Here, I'll give you some (ridiculously over-the-top) examples of opinions that are wrong:
"Slavery is a good thing."
"Ke$ha is more talented musically than Mozart was."
"Marc Griffon* is the greatest inventor of the modern age."
No, those are still actually all opinions, and you can hold opinions contrary to them, you'd just be extremely unpopular for doing so. And opinion is still an opinion no matter how many people agree with it, a fact is something that you can choose not to believe, but cannot disprove.
1. I'm not trying to take YOUR game away from you.
2. I feel that EA/Bioware took MY game away from me.
(See that feeling of entitlement goes both ways, deny it all you wish.)
Yes, but neither end of it is at all relevant, since
neither of us are entitled to get Bioware to make the game we wanted them to. Only
Bioware is entitled to make the game Bioware wanted to, and they made DA2 with that entitlement, so clearly, by coincidence more than entitlement, players who liked DA2 were "right". When you can scrape together enough money to commission an entire game yourself
then you can tell Bioware exactly what sort of game they're supposed to make.
1. no squadmate armors- while i dont want a return to the DA:O stlye of armors where all of the designs were more or less reskins i feel that there should have been some limited selection of more unique armors specific to each character that could be swapped out.
To be fair, you can do this with editing, the green Merrill armor I did up looks so much more awesome than the white one she defaults to. They could have given us more options for their outfits, at least letting you choose between the "A" and "B" options at will once you had them, and I wish that you could equip the gear "invisibly" to pass the various buffs on to the team member, but overall I support this design choice. It allows them to create one-of-a-kind looks for the core cast members that really spice up their looks and keeps them iconic, and also means that they don't have to design every single piece of armor in the game such that it could be worn by elfmale, elffemale, and dwarfmale models, as would be necessary to fit them on Fenris, Merrill, and Varric. Hell, I spent most of DA:O hating that I had to change Morrigan out of her default look if I wanted some decent stats for her.
It is, btw, identical to the change they made between ME1 and ME2.
2. map design was arlright but the resuse was messy- for the most part the actual design of the maps was good, however kirkwall as a whole felt like i should have been one large map where each area flowed into the next as opposed to a bunch of seperate areas. in short if it was one huge map where you could look down from the viscounts keep at the sprawling city below it would have been flawless. the other point is that the while the maps were well designed the fact that they were resued because the game was rushed was a huge dissapointment. if there was no reuse and more unique maps i.e 5 different dungeons the problem wouldnt exist.
I don't think their engine was designed to support such large and varied maps, and that's ok, their other games have the same issues. I do think they could have done a better job of establishing the city as a whole entity though, with some CG establishing pans over the city, a more defined city map, things like that to really give you a feel of how the whole city links up. On the bright side the loading times were minimal, if they'd been able to have the sort of large environments you advocate, they'd have really long load times to spool up all that data.