Grond0 wrote...
- you appear to be allowing one item to be equipped in each body slot. Does this mean that you can replace this item over time, e.g. if you originally equip girdle of piercing taken from the ogre can you replace with golden girdle at a later date? If so can the girdle no longer required on your main character be passed on to an NPC? If that is allowed could it be exchanged back at a later time, e.g. to prepare for expected missile attacks?
That was my intention, yes, but changing back would be difficult because I think leaving things in a stash somewhere would be against the spirit of the game. From an RP sense, leaving or keeping a specific item to deal with a specific type of foe makes sense, but I think that if you can't store it in your inventory, you can't store it in a container.
- if a character has more than one slot can each be filled, e.g. could different types of ammunition be kept (in order to have a choice of magic / non-magic for instance); could a fighter have a choice of weapons in his 4 slots?
I was going to allow ammo just because ranged weapons are so much more powerful in BG1, as much as anything; I'm not sure about magic ammo but I think it makes sense from an RP point of view (it's valueable because it's magical, not because it's ostentatious, plus it makes as much sense for an archer to have arrows as it does for a fighter to have a sword). Allowing an item in each slot is, I feel, necessary for most characters, but I wasn't planning on letting fighters have a selection. I think one ranged and one melee would be OK (not sure about this, I was hoping to get some extra opinions) but I can't imagine carrying a selection of swords. If you're not actually using it, you should ditch it.
- are the quick items slots available for use (for instance can a mage equip a wand here as that is analagous to a weapon slot for a fighter)?
I wasn't planning on it; you can pick up potions and drink them etc, but not carry them about - a quick slot is basically a carrying slot, after all. This may make things a bit tougher on wand users, and it's the main reason I don't feel up to trying this as a no-reload (no healing potions or antidotes) but there it is.
- if you can't purchase from stores does this mean that you can't use temples (for raise dead for example)? Does this also mean you can't steal from stores? If so, what about pickpocketing NPCs?
Having just switched Immy to a Bard with Pick Pockets, I was just wondering about this myself. The short answer is, I don't know. If you have no cash, I don't see that you can pay to raise people - this does mean that any death is effectively a chunking, however. Possibly you could raise cash from the point of death onwards (as if resurrecting the character were a quest), but this would be tricky to keep track of unless you Shadowkept (Shadowkeepered?) all your gold away. As for stealing, I don't imagine that anyone who took a Vow of Poverty would do such a thing; I suppose you could steal things but keep them to the same restrictions as all other items - for example, you could steal and use a potion, or steal and scribe a scroll, but not steal things to sell or horde.
- how does something like Algernon's cloak fit into this challenge? The rules would appear to allow this to be equipped, but it's possible to win the game using nothing but this - is this intended?
Hmm, I don't normally bother with the cloak myself (I don't like stealing that much), but I suppose it would be legitimate as per the rules of the challenge. I don't think it would be very exciting or in the spirit of the challenge, though.
As I said, when I first saw this, you were only allowed plot items or to raise gold for the start of BG2 (the Imoen quest). I'm adapting the rules to make things doable whilst still being somewhat challenging and making some sense, flavour-wise, but without having played a run-through I'm not sure of the nuances of things (which is one reason I started the thread).