Aller au contenu

Photo

Gibbed: Affects ME3 Import?


23 réponses à ce sujet

#1
Gogo76

Gogo76
  • Members
  • 5 messages
 I know this has been asked many times before but should the gibbed save editor pose a problem when trying to import my character to ME3? Because, the thing is, I was somewhat forced into using it because of a glitch that occurred in my game. Even, with all of my team loyal, only 2 loyalty powers appeared in the advanced training menu. Since I wanted reave and it did not appear in the menu, I had to modify my save game to give myself reave as a bonus power. 

Should something as small as this penalize my import? It would be quite ridiculous if my save game was not accepted because of a glitch that could only be repaired through the gibbed editor.

#2
MajorStranger

MajorStranger
  • Members
  • 1 065 messages
you modified your save, it won't work.end of line.

#3
VendettaI154

VendettaI154
  • Members
  • 618 messages
Doubt you'll get any sort of answer from BioWare, but I expect it'll be fine, well the custom hair will probably be an issue.

#4
naledgeborn

naledgeborn
  • Members
  • 3 964 messages

MajorStranger wrote...

you modified your save, it won't work.end of line.


Unless you have a copy of ME3 in hand or you have a confirmation from Bioware that this is the case you're just being a dick.

OP: We don't know yet. Chris Priestly has said however that doing so is at your own risk. Could go either way.

#5
Paul Sedgmore

Paul Sedgmore
  • Members
  • 907 messages
most likely anything custom would cause issues until a mod for ME3 comes out

#6
Sailears

Sailears
  • Members
  • 7 078 messages
Yeah, nothing is certain until next year when this can be tested.

But anyway if you're not messing with much, chances are it could be absolutely fine.

#7
IrishSpectre257

IrishSpectre257
  • Members
  • 886 messages
Recreate the save with no mods just to be safe. It's what I did.

#8
Xeyska

Xeyska
  • Members
  • 1 556 messages
Applied custom hair/textures/accessories from ME2 may affect Shepard in ME3 since there's no guarantee that the resources will return again.

Powers may be a problem, depending what the devs do with the skills and the upgrading system.

I recommended that you create a back-up savefile just to be on the safe side if anything goes wrong in importing. :)

#9
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages
The likely reason Bioware would never answer you is because they don't know.

They'll make sure ME2 saves carry over into ME3 but there's no way for them to be sure whether or not edited saves will still work with the software. You're making unexpected changes to a file that may inadvertently edit something critical to the process they use to import saves.

#10
Brenon Holmes

Brenon Holmes
  • BioWare Employees
  • 483 messages

WizenSlinky0 wrote...

The likely reason Bioware would never answer you is because they don't know.

They'll make sure ME2 saves carry over into ME3 but there's no way for them to be sure whether or not edited saves will still work with the software. You're making unexpected changes to a file that may inadvertently edit something critical to the process they use to import saves.


Basically this. The save file formats aren't particularly terrible to parse, but some of the binary chunks I could see being annoying to reverse engineer.

I'm not totally sure how the Gibbed editor works (haven't seen the codez), so I can't really comment on the likelihood of it working 100% for ME3 import or not. If it doesn't work, worst case - your game crashes. Best case, everything's great and a magical pony rides a rainbow down to your front door and takes you for a ride in space. And then there's a guitar solo.

#11
Pepper4

Pepper4
  • Members
  • 1 040 messages

Brenon Holmes wrote...
If it doesn't work, worst case - your game crashes. Best case, everything's great and a magical pony rides a rainbow down to your front door and takes you for a ride in space. And then there's a guitar solo.

Posted Image

#12
M-Sinistrari

M-Sinistrari
  • Members
  • 466 messages
From what I remember Gibbed posting over on the Something Awful forums a year or so back was he didn't think it'd import if you did something really crazy with the modding. As I can't remember which of the ME2 threads it was in and it's so far back one needs archives to look, my memory's a bit vague.

#13
Revan654

Revan654
  • Members
  • 549 messages

Gogo76 wrote...

 I know this has been asked many times before but should the gibbed save editor pose a problem when trying to import my character to ME3? Because, the thing is, I was somewhat forced into using it because of a glitch that occurred in my game. Even, with all of my team loyal, only 2 loyalty powers appeared in the advanced training menu. Since I wanted reave and it did not appear in the menu, I had to modify my save game to give myself reave as a bonus power. 

Should something as small as this penalize my import? It would be quite ridiculous if my save game was not accepted because of a glitch that could only be repaired through the gibbed editor.


As long as you don't go overboard with the modding everything willl work fine. He already commented that will be making a Mass Effect 3 Save Editor.

#14
KawaiiKatie

KawaiiKatie
  • Members
  • 1 810 messages

Revan654 wrote...

As long as you don't go overboard with the modding everything willl work fine. He already commented that will be making a Mass Effect 3 Save Editor.


What exactly counts as "overboard," do you think? Granted, I'm not changing Shepard's gender or hacking multiple romance, but I think I'm pushing the line with all of the plot flags I've edited....

#15
M-Sinistrari

M-Sinistrari
  • Members
  • 466 messages

KawaiiKatie wrote...

Revan654 wrote...

As long as you don't go overboard with the modding everything willl work fine. He already commented that will be making a Mass Effect 3 Save Editor.


What exactly counts as "overboard," do you think? Granted, I'm not changing Shepard's gender or hacking multiple romance, but I think I'm pushing the line with all of the plot flags I've edited....


I'd consider plot flags, minerals, credits all okay.  Tinkering with the gender, wild graphic alterations, absurd talent point tweaking I'd think would fit under the overboard title.

#16
KawaiiKatie

KawaiiKatie
  • Members
  • 1 810 messages

M-Sinistrari wrote...

I'd consider plot flags, minerals, credits all okay.  Tinkering with the gender, wild graphic alterations, absurd talent point tweaking I'd think would fit under the overboard title.


Yeah, that's kind of what I was thinking. Plot flags, creds and minerals are the only things I've messed with. And even if we're horribly wrong, it's still strangely comforting to know that there's someone out there who had a similar thought! ;)

#17
javierabegazo

javierabegazo
  • Members
  • 6 257 messages

Brenon Holmes wrote...

WizenSlinky0 wrote...

The likely reason Bioware would never answer you is because they don't know.

They'll make sure ME2 saves carry over into ME3 but there's no way for them to be sure whether or not edited saves will still work with the software. You're making unexpected changes to a file that may inadvertently edit something critical to the process they use to import saves.


Basically this. The save file formats aren't particularly terrible to parse, but some of the binary chunks I could see being annoying to reverse engineer.

I'm not totally sure how the Gibbed editor works (haven't seen the codez), so I can't really comment on the likelihood of it working 100% for ME3 import or not. If it doesn't work, worst case - your game crashes. Best case, everything's great and a magical pony rides a rainbow down to your front door and takes you for a ride in space. And then there's a guitar solo.


I'm actually very curious as to what you think of this:

The only actual way to get the real paragon introductory response from Conrad Vernor on Illium in ME2 is by using the Gibbed Save Editor to check a certain flag.

#18
Chromie

Chromie
  • Members
  • 9 881 messages

Brenon Holmes wrote...
 Best case, everything's great and a magical pony rides a rainbow down to your front door and takes you for a ride in space. And then there's a guitar solo.


If that doesn't happen when I import a modded save I'm gonna want an explantion.

#19
ElitePinecone

ElitePinecone
  • Members
  • 12 936 messages

KawaiiKatie wrote...

M-Sinistrari wrote...

I'd consider plot flags, minerals, credits all okay.  Tinkering with the gender, wild graphic alterations, absurd talent point tweaking I'd think would fit under the overboard title.


Yeah, that's kind of what I was thinking. Plot flags, creds and minerals are the only things I've messed with. And even if we're horribly wrong, it's still strangely comforting to know that there's someone out there who had a similar thought! ;)


That should be fine, but we won't know what happens until ME3 is actually releaased.

For example, it'll be interesting to see if having flagged the Kaidan ME1 romance plot box for one of my mShep playthroughs crashes ME3...

#20
Gill Kaiser

Gill Kaiser
  • Members
  • 6 061 messages
The only thing I did with Gibbed was change my Shepard's name, add some extra Paragon and Renegade points, and a little extra cash on my 5th playthrough. That should be fine, right?

Although she did end up getting full Paragon and full Renegade bars by the end of the game...

#21
rogermacarios

rogermacarios
  • Members
  • 185 messages
I think things that probably will not carry over to mass effect 3, like credits, paragon/renegade points, ability points, are not a problem if you mod it in mass effect 2.

But those hair/face modifications probably will screw the character appearance import.

#22
Revan654

Revan654
  • Members
  • 549 messages

KawaiiKatie wrote...

Revan654 wrote...

As long as you don't go overboard with the modding everything willl work fine. He already commented that will be making a Mass Effect 3 Save Editor.


What exactly counts as "overboard," do you think? Granted, I'm not changing Shepard's gender or hacking multiple romance, but I think I'm pushing the line with all of the plot flags I've edited....


Gaining access to powers that is not meant for your class, Changing the
Hair to something that isn't in character Creator, and maybe giving your
self more then enough Skill Points to max all your Powers(Highly
Unlikely).

Anything that can break the Save can also be fixed with the Editor.

I'm betting When Importing into Mass Effect 3. The game will only read your
Mass Effect 2 Plot Table, Your Appearance, & Character Level.

Modifié par Revan654, 10 mai 2011 - 11:20 .


#23
xlI ReFLeX lIx

xlI ReFLeX lIx
  • Members
  • 1 383 messages
I have modded my credits, level, minerals, skill points and paragon/renegade points... might go back and replay the game legit just to be safe.

#24
oneLIVINGsoul

oneLIVINGsoul
  • Members
  • 25 messages
i modded, and then started a new game+ with no issues. so my theory is that if it didnt glitch in the me2 save import. it shouldnt be a problem in 3