Realmzmaster wrote...
DanConnors wrote...
This may or may not have been said before, but I'll say it again. THE BASIC MISTAKE IS TO TRY TO MAKE A GAME THAT WILL APPEAL TO COMPUTER GAME PLAYERS AND CONSOLE GAME PLAYERS.
By and large the two groups of users are quite different. It seems that developers have quit making games solely for PC users even though there are over a billion personal computers in use. Microsoft is largely responsible for that with their constant release of new OS's (each one designed to make previous versions obsolete). This effort shows up in DA2 which will not allow Windows XP users to upgrade their video, even though my quad core, 8 thread, 6 Gbyte RAM, 1 TByte HDD was perfectly capable of doing so. It's had no trouble upgrading video for any other newly released game. It might be interesting to check and see if EA got any money from Microsoft for this gesture.
If developers have come to believe that it's a waste of money to try to develope games that will appeal to a potential market of one billion users, that's a sad commentary on the whole industry. Another check that can be made relatively easily is to see what percentage of DAO sales were to PC users and what to console game players. Then do the same to DA2. If the check shows DAO had more PC buyers and DA2 more console game buyers, that's a clear indication, to me, that EA is beginning to abandon its PC user base. If that's true they will continue to ignore the complaints from their former fans.
Yes there are over one billion personal computers, but a vast majority of those are owned by casual gamers. A great many are in businesses. Many are not used to play games. The market for PC games is smaller that console gaames. The market for CRPGs is even a smaller part of the PC game market.
For example DAO only sold 4 million or 4.5 million copies out of that 1 billion computers available which equals 0.4%.
The console market is bigger than the PC market. It makes no economical sense to develop a title just for the PC market. It does make sense to just develop for the console market which is bigger.
Yet there are still companies, mainly independent ones yet to be absorbed into the mega-companies like EA Games, who are still prepared to focus their efforts on PC gaming.
CD Projekt did just that with The Witcher. The went down the path of working on a separate console "Witcher" game, but put that project on hold indefinately, in favour of working on The Witcher 2.
PC gaming is very much alive and well. Clearly console gaming far outstrips the former in terms of units sold, according to a number of statistical presentations that can be found browsing the web. PC gaming is still a sizeable and profitable market, even if some might consider it perhaps a "niche" market more so nowadays.
The two are different markets. Sure, there are areas of common ground that overlap between the two, but for the most part, they are different. It's blatently obvious that driven by the larger potential sales, EA Games will be more interested in the console market. Some of the big publishers like EA claim that piracy is the biggest black mark against PC gaming, but in reality, it is actually just as easy to download and use pirated games for consoles, as it is for the PC. Although I'm not advocating piracy in any shape or form, if you don't believe me, browse through a few of the more popular and well known torrent sites.
Ultimately, it's all about the money. That's fine... business is business. It does make me ponder and look with some considerable interest, when it comes to certain types of games or certain IP's. Some might be better with the PC gaming "niche", some are fine with both, whilst others are alltogether better off heading down the console route.
I'd argue that the Dragon Age IP was perhaps best served focusing on the PC gaming market. That's purely personal opinion though, simply because I feel that regardless of the good or bad points of DA2, the overriding feeling I got was that it was a game that didn't really know what it wanted to be, yet was trying to please lots of different people and preferences. Rarely does something like that do well.
There are plenty of precidends when it comes to changing what's arguably a winning formula, that has a proven track reckord. Perhaps the most famous being Coca-Cola in the 80's with it's new formula, which essentially came into being through the fear of "the Pepsi challenge". I think many of us old enough, will remember what happened there. "classic" Coke anyone?
Evolution or offering additional products can certainly be a good thing, but time and again, there's overwhelming evidence to suggest that changing what's intrinsically brought a company its success, just doesn't work. DA2 changed an existing IP too much. The response has been mixed at best. Yet some of the mega-companies simply fail to take heed of lessons from the past.
I will be very interested to see, without making any direct comparisons between the merits or deficiencies of either game, the comparisons after a number of months, between the PC sales and total sales of DA2 and The Witcher 2. The latter obviously being exclusively a PC release, with no plans (as yet) to produce a console port.
If The Witcher 2 outstrips not only the PC game sales of DA2, but the combined PC/Console sales, then I think that there's some valuable lessons to be learned.
On a personal note, as predominently a PC gamer, I'm inclined to put my money with the smaller developers, who are prepared to focus on and support that platform. There are many more who are finding their feet in their niche, who are very much worthy of our attention.
Modifié par heathxxx, 11 mai 2011 - 01:08 .




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