positional failures on my part but I was careful/attacked from behind/lunges.
Struggled a fair bit with Night Lies quest, making me doubt the build that I had predetermined for my rogue. I was going to go Assass/Shadow for access to the passives in Shadow and making use of Chameleon's Breath in order to setup disorients. But how terribad is Chameleon's Breath!? I started the fight off with it in order to make my way safe to the archers at the back but to my dismay I still was hit through it by what I believe to be normal hits.
So I think I'm going to make a B-line for vendetta once I hit level 14, looks like good mobility and get rid of evade/Chams Breath for Stealth in order to better deal with a situation similar to that.
Ugh I've kinda went off on a tangent, went from lower level strat advice to evaluating my builds, I guess both go hand in hand
Thanks for the input guys!
#33
Posté 10 mai 2011 - 02:25
I'm just playing with a DW rogue on NM (but with some bonus items).
For Assasins (also mages) Horror works very well, since you can have it at low levels.
With a stagger + merciless strike combo you can take out about 2/3 of a Lt's health and one-shot an Assasin.
Fenris is quite usefull agains demons & abonimations because they deal elemental damage and Fenris has some abilities that boost magic resistance (Deflect (+25% MR) at lvl 10, Lyrium Specter (+10% MR) at lvl 11 and Kindred Spirits (+10% MR) at friendship), but you really shouldn't get him Giants Reach
For Assasins (also mages) Horror works very well, since you can have it at low levels.
With a stagger + merciless strike combo you can take out about 2/3 of a Lt's health and one-shot an Assasin.
Fenris is quite usefull agains demons & abonimations because they deal elemental damage and Fenris has some abilities that boost magic resistance (Deflect (+25% MR) at lvl 10, Lyrium Specter (+10% MR) at lvl 11 and Kindred Spirits (+10% MR) at friendship), but you really shouldn't get him Giants Reach
#34
Posté 10 mai 2011 - 02:29
Your hawke is a rogue right?
Heres a tip
Set aveline up with rally + Battle Synergy + might + muscle + elemental aegis + bodyguard. She ends up with next no stamina. Infact just enough to cast rally at the start of the battle.
Have her bodygaurd your rogue.
On your rogue take the assassin line and pick up pinpoint strikes at the earliest convenience.
Set aveline up to drop rally at the start of any encounter and then send her off to attack something with a lot of HP. Cast pinpoint strikes on your rogue. You now have 10 seconds where you can absolutely own face. Set your mages up to cast haste right off the bat also. This will give you a huge damage boost.
This is a very simple tactic but has excellent rewards. Don't expect aveline to do much damage to anything. Just through those talents alone she has given your entire party a very substantial damage boost which more than makes up for the fact that she does SFA for the rest of the fight.
Heres a tip
Set aveline up with rally + Battle Synergy + might + muscle + elemental aegis + bodyguard. She ends up with next no stamina. Infact just enough to cast rally at the start of the battle.
Have her bodygaurd your rogue.
On your rogue take the assassin line and pick up pinpoint strikes at the earliest convenience.
Set aveline up to drop rally at the start of any encounter and then send her off to attack something with a lot of HP. Cast pinpoint strikes on your rogue. You now have 10 seconds where you can absolutely own face. Set your mages up to cast haste right off the bat also. This will give you a huge damage boost.
This is a very simple tactic but has excellent rewards. Don't expect aveline to do much damage to anything. Just through those talents alone she has given your entire party a very substantial damage boost which more than makes up for the fact that she does SFA for the rest of the fight.
#35
Posté 10 mai 2011 - 02:43
I prefer using a dps elemental Aveline, but I use a mage and a walking bomb setup so if you're still early-game you might not find such a build very useful.
The concept is that if Aveline and your party kills everything really fast you don't need a full-time tank. As it is I have 4 dps party members which all feed each other CCCs. With ~220 health for my mages and aveline and base health for Varric I don't have any problems with my party members dying.
But then again, I'm not using a dw rogue - and dw rogues will probably get beaten around a bit more than ranged characters and not have the ridiculously high dmg resistance that Aveline has. So maybe following a more defensive tank aveline might work better in your case.
But yeah, Jack-Nader is right about upgraded rally been quite handy, especially in conjunction with haste and pin-point strikes/100% crit rate. Basically each hit will have +10%dmg and if it crits, +25%critical dmg. You can get quite a few hits in while under the effect of rally.
Note: if you don't mind abusing some of the game mechanics you can also get an upgraded control into the rally. This gives you an extra 10%crit chance which will help you do heaps of damage even when your pin-point strikes wears off.
The concept is that if Aveline and your party kills everything really fast you don't need a full-time tank. As it is I have 4 dps party members which all feed each other CCCs. With ~220 health for my mages and aveline and base health for Varric I don't have any problems with my party members dying.
But then again, I'm not using a dw rogue - and dw rogues will probably get beaten around a bit more than ranged characters and not have the ridiculously high dmg resistance that Aveline has. So maybe following a more defensive tank aveline might work better in your case.
But yeah, Jack-Nader is right about upgraded rally been quite handy, especially in conjunction with haste and pin-point strikes/100% crit rate. Basically each hit will have +10%dmg and if it crits, +25%critical dmg. You can get quite a few hits in while under the effect of rally.
Note: if you don't mind abusing some of the game mechanics you can also get an upgraded control into the rally. This gives you an extra 10%crit chance which will help you do heaps of damage even when your pin-point strikes wears off.
Modifié par mr_afk, 10 mai 2011 - 02:46 .
#36
Posté 10 mai 2011 - 03:05
I was previously using Rally for when an elite gets staggered, but using it in conjunction with haste and pinpoint strikes sounds better.
I had difficulties deciding what I wanted out of Aveline, but now I have her more damage orientated; picking up claymore, though I do also have hero's synergy. Totally forgot that I needed unite to benefit from the upgrades when using rally :/
Hit a slight wall at the Ancient Rock Wraith. Party members (namely Varric) being AI and running into close range and eating AoE at phase 2. Phase 1 is no problem at all though the ARW has a tendency to follow around my Hawke initially even when positioned out of Line of sight.
Really regretting not Panecea and aid allies like on my first run...
edit: Just going to lower the difficulty for this fight, my NM-fun-o-meter is drained.
I had difficulties deciding what I wanted out of Aveline, but now I have her more damage orientated; picking up claymore, though I do also have hero's synergy. Totally forgot that I needed unite to benefit from the upgrades when using rally :/
Hit a slight wall at the Ancient Rock Wraith. Party members (namely Varric) being AI and running into close range and eating AoE at phase 2. Phase 1 is no problem at all though the ARW has a tendency to follow around my Hawke initially even when positioned out of Line of sight.
Really regretting not Panecea and aid allies like on my first run...
edit: Just going to lower the difficulty for this fight, my NM-fun-o-meter is drained.
Modifié par Catalol, 10 mai 2011 - 03:13 .





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