neppakyo wrote...
What can I say? I love a good ol' orgy.
Looks like you'll need to make room for Tommy.
neppakyo wrote...
What can I say? I love a good ol' orgy.
Ringo12 wrote...
Something like this would could have greatly added to immersion. Living world Seriously Gothic II had it, Ultima cities felt really alive and it's much older.
Modifié par Dragoonlordz, 11 mai 2011 - 12:12 .
Dragoonlordz wrote...
These things might well be limitations on the engine Bioware use but surely they could see the advantage of improving the engine to cover such things or find ways to compete even with them. Even the Witcher 1 engine could do these things and that was a modified version of Biowares engine so it is possible.
Morroian wrote...
Dragoonlordz wrote...
These things might well be limitations on the engine Bioware use but surely they could see the advantage of improving the engine to cover such things or find ways to compete even with them. Even the Witcher 1 engine could do these things and that was a modified version of Biowares engine so it is possible.
The Witcher wasn't party based was it. Being party based puts more limitations on the engine than with a sole protagonist.
Morroian wrote...
Dragoonlordz wrote...
These things might well be limitations on the engine Bioware use but surely they could see the advantage of improving the engine to cover such things or find ways to compete even with them. Even the Witcher 1 engine could do these things and that was a modified version of Biowares engine so it is possible.
The Witcher wasn't party based was it. Being party based puts more limitations on the engine than with a sole protagonist.
Modifié par Dragoonlordz, 11 mai 2011 - 12:17 .
Zanallen wrote...
neppakyo wrote...
What can I say? I love a good ol' orgy.
Looks like you'll need to make room for Tommy.
Guest_Alistairlover94_*
Dragoonlordz wrote...
Ringo12 wrote...
Something like this would could have greatly added to immersion. Living world Seriously Gothic II had it, Ultima cities felt really alive and it's much older.
I know the devs don't like Witcher 2 being mentioned but seriously there are some thing's they could really learn from them. Such as even blades of grass blow in the wind, the NPCs all react to your presence and your actions. The setting is not bland by any stretch of the imagination. A actual weather system ever changing clouds, rain, being incredably realistic in execution even NPC that react to it. I do wonder if they even checked out what their competition are upto and what they have produced rather than just locking down anything to do with it.
If Bioware could enhance their engine to do those things the next title would benefit greatly. Same with day and night not being static making a seporate map icon for going somewhere during the day and during the night as done with DA2. There must be some things that Bioware can see the benefit of trying to incorporate into their titles from such games.
TW1 had that. They used BioWare's old Aurora engine, yet it was still livelier than Kirkwall. Goes to show how much more competent CD Projekt Red are at technical stuff, than BioWare is with an updated engine(no offense to BioWare, of course).
These things might well be limitations on the engine Bioware use but surely they could see the advantage of improving the engine to cover such things or find ways to compete even with them. Even the Witcher 1 engine could do these things and that was a modified version of Biowares engine so it is possible.
Speaking of which.RinpocheSchnozberry wrote...
They argue until they fail and then derail the thread.:P:P
Modifié par lobi, 11 mai 2011 - 12:25 .
Guest_Alistairlover94_*
lobi wrote...
Speaking of which.RinpocheSchnozberry wrote...
They argue until they fail and then derail the thread.:P:P
edit: wait did someone just get back on topic? omg
Oh it's a quote from earlier, I guess thats one way of doing it.Alistairlover94 wrote...
lobi wrote...
Speaking of which.RinpocheSchnozberry wrote...
They argue until they fail and then derail the thread.:P:P
edit: wait did someone just get back on topic? omg
Yes I did. See? I can stay on-topic, people!
RinpocheSchnozberry wrote...
@Dragoonlordz @AlistairLover -- take it PM's, you lovebirds! It's not a chatroom. :innocent::innocent::innocent:
Alistairlover94 wrote...
Dragoonlordz wrote...
Ringo12 wrote...
Something like this would could have greatly added to immersion. Living world Seriously Gothic II had it, Ultima cities felt really alive and it's much older.
I know the devs don't like Witcher 2 being mentioned but seriously there are some thing's they could really learn from them. Such as even blades of grass blow in the wind, the NPCs all react to your presence and your actions. The setting is not bland by any stretch of the imagination. A actual weather system ever changing clouds, rain, being incredably realistic in execution even NPC that react to it. I do wonder if they even checked out what their competition are upto and what they have produced rather than just locking down anything to do with it.
If Bioware could enhance their engine to do those things the next title would benefit greatly. Same with day and night not being static making a seporate map icon for going somewhere during the day and during the night as done with DA2. There must be some things that Bioware can see the benefit of trying to incorporate into their titles from such games.
TW1 had that. They used BioWare's old Aurora engine, yet it was still livelier than Kirkwall. Goes to show how much more competent CD Projekt Red are at technical stuff, than BioWare is with an updated engine(no offense to BioWare, of course).
These things might well be limitations on the engine Bioware use but surely they could see the advantage of improving the engine to cover such things or find ways to compete even with them. Even the Witcher 1 engine could do these things and that was a modified version of Biowares engine so it is possible.
Ringo12 wrote...
This would be make Kirkwall more immserive and believable
or
Just gorgeous
Guest_Alistairlover94_*
Zanallen wrote...
Ringo12 wrote...
This would be make Kirkwall more immserive and believable
or
Just gorgeous
Since you posted this in an earlier thread, I'll post my response from the same thread:
That would be awesome. However, you have to understand that you can't
have everything. Bioware tends to focus on story and companions, no
matter your opinion on how well they handle that, and so things like
graphics and intricate background NPCs tend to fall to the wayside.
Under EA, Bioware may have quite a budget, but they have to be able to
make back what the game cost plus quite a bit more for the investment to
be worthwhile.
Ringo12 wrote...
Alistairlover94 wrote...
Dragoonlordz wrote...
Ringo12 wrote...
Something like this would could have greatly added to immersion. Living world Seriously Gothic II had it, Ultima cities felt really alive and it's much older.
I know the devs don't like Witcher 2 being mentioned but seriously there are some thing's they could really learn from them. Such as even blades of grass blow in the wind, the NPCs all react to your presence and your actions. The setting is not bland by any stretch of the imagination. A actual weather system ever changing clouds, rain, being incredably realistic in execution even NPC that react to it. I do wonder if they even checked out what their competition are upto and what they have produced rather than just locking down anything to do with it.
If Bioware could enhance their engine to do those things the next title would benefit greatly. Same with day and night not being static making a seporate map icon for going somewhere during the day and during the night as done with DA2. There must be some things that Bioware can see the benefit of trying to incorporate into their titles from such games.
TW1 had that. They used BioWare's old Aurora engine, yet it was still livelier than Kirkwall. Goes to show how much more competent CD Projekt Red are at technical stuff, than BioWare is with an updated engine(no offense to BioWare, of course).
These things might well be limitations on the engine Bioware use but surely they could see the advantage of improving the engine to cover such things or find ways to compete even with them. Even the Witcher 1 engine could do these things and that was a modified version of Biowares engine so it is possible.
This would be make Kirkwall more immserive and believable
or
Just gorgeous
Modifié par Dragoonlordz, 11 mai 2011 - 12:41 .
Guest_Alistairlover94_*
Ringo12 wrote...
Witcher 2 cost 8 million dollar to make by the way.
Alistairlover94 wrote...
Zanallen wrote...
Since you posted this in an earlier thread, I'll post my response from the same thread:
That would be awesome. However, you have to understand that you can't
have everything. Bioware tends to focus on story and companions, no
matter your opinion on how well they handle that, and so things like
graphics and intricate background NPCs tend to fall to the wayside.
Under EA, Bioware may have quite a budget, but they have to be able to
make back what the game cost plus quite a bit more for the investment to
be worthwhile.
You mean the barely coherent plot of DA2?
And the limited companion interaction. The fact that talking to your companions are now marked in the quest log was...Not to my taste. And how about the companions visiting Hawke's Estate to hang out with Dog. Varric would rather play cards with Dog, than invite Hawke to the poker table.
Guest_Alistairlover94_*
Zanallen wrote...
Alistairlover94 wrote...
Zanallen wrote...
Since you posted this in an earlier thread, I'll post my response from the same thread:
That would be awesome. However, you have to understand that you can't
have everything. Bioware tends to focus on story and companions, no
matter your opinion on how well they handle that, and so things like
graphics and intricate background NPCs tend to fall to the wayside.
Under EA, Bioware may have quite a budget, but they have to be able to
make back what the game cost plus quite a bit more for the investment to
be worthwhile.
You mean the barely coherent plot of DA2?
And the limited companion interaction. The fact that talking to your companions are now marked in the quest log was...Not to my taste. And how about the companions visiting Hawke's Estate to hang out with Dog. Varric would rather play cards with Dog, than invite Hawke to the poker table.
Please read the sentence right after the one you bolded. Also, would you prefer no companions at all?
Dragoonlordz wrote...
Ringo12 wrote...
Alistairlover94 wrote...
Dragoonlordz wrote...
Ringo12 wrote...
Something like this would could have greatly added to immersion. Living world Seriously Gothic II had it, Ultima cities felt really alive and it's much older.
I know the devs don't like Witcher 2 being mentioned but seriously there are some thing's they could really learn from them. Such as even blades of grass blow in the wind, the NPCs all react to your presence and your actions. The setting is not bland by any stretch of the imagination. A actual weather system ever changing clouds, rain, being incredably realistic in execution even NPC that react to it. I do wonder if they even checked out what their competition are upto and what they have produced rather than just locking down anything to do with it.
If Bioware could enhance their engine to do those things the next title would benefit greatly. Same with day and night not being static making a seporate map icon for going somewhere during the day and during the night as done with DA2. There must be some things that Bioware can see the benefit of trying to incorporate into their titles from such games.
TW1 had that. They used BioWare's old Aurora engine, yet it was still livelier than Kirkwall. Goes to show how much more competent CD Projekt Red are at technical stuff, than BioWare is with an updated engine(no offense to BioWare, of course).
These things might well be limitations on the engine Bioware use but surely they could see the advantage of improving the engine to cover such things or find ways to compete even with them. Even the Witcher 1 engine could do these things and that was a modified version of Biowares engine so it is possible.
This would be make Kirkwall more immserive and believable
or
Just gorgeous
Agreed, instead of locking or cutting it out or making threats if Bioware cared about the quality of their games they would go and watch that and see if anything in it they can incorporate into their titles. If they do not do such actions regarding the competition (much like how my company checks what our competition is up to and if anything they do can be incorporated into our products), Bioware should do the same.
Especially given their one shining grace was the choice/consequence cause and effect systems throughout their games now other developers have seen the popularity of it and incorporating such features in their games (Eidos, Rockstar, Bethesda, Cryptic and more). If Bioware cannot do the same with other games then they are going to be in trouble sooner or later.
Sorry but the financial aspect is not good enough reason to not try to implement such features. If they can sink truly vasts amounts of time and money into TOR (which may or may not even pay off in the end) they should spend some of that time and money improving their engine imho.
Alistairlover94 wrote...
Zanallen wrote...
Alistairlover94 wrote...
Zanallen wrote...
Since you posted this in an earlier thread, I'll post my response from the same thread:
That would be awesome. However, you have to understand that you can't
have everything. Bioware tends to focus on story and companions, no
matter your opinion on how well they handle that, and so things like
graphics and intricate background NPCs tend to fall to the wayside.
Under EA, Bioware may have quite a budget, but they have to be able to
make back what the game cost plus quite a bit more for the investment to
be worthwhile.
You mean the barely coherent plot of DA2?
And the limited companion interaction. The fact that talking to your companions are now marked in the quest log was...Not to my taste. And how about the companions visiting Hawke's Estate to hang out with Dog. Varric would rather play cards with Dog, than invite Hawke to the poker table.
Please read the sentence right after the one you bolded. Also, would you prefer no companions at all?
I did read the sentence after. They handled both of those marvelously in previous games. You might even say it was their strongest points. They handled those horribly in DA2, however(IMO). And no, I would not prefer it if they removed the companions. In fact that would upset me a great deal.
Modifié par Dragoonlordz, 11 mai 2011 - 12:59 .
KilrB wrote...
How about what was spent to advetise DA2?
You've got to wonder how much they could have improved it with even half of that.
Zanallen wrote...
KilrB wrote...
How about what was spent to advetise DA2?
You've got to wonder how much they could have improved it with even half of that.
You mean EA's marketing budget that has nothing to do with Bioware?
Modifié par Dragoonlordz, 11 mai 2011 - 12:58 .