Hurbster wrote...
Nah, nothings more repetitive than those...
You'd think.
These forums have proven that wrong and then some.
Hurbster wrote...
Nah, nothings more repetitive than those...
Persephone wrote...
Hurbster wrote...
Nah, nothings more repetitive than those...
You'd think.
These forums have proven that wrong and then some.
Hurbster wrote...
Persephone wrote...
Hurbster wrote...
Nah, nothings more repetitive than those...
You'd think.
These forums have proven that wrong and then some.
I'd agree, then I'd run into that cave campsite again...
Morroian wrote...
SphereofSilence wrote...
I didn't read everything that was said before in this thread. But without a doubt in my mind, the very best course of action for the DA team is to emulate the process by which Casey Hudson, the executive producer of Mass Effect series, took feedback from the players on ME1 and made MASSIVE improvements across the board for ME2, resulting in the one of the highest rated game for XBox360, in the history of EA/Bioware. It's a simple idea, but I believe one that has proven to be effective if making a great game/franchise is the goal of Bioware.
The changes made to DA2 were similar to those made for ME2 in fact ME2 went further away from being an rpg than DA2 did, and initially they were received badly, not quite as badly as DA2 but still badly. What mitigated the ME2 case is that the series is seen as more of shooter rpg hybrid whereas DAO is seen as a traditional rpg.
This argument rings hollow, and strikes me as the last desperate
shield to use to defend a horrible product. This "Well that's just your
opinion!" line can be used to defend -LITERALLY- any game, or book, or
movie. And it seems like this is all the pro-DA2 faction on this forum
can muster, these days.
Someone was nice enough to link the promised features bullet
list, but just so you don't have to scroll up...
Can't we all just assume that everyone knows their opinion is subjective because that's obvious and they're not a moron, rather than saying
"OPINION IS SUBJECTIVE - YOUR ARGUMENT IS INVALID" in every other post
on every thread on this forum, because somebody had the audacity to
like/dislike something?
Unlike DAO; DA2 had no real story line and no real set goal.
DAO you had to stop the Blight. Your actions through out the game
matter. DAO not so much as no matter what you decide at the end both
Orsino and Meredeth turn on you.
The changes made from DA:O to DA2 altered it in such a way that it
may as well have been some other game entirely.
Modifié par OhoniX, 13 mai 2011 - 02:42 .
KilrB wrote...
Morroian wrote...
SphereofSilence wrote...
I didn't read everything that was said before in this thread. But without a doubt in my mind, the very best course of action for the DA team is to emulate the process by which Casey Hudson, the executive producer of Mass Effect series, took feedback from the players on ME1 and made MASSIVE improvements across the board for ME2, resulting in the one of the highest rated game for XBox360, in the history of EA/Bioware. It's a simple idea, but I believe one that has proven to be effective if making a great game/franchise is the goal of Bioware.
The changes made to DA2 were similar to those made for ME2 in fact ME2 went further away from being an rpg than DA2 did, and initially they were received badly, not quite as badly as DA2 but still badly. What mitigated the ME2 case is that the series is seen as more of shooter rpg hybrid whereas DAO is seen as a traditional rpg.
Exactly.
I didn't like all the changes between ME and ME2, but the majority were needed and an improvement.
What's more, Mass Effect was STILL Mass Effect.
The changes made from DA:O to DA2 altered it in such a way that it may as well have been some other game entirely.
Any improvements are entirely negated by the "non-improvements".
It just doesn't feel like I'm in Thedas any more.
Justy my opinion I know.
erynnar wrote...
TheTranzor wrote...
erynnar wrote...
Careful, and cautious, not dismissive.
That's the same tactic I use when I pick up chicks at the grocery store.
Hey that restraining order says 100 ft....
OhoniX wrote..
Yes, which is kinda the point. You can say that YOU do or do not like a given feature. Thats fine. What you do not have the mandate to do is claim that Bioware was wrong for doing something just because you didn't like it. You haven't earned that.
They met that features list. You may not like what you got, but you got what they promised.
You'd think so, really you would, but then you have threads like this filled with "OMG, Bioware totally owes me because they didn't make the game that I commissioned them to make, just for me!" posts.
The main storyline was to show how the Chantry revolt started, the one teased in the begining, and hinted at throughout the game. Each portion of the game was a step in making it happen.
That's just wrong. I mean, you're mostly right about DA2, in that the outcome is pretty much set whichever way you go, but the same is true of DA:O. You can't change the end of DA:O. You defeat the Blight. Case closed.
You can tweak some of the minor details,
Wow, like a . . . sequel or something? Like a totally different game with a different version number? Huh, that'd be weird.
Persephone wrote...
Hurbster wrote...
Persephone wrote...
Hurbster wrote...
Nah, nothings more repetitive than those...
You'd think.
These forums have proven that wrong and then some.
I'd agree, then I'd run into that cave campsite again...
A fair prospect compared to the hyperbole drama.
TheTranzor wrote...
erynnar wrote...
TheTranzor wrote...
erynnar wrote...
Careful, and cautious, not dismissive.
That's the same tactic I use when I pick up chicks at the grocery store.
Hey that restraining order says 100 ft....
Have you seen my nifty new binoculars?
Everwarden wrote...
OhoniX wrote..
Yes, which is kinda the point. You can say that YOU do or do not like a given feature. Thats fine. What you do not have the mandate to do is claim that Bioware was wrong for doing something just because you didn't like it. You haven't earned that.
They aren't wrong for making a game that I, specifically, don't like. They're wrong for making a game that was widely disliked by their core audience and didn't bring in the hordes of "CoD fans" they were trying to get.They met that features list. You may not like what you got, but you got what they promised.
No.You'd think so, really you would, but then you have threads like this filled with "OMG, Bioware totally owes me because they didn't make the game that I commissioned them to make, just for me!" posts.
Enjoy beating up the straw man.The main storyline was to show how the Chantry revolt started, the one teased in the begining, and hinted at throughout the game. Each portion of the game was a step in making it happen.
Yes, the problem is that the "hero" has next to nothing to do with this story, and just runs a bunch of disjointed errands while the people who actually push the 'story' along do their business.That's just wrong. I mean, you're mostly right about DA2, in that the outcome is pretty much set whichever way you go, but the same is true of DA:O. You can't change the end of DA:O. You defeat the Blight. Case closed.
Yes, that -one- aspect is locked in, but everything else varies. In Dragon Age 2 you can't change major or minor details, it's all locked into place in advance. Even the last choice you make (no spoilers) doesn't effect anything except for two words in the ending scene.You can tweak some of the minor details,
You change the course of history for several groups. That isn't minor.Wow, like a . . . sequel or something? Like a totally different game with a different version number? Huh, that'd be weird.
Like a sequel advertised as an RPG that is actually just a bad action game. If I wanted to hack-n-slash, I'd play Devil May Cry, which does that a hell of a lot better.
Stanley Woo wrote...
Using photorealistic graphics and a subjective mark of quality (ie. a preference for such graphics) is perfectly understandable, but not every game uses (or requires) such fidelity in their visual imagery. Many people in this forum have touted Baldur's Gate to be one of, if not the best RPG they've played, and yet that game was not even in 3D, and the technology of a decade ago was somewhat primitive and expensive compared to today. Yet folks continue to use it as a benchmark of RPG quality.
They aren't wrong for making a game that I, specifically, don't
like. They're wrong for making a game that was widely disliked by their
core audience and didn't bring in the hordes of "CoD fans" they were
trying to get.
No.
Yes, the problem is that the "hero" has next to nothing to do with
this story, and just runs a bunch of disjointed errands while the people
who actually push the 'story' along do their business.
Yes, that -one- aspect is locked in, but everything else varies.
In Dragon Age 2 you can't change major or minor details, it's all
locked into place in advance. Even the last choice you make (no
spoilers) doesn't effect anything except for two words in the ending
scene.
You change the course of history for several groups. That isn't minor.
Like a sequel advertised as an RPG that is actually just a bad
action game. If I wanted to hack-n-slash, I'd play Devil May Cry, which
does that a hell of a lot better.
This^ And yes you had to kill the Archdemon, but I had the
illusion of choice and making changes in the world of Thedas. Not the
build up to Act 3 with the final totally ****** wringer..."OMG
CHOOSE A SIDE NOW!!! NOW!!! CHOOSE!" and then having the game laugh and
go "Oh hai, you chose? HAHAHAHAHAHAHA!" If I wanted a cinematic movie
with commercials I watch TV.
Modifié par OhoniX, 13 mai 2011 - 01:32 .
Dianjabla wrote...
Stanley Woo wrote...
Using photorealistic graphics and a subjective mark of quality (ie. a preference for such graphics) is perfectly understandable, but not every game uses (or requires) such fidelity in their visual imagery. Many people in this forum have touted Baldur's Gate to be one of, if not the best RPG they've played, and yet that game was not even in 3D, and the technology of a decade ago was somewhat primitive and expensive compared to today. Yet folks continue to use it as a benchmark of RPG quality.
Quite honestly, put the story Bioware is capable of making in the infinity engine again and I'd probably still buy it. I've always tended to view RPGs as interactive books where you get to decide the outcomes. Pretty graphics are fine, but the fun in a game is more than how pretty it looks. My two cents.
MassEffect762 wrote...
*Badly damaged holovid on Ilos* CAN....T...... BE STOPPED!
It's too late, EA full steam ahead. Bioware is gone.
Quality/Story/RPG elements are not things EA cares about imo.
ME2, DA:0 A, DA2. All victims of EA in one way shape or form. Bioware is nothing more than a puppet.
Just my crazy opinion.
erynnar wrote...
Persephone wrote...
Hurbster wrote...
Persephone wrote...
Hurbster wrote...
Nah, nothings more repetitive than those...
You'd think.
These forums have proven that wrong and then some.
I'd agree, then I'd run into that cave campsite again...
A fair prospect compared to the hyperbole drama.
I just wanted to be clear...you do mean the hyperbole going both ways, yes?
KilrB wrote...
EDIT:
That goes for you too aftohsix ...
aftohsix wrote...
KilrB wrote...
EDIT:
That goes for you too aftohsix ...
I stopped listening to your opinion the moment you coined the term "EAware."
Persephone wrote...
Considering where 90% of the hyperbole is coming from.....not really.
So....what CAN be done? In a realistic fashion? Posting constructive criticism/praise without extremes. David Gaider himself said that the mixed reviews are the most interesting, if I remember it correctly. And they are the most useful ones too, from where I am standing.
Well, except for the fact that If the Witcher 2 (a classic RPG that seems to take pride in being NOTHING BUT)manages to outsell DA2, then Bioware will be getting something even more important, information wise, than what some "individual gamer" thinks of DA2.Stanley Woo wrote...
Absolutely. It's looking like it will be an awesome game. The degree of success of The Witcher 2 ultimately has no bearing on whether or not the individual gamer liked or did not like Dragon Age II.In the meantime, The Witcher 2 is something we can all (tentatively) look forward to, including no doubt some of the developers and testers an BioWare.
Modifié par Yrkoon, 13 mai 2011 - 02:26 .
Everwarden wrote...
Persephone wrote...
Considering where 90% of the hyperbole is coming from.....not really.
You fail to factor in that the people who disliked the game or were lukewarm -are- 90% of the population here, so it's only natural that 90% of the venom will come from our side.So....what CAN be done? In a realistic fashion? Posting constructive criticism/praise without extremes. David Gaider himself said that the mixed reviews are the most interesting, if I remember it correctly. And they are the most useful ones too, from where I am standing.
Sometimes an extreme opinion is the correct one.
They'll get proof positive that fusing genres together (what you did with DA2) is not the way to sell more games.
Yrkoon wrote...
Well, except for the fact that If the Witcher 2 (a classic RPG that seems to take pride in being NOTHING BUT)manages to outsell DA2, then Bioware will be getting something even more important, information wise, than what some "individual gamer" thinks of DA2.Stanley Woo wrote...
Absolutely. It's looking like it will be an awesome game. The degree of success of The Witcher 2 ultimately has no bearing on whether or not the individual gamer liked or did not like Dragon Age II.In the meantime, The Witcher 2 is something we can all (tentatively) look forward to, including no doubt some of the developers and testers an BioWare.
They'll get proof positive that fusing genres together (what you did with DA2) is not the way to sell more games.
Try as I might, I have no clue what you're saying hereOhoniX wrote...
They'll get proof positive that fusing genres together (what you did with DA2) is not the way to sell more games.
Um, how, exactly? If Witcher 2 does well then it would indicate that DA2 was on the right track, because it looks to be far more related to DA2 than it is to DA:O. If Witcher 2 does better than DA2 then the lesson to take from that is that they had the right ideas with DA2, but maybe needed to polish the execution a bit, with less bugs in the third act, less reuse of maps, etc., but pretty much the same mechanics.