Gibbed: Affects ME3 Import?
#1
Posté 09 mai 2011 - 02:54
Should something as small as this penalize my import? It would be quite ridiculous if my save game was not accepted because of a glitch that could only be repaired through the gibbed editor.
#2
Posté 09 mai 2011 - 02:56
#3
Posté 09 mai 2011 - 03:01
#4
Posté 09 mai 2011 - 03:03
MajorStranger wrote...
you modified your save, it won't work.end of line.
Unless you have a copy of ME3 in hand or you have a confirmation from Bioware that this is the case you're just being a dick.
OP: We don't know yet. Chris Priestly has said however that doing so is at your own risk. Could go either way.
#5
Posté 09 mai 2011 - 03:43
#6
Posté 09 mai 2011 - 03:53
But anyway if you're not messing with much, chances are it could be absolutely fine.
#7
Posté 10 mai 2011 - 03:18
#8
Posté 10 mai 2011 - 03:35
Powers may be a problem, depending what the devs do with the skills and the upgrading system.
I recommended that you create a back-up savefile just to be on the safe side if anything goes wrong in importing.
#9
Posté 10 mai 2011 - 04:54
They'll make sure ME2 saves carry over into ME3 but there's no way for them to be sure whether or not edited saves will still work with the software. You're making unexpected changes to a file that may inadvertently edit something critical to the process they use to import saves.
#10
Posté 10 mai 2011 - 05:09
WizenSlinky0 wrote...
The likely reason Bioware would never answer you is because they don't know.
They'll make sure ME2 saves carry over into ME3 but there's no way for them to be sure whether or not edited saves will still work with the software. You're making unexpected changes to a file that may inadvertently edit something critical to the process they use to import saves.
Basically this. The save file formats aren't particularly terrible to parse, but some of the binary chunks I could see being annoying to reverse engineer.
I'm not totally sure how the Gibbed editor works (haven't seen the codez), so I can't really comment on the likelihood of it working 100% for ME3 import or not. If it doesn't work, worst case - your game crashes. Best case, everything's great and a magical pony rides a rainbow down to your front door and takes you for a ride in space. And then there's a guitar solo.
#11
Posté 10 mai 2011 - 06:32
Brenon Holmes wrote...
If it doesn't work, worst case - your game crashes. Best case, everything's great and a magical pony rides a rainbow down to your front door and takes you for a ride in space. And then there's a guitar solo.
#12
Posté 10 mai 2011 - 06:44
#13
Posté 10 mai 2011 - 07:09
Gogo76 wrote...
I know this has been asked many times before but should the gibbed save editor pose a problem when trying to import my character to ME3? Because, the thing is, I was somewhat forced into using it because of a glitch that occurred in my game. Even, with all of my team loyal, only 2 loyalty powers appeared in the advanced training menu. Since I wanted reave and it did not appear in the menu, I had to modify my save game to give myself reave as a bonus power.
Should something as small as this penalize my import? It would be quite ridiculous if my save game was not accepted because of a glitch that could only be repaired through the gibbed editor.
As long as you don't go overboard with the modding everything willl work fine. He already commented that will be making a Mass Effect 3 Save Editor.
#14
Posté 10 mai 2011 - 08:49
Revan654 wrote...
As long as you don't go overboard with the modding everything willl work fine. He already commented that will be making a Mass Effect 3 Save Editor.
What exactly counts as "overboard," do you think? Granted, I'm not changing Shepard's gender or hacking multiple romance, but I think I'm pushing the line with all of the plot flags I've edited....
#15
Posté 10 mai 2011 - 08:51
KawaiiKatie wrote...
Revan654 wrote...
As long as you don't go overboard with the modding everything willl work fine. He already commented that will be making a Mass Effect 3 Save Editor.
What exactly counts as "overboard," do you think? Granted, I'm not changing Shepard's gender or hacking multiple romance, but I think I'm pushing the line with all of the plot flags I've edited....
I'd consider plot flags, minerals, credits all okay. Tinkering with the gender, wild graphic alterations, absurd talent point tweaking I'd think would fit under the overboard title.
#16
Posté 10 mai 2011 - 08:54
M-Sinistrari wrote...
I'd consider plot flags, minerals, credits all okay. Tinkering with the gender, wild graphic alterations, absurd talent point tweaking I'd think would fit under the overboard title.
Yeah, that's kind of what I was thinking. Plot flags, creds and minerals are the only things I've messed with. And even if we're horribly wrong, it's still strangely comforting to know that there's someone out there who had a similar thought!
#17
Posté 10 mai 2011 - 08:58
Brenon Holmes wrote...
WizenSlinky0 wrote...
The likely reason Bioware would never answer you is because they don't know.
They'll make sure ME2 saves carry over into ME3 but there's no way for them to be sure whether or not edited saves will still work with the software. You're making unexpected changes to a file that may inadvertently edit something critical to the process they use to import saves.
Basically this. The save file formats aren't particularly terrible to parse, but some of the binary chunks I could see being annoying to reverse engineer.
I'm not totally sure how the Gibbed editor works (haven't seen the codez), so I can't really comment on the likelihood of it working 100% for ME3 import or not. If it doesn't work, worst case - your game crashes. Best case, everything's great and a magical pony rides a rainbow down to your front door and takes you for a ride in space. And then there's a guitar solo.
I'm actually very curious as to what you think of this:
The only actual way to get the real paragon introductory response from Conrad Vernor on Illium in ME2 is by using the Gibbed Save Editor to check a certain flag.
#18
Posté 10 mai 2011 - 09:31
Brenon Holmes wrote...
Best case, everything's great and a magical pony rides a rainbow down to your front door and takes you for a ride in space. And then there's a guitar solo.
If that doesn't happen when I import a modded save I'm gonna want an explantion.
#19
Posté 10 mai 2011 - 10:44
KawaiiKatie wrote...
M-Sinistrari wrote...
I'd consider plot flags, minerals, credits all okay. Tinkering with the gender, wild graphic alterations, absurd talent point tweaking I'd think would fit under the overboard title.
Yeah, that's kind of what I was thinking. Plot flags, creds and minerals are the only things I've messed with. And even if we're horribly wrong, it's still strangely comforting to know that there's someone out there who had a similar thought!
That should be fine, but we won't know what happens until ME3 is actually releaased.
For example, it'll be interesting to see if having flagged the Kaidan ME1 romance plot box for one of my mShep playthroughs crashes ME3...
#20
Posté 10 mai 2011 - 11:30
Although she did end up getting full Paragon and full Renegade bars by the end of the game...
#21
Posté 10 mai 2011 - 01:45
But those hair/face modifications probably will screw the character appearance import.
#22
Posté 10 mai 2011 - 11:20
KawaiiKatie wrote...
Revan654 wrote...
As long as you don't go overboard with the modding everything willl work fine. He already commented that will be making a Mass Effect 3 Save Editor.
What exactly counts as "overboard," do you think? Granted, I'm not changing Shepard's gender or hacking multiple romance, but I think I'm pushing the line with all of the plot flags I've edited....
Gaining access to powers that is not meant for your class, Changing the
Hair to something that isn't in character Creator, and maybe giving your
self more then enough Skill Points to max all your Powers(Highly
Unlikely).
Anything that can break the Save can also be fixed with the Editor.
I'm betting When Importing into Mass Effect 3. The game will only read your
Mass Effect 2 Plot Table, Your Appearance, & Character Level.
Modifié par Revan654, 10 mai 2011 - 11:20 .
#23
Posté 13 janvier 2012 - 02:28
#24
Posté 05 février 2012 - 09:55





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