Dragoonlordz wrote...
People keep saying critics fear change I can apply just the opposite to the opposing side they fear stagnation.
I haven't seen any suggestions recently that the critics fear change. It's a simple charge to rebut, so it seems like some people keep going back to it and ignore the other issues. For example, if "full" RPGs (BG/NWN/DAO) are so popular, why are they so rare? Also, stagnation does suck.
DAO was not in anyways stagnating and if anything showed in the RPG genre (which Bioware make) it was an huge success in fact rivaling the success of the action RPG of Mass Effect. DA2 over same period as DAO say in one year and 6 months currently I believe, will not reach same level of sales as DAO which did not need free copies of another series
ME2 was given away free with DA2 to boost sales of ME3. If I see a game that looks boring, a free game from the same publisher isn't going to entice me to buy the boring game.
The only way to bring in the FPS crowd is to make an FPS
I don't think there is an "FPS crowd." The gamer that plays only FPS games no other game is so rare the idea borders on a fallacy. I can think of a just over a dozen gamers that play many types of games. It's not hard to lure them into a new game. All the game has to do is be fun to play. That's all. Compare DA2's empahsis on
playing and DAO's greater emphasis on
planning to play and it isn't hard to see which is more fun to most people.
Bioware had two styles of RPG with ME series and DA series now they have one style which is cinematic action RPGs this is a narrowing of styles and reducing the variety of games Bioware produce.
I think you have to get used to it. I'll take an experience I can connect with and enjoy over one I have to read and fiddle through meus with in a heart beat. Now, there's no reason for BioWare to adandon either taste, so the challenge for them is going to be making something that draws both audiences. That means compromise. The way games were presented in the past is gone... To me, that sentence ends with "hopefully for good."
Paid review sites and retailers giving the game high scores and reviews is not to be trusted as I know someone within the sector and informed me that big publishers have in past held off and stopped sending them copies to review when they give one of their products a bad review, therefore I am of the opinion the only ones to trust are user reviews and that is what we are doing here in the CC thread.
Payola, playola. I'm sure we're all aware that every single major website out there is created to make someone money so they can pay their bills. It makes sense to protect the hand that feeds them. So no, you cannot trust professional review sites. They're unofficial extensions of marketing departments. They have an agenda.
User reviews cannot be trusted either. Plenty of users have their own agenda to push.

;)

Read through most of the criticism threads... at some point in there you're going to see someone who doesn't like DA2 say something along the lines of "That'll teach you BioWare! Trying to bring in through lowly FPS scrubs!" Metacritic is packed with that junk.
"Tragically," people have to think for themselves. Do what I do. Check a game out, read the both sets of biased reviews, sprink with salt, and eventually check it our for yourself.
As a sample of buyers these forums are acceptable as a snap shot of what perception is regarding the game.
No. The absolute maximum you can deduce from these forums is what perception of a game is among the people who post on these forums.
DA2 is not more successful than DAO if remove the preorders from the people that hoped it would be like DAO and add on to that the dubious nature of dropping stock on retailers to give the false impression of quick and huge sales that EA have done then figures/numbers would be well down.
Specious bolded. You can't prove they are giving false info unless you have the real data to prove it.

:D:D You're letting your feeling cloud your judgement.

:)

If it was just about making money then they wouldn't be making RPGs it's as simple as that. RPG is a niché market and always has been.
Not true. RPGs were one the biggest genre out there because at one point, all gamers were nerds. There wasn't that much out there for us... beyond Rogue and getting eaten by grue. Sprite based RPGs were "easy" to do.
Now, RPG gamers are a much smaller percentage of the population. Should a corporation (a body that in this context exists to make money) target a small group of people with entitlement issues, or should they aim for a much larger group that just want to have fun and be part of a cool story?
Button = awesome = future, my man. Button = awesome = future. I can't wait.

:)